Desires for mythics

SjornParadox52
SjornParadox52
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After learning there will be more mythic items in the future, i took the liberty to create my own concepts for possible future mythic items, have a look for yourselves! :)

Ring of Namira

Enchantment - Reduce feat cost

Trait - Healthy

Effect - Gain a synergy to use on corpses in front of you to heal 3000 health
over 3 seconds, after consuming the corpse you gain Major Defile and 600 stamina recovery for 20 seconds

Bloodworm Helm

Slot - Head

Heavy

Enchantment - Fortify Magicka

Trait - Divines

Effect - Any ability you cast that's a timed summon allows to have one more of that summon,
while equipped you take 25% more damage from all sources.

Necromancer's Amulet

Enchantment - Reduce spell cost

Trait - Infused

Effect - Increases the duration of all timed summons by 5 seconds and increases the amount of damage they deal
by 30% but your magicka recovery is reduced by 50%

Umbra

Slot - One Handed

Sword

Enchantment - Oblivion damage

Trait - Nirnhoned

Effect - Restore 1000 magicka or stamina whenever you kill an enemy depending on which
resource is higher, everytime you kill an enemy your weapon damage is increased by 10% for 2 minutes
(Maximum 50%) but you also take 5% more damage from all sources with each kill (Maximum 25%)
  • Jeremy
    Jeremy
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    I want a twilight mythic that lets me teleport around.
  • Zer0_CooL
    Zer0_CooL
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    Non combat orientated Utility bonuses, like:

    - ignoring falldamage,
    - increases inventory space,
    - higher chance to get upgrade materials from refining
    Edited by Zer0_CooL on October 15, 2020 7:52AM
  • Cireous
    Cireous
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    New Mythic:
    Turn back the Hand of Time : Ring
    Trait : Swiftly
    • Reverts group healing back to ally healing for all gear and skills when playing Overland content
  • zaria
    zaria
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    Zer0_CooL wrote: »
    Non combat orientated Utility bonuses, like:

    - ignoring falldamage,
    - increases inventory space,
    - higher chance to get upgrade materials from refining
    Agree, ring of the wild hunt is already very fun overland.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • EvilAutoTech
    EvilAutoTech
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    Fork of horripilation

    One handed (dagger)

    Absorb stamina enchantment
    Deals 2100 physical damage and restores 400 stamina

    Increase weapon damage by 516

    Reduce maximum magicka by 20% while slotted

    Staff of the Everscamp

    Lightning staff

    Decrease health enchantment
    Deals a maximum of 6000 oblivion damage

    Permanently summon 4 scamps to aid in combat

    Reduce movement speed by 50% while slotted

    Cannot be unequipped while in combat
    Edited by EvilAutoTech on October 15, 2020 12:13PM
  • Vayln_Ninetails
    Vayln_Ninetails
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    A vampire themed mythic that replaces your dodge roll with a bat swarm teleport that goes a good distance would be neat. Could cost magicka too.
  • Husan
    Husan
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    Wabbajack.

    You know the rest. >:)
  • Sarannah
    Sarannah
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    Shield of Grounding
    Grants you the "Stand your ground"-skill. This skill give you a 25% damage reduction for 4 seconds, but does not allow you to move for 6 seconds. (this skill has a 6 seconds cooldown, requires 64 health attribute to use, does not work in PvP)
  • RaptorRodeoGod
    RaptorRodeoGod
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    Ring of Anti-Animation Canceling

    Bloodthirsty

    This ring increases your damage done by 25%. You cannot light attack or heavy attack with this ring equipped.

    Edit: You also generate 3 ultimate per second in combat, to make up for the ultimate generation lost from light attacks and heavy attacks.
    Edited by RaptorRodeoGod on October 15, 2020 1:29PM
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • Eirikir
    Eirikir
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    Since that are pooping on buffs I say they go nuts and let use use 2 mystics.

    As for an item...

    Ring of Hircine

    Enchantment: Increase Weapon Damage
    Trait: Bloodthirsty

    Effect: Eliminates the timer in Werewolf form allowing the form to be active until manually deactivated. Cost of transformation is now 500 Ultimate, the coat cannot be lowered by any means. (IE Salvation gear, etc)
    Server: PS4-NA
    PSN: Eirikir
    Name: Eirikir "Erik" Kololf
    Alliance: Ebonheart Pact
    Race: Nord (Lycanthrope)
    Class: Dragonknight (Range DPS)
    Playstyle: Crafter, PVE, PVP, Roleplayer
  • Flaaklypa
    Flaaklypa
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    Ring of Sheogorath:
    Enchantment: Unenchantable
    Trait: Ornate
    Effect: Disables your gear, and caps your resistance and penetration at 1000. Whenever you deal damage to an enemy player you have a 50% chance to instantly pulverize your opponent, but also a 50% chance to instantly die
  • Danksta
    Danksta
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    First one sounds terrible. Take on Major defile for a weak hot and some health recovery? No thanks.
    BawKinTackWarDs PS4/NA

  • generalmyrick
    generalmyrick
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    i want more stuff taht helps out of combat activities...gold gain, xp, etc.
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • SgtNuttzmeg
    SgtNuttzmeg
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    The fifth piece bonus of Penal Aplitude should be a Mythic, not sure what sort of curse or limitation.

    Legions of Mordor Core

    Cold0neFTBs
  • EvilAutoTech
    EvilAutoTech
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    Penal Aplitude

    I have no response to that.
  • notyuu
    notyuu
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    Medal of Merit

    Necklace

    Infused

    No enchantment

    When you fail to crit you gain a stack of merit which gives you +10% crit chance, stacking up to 5 times lasting 30 seconds
    your crits are 15% weaker.
  • doomette
    doomette
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    frontend wrote: »
    Ring of Sheogorath:
    Enchantment: Unenchantable
    Trait: Ornate
    Effect: Disables your gear, and caps your resistance and penetration at 1000. Whenever you deal damage to an enemy player you have a 50% chance to instantly pulverize your opponent, but also a 50% chance to instantly die

    I say ridiculous death animations. A giant purple explosion, complete with butterflies. Getting mowed down by a giant wheel of cheese. :D
  • WeerW3ir
    WeerW3ir
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    I desire to take them out.
  • opaj
    opaj
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    Gauntlets of the Horny Fist - When unarmed, gain 1571 weapon and spell damage.
  • Eirikir
    Eirikir
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    opaj wrote: »
    Gauntlets of the Horny Fist - When unarmed, gain 1571 weapon and spell damage.

    Archer voice: Phrasing!
    Server: PS4-NA
    PSN: Eirikir
    Name: Eirikir "Erik" Kololf
    Alliance: Ebonheart Pact
    Race: Nord (Lycanthrope)
    Class: Dragonknight (Range DPS)
    Playstyle: Crafter, PVE, PVP, Roleplayer
  • Flaaklypa
    Flaaklypa
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    opaj wrote: »
    Gauntlets of the Horny Fist - When unarmed, gain 1571 weapon and spell damage.

    that would be kinda funny ngl
  • opaj
    opaj
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    Eirikir wrote: »
    Archer voice: Phrasing!
    frontend wrote: »
    that would be kinda funny ngl
    Don't blame me. The Gauntlets of the Horny Fist have been a part of the Elder Scrolls franchise since TES III.

    I mean, the Bands of Kwang Lao or Gloves of the Pugilist are also valid options, but who wouldn't want horny fists?
  • Vevvev
    Vevvev
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    Ring of Namira being mentioned brings back memories to the Ring of Namira in the Legends card game. Sadly if we took the ring as is from the card game it'd basically be the Ring of the Pale Order but in reverse.

    300px-LG-card-Ring_of_Namira.png
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • starkerealm
    starkerealm
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    Vevvev wrote: »
    Ring of Namira being mentioned brings back memories to the Ring of Namira in the Legends card game. Sadly if we took the ring as is from the card game it'd basically be the Ring of the Pale Order but in reverse.

    300px-LG-card-Ring_of_Namira.png

    In Skyrim it allowed you to cannibalize corpses.

    That said, I seriously doubt we'll ever see Daedric Artifacts in the Mythic system. ZOS seems to want to keep those far more limited.

    I'm also not sure we'll see mythic weapons (even though, I'd love to see them.)
  • Scion_of_Yggdrasil
    Scion_of_Yggdrasil
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    I would love to see a variety of nature-based items. I'm lacking inspiration for the antiquities items, so please bear with.

    Cursed Wyrd Bow

    Bow that requires 3 pieces: Ancient Wyrd Roots; Cursed Fibers; Petrified Wyrd Sap

    Successfully landing a heavy attack sends roots shooting from the ground ensnaring your target, and all targets within 3 meters, immobilizing them for 3 seconds, but you are also rooted and immobilized while charging a heavy attack.

    Grove Guardian

    Necklace that requires 3 pieces: Dormant Wyrd Seed; Blessed Leather Strap; Ancient Resin

    When you heal a target under 50% HP, a 5 meter grove will surround them for 3 seconds, preventing enemies from entering. You take 25% of the damage done to the grove.

    Tree of Life

    Ring that requires 3 pieces: Wyrd Blossom; Petrified Bark; Permafrozen Dew

    When you successfully heal while under 50% health, an ethereal tree bursts from below you and remains for 5 seconds. While under the tree (within 1 meter), you gain Major Mending and Major Fortitude, but your ability costs are increased by 10%.

    Shield of Thorns

    Shield that requires 3 pieces: Defiled Bark; Cursed Thorns; Vile Emerald

    While blocking, roots spread beneath you, up to 7 meters wide, immobilizing targets caught within. You cannot move while blocking. Shield Bashing causes thorns to burst, dealing 2500 bleed damage over 3 seconds to all within range, including yourself.

    Branch of Anguish

    Restoration Staff that requires 3 pieces: Gnarled Wyrd Branch; Corrupted Root Cluster; Petrified Sapling

    Healing abilities that leave an AOE on the ground now also cause corrupted thorns to grow, damaging enemies within for 100% of the amount it would heal, but also applies major defile to all within, allies included.
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