If you´re talking in terms of PvE, magicka nightblade as been top tier for years now and I don´t see anything drastic changing for them in the next update. So if you want a safe choice, magicka nightblade is a safe and easy playable choice (don´t listen to the players saying magblade is hard to play in PvE due to merciless bow proc mechanic, it´s not as much rocket science as people claim it to be).
And stamden is really good next patch for PvE.
Everest_Lionheart wrote: »With MagDK you may want to switch your spamable from trials to solo/4man setups. I use whip in trials but all other content use burning embers.
Everest_Lionheart wrote: »With MagDK you may want to switch your spamable from trials to solo/4man setups. I use whip in trials but all other content use burning embers.
Could also have an ally that can apply off balance to foes and go with Flame Lash. Every cast of Power Lash deals more damage for half the cost, and it also heals you making the light armor at melee range not as bad. Since it deals flame damage it can proc burning which gives 500 magicka back as well.
Everest_Lionheart wrote: »Everest_Lionheart wrote: »With MagDK you may want to switch your spamable from trials to solo/4man setups. I use whip in trials but all other content use burning embers.
Could also have an ally that can apply off balance to foes and go with Flame Lash. Every cast of Power Lash deals more damage for half the cost, and it also heals you making the light armor at melee range not as bad. Since it deals flame damage it can proc burning which gives 500 magicka back as well.
I running molten whip, haven’t tried the flame lash morph. For me the only time health gets sketchy is when we run 3DD and one tank in vet trials where I will slot coagulated blood for the emergency heals. We mess around a lot and try all running the same class sometimes. Managed vMoS with 4DK the other night. 2 mag DD, 1 stam DD and DK tank. Only the indrick boss kept tripping us up because it was buggy. Same group we did vet Frostvault with 4 wardens. Stam dd, mag dd, tank and healer. Fun group to test the limits of certain classes with.
FrancisCrawford wrote: »I'm trying to understand the argument that Magplar with Sweeps is easy, but Mag DK has the disadvantage of requiring you to be in melee range. Huh????
Also, true soloing with a Magplar is harder than it sounds, because blocking and the channeled skill of Sweeps are an awkward pairing.
Everest_Lionheart wrote: »The other thing is distance. Sweeps you can stand further away than you can with the DK rotation. 8M for sweeps. Molten whip and burning embers has 5M range.
Everest_Lionheart wrote: »FrancisCrawford wrote: »I'm trying to understand the argument that Magplar with Sweeps is easy, but Mag DK has the disadvantage of requiring you to be in melee range. Huh????
Also, true soloing with a Magplar is harder than it sounds, because blocking and the channeled skill of Sweeps are an awkward pairing.
You can channel sweeps while standing in your channel focus with its extra mitigation while your crit hit proc Iceheart for an additional shield. You are healing while dealing damage with increased mitigation and a free shield. It’s pretty much immortal except to one shot mechanics. So forget blocking and just power through the incoming damage. Most one shot mechs have a tell, learn those and roll dodge out of the sweeps and block.
The other thing is distance. Sweeps you can stand further away than you can with the DK rotation. 8M for sweeps. Molten whip and burning embers has 5M range. Most of us are using channeled accel outside of parsing so we don’t have to get up in the bosses face to set the trap which is pretty useless in mobile fights anyway. That extra distance you can stay off the boss gives you more time to react and make sit easier to get out of some of the larger ground AOE’s. In most cases you can just take a small step backward and get back in without really breaking rotation. MagDK depending where you are in rotation it might mean pausing mid rotation because you are forced out of range.
FrancisCrawford wrote: »Everest_Lionheart wrote: »FrancisCrawford wrote: »I'm trying to understand the argument that Magplar with Sweeps is easy, but Mag DK has the disadvantage of requiring you to be in melee range. Huh????
Also, true soloing with a Magplar is harder than it sounds, because blocking and the channeled skill of Sweeps are an awkward pairing.
You can channel sweeps while standing in your channel focus with its extra mitigation while your crit hit proc Iceheart for an additional shield. You are healing while dealing damage with increased mitigation and a free shield. It’s pretty much immortal except to one shot mechanics. So forget blocking and just power through the incoming damage. Most one shot mechs have a tell, learn those and roll dodge out of the sweeps and block.
The other thing is distance. Sweeps you can stand further away than you can with the DK rotation. 8M for sweeps. Molten whip and burning embers has 5M range. Most of us are using channeled accel outside of parsing so we don’t have to get up in the bosses face to set the trap which is pretty useless in mobile fights anyway. That extra distance you can stay off the boss gives you more time to react and make sit easier to get out of some of the larger ground AOE’s. In most cases you can just take a small step backward and get back in without really breaking rotation. MagDK depending where you are in rotation it might mean pausing mid rotation because you are forced out of range.
Hmm. I don't just have trouble on a magplar with one-shots. It's also the ordinary knockdowns. Do you favor avoiding those two, or just eating them?