El_Borracho wrote: »Elf Bane is made for DKs. I run it with FG or Medusa or MS and either Zaan or Grothdaar, depending on content. Someone said its expensive, but that's all relative Expect to spend around 5K-10K per body piece and 10K-20K for jewelry. You only need a staff if you don't have a VMA staff and you backbar Elf Bane. Elf Bane and Grothdaar is a great combo for a DK as you get a 10 second uptime.
As far as I know, you want to have a 100% uptime on Elf Bane if you run a VMA staff, so you have to run a combo of jewelry and armor to get that. Set up all your DOTs on the back bar, including wall of elements, drop them. You then front bar MS, Medusa, or FG for your whip and other non DOT attacks. Rinse, repeat.
Elf Bane is best for trials or dungeons with stationary bosses. If you are fighting mobile bosses, or something like the witches in Icereach, its not as effective.
Anything trial or MA is out of the question
Technically, I am in a very active trial guild, but for the past year the only thing I've been doing is logging in and doing writs, lol
Sorrow>Julianos btw?
El_Borracho wrote: »Elf Bane is made for DKs. I run it with FG or Medusa or MS and either Zaan or Grothdaar, depending on content. Someone said its expensive, but that's all relative Expect to spend around 5K-10K per body piece and 10K-20K for jewelry. You only need a staff if you don't have a VMA staff and you backbar Elf Bane. Elf Bane and Grothdaar is a great combo for a DK as you get a 10 second uptime.
As far as I know, you want to have a 100% uptime on Elf Bane if you run a VMA staff, so you have to run a combo of jewelry and armor to get that. Set up all your DOTs on the back bar, including wall of elements, drop them. You then front bar MS, Medusa, or FG for your whip and other non DOT attacks. Rinse, repeat.
Elf Bane is best for trials or dungeons with stationary bosses. If you are fighting mobile bosses, or something like the witches in Icereach, its not as effective.
Elf bane and medusa?? For PvE?
El_Borracho wrote: »El_Borracho wrote: »Elf Bane is made for DKs. I run it with FG or Medusa or MS and either Zaan or Grothdaar, depending on content. Someone said its expensive, but that's all relative Expect to spend around 5K-10K per body piece and 10K-20K for jewelry. You only need a staff if you don't have a VMA staff and you backbar Elf Bane. Elf Bane and Grothdaar is a great combo for a DK as you get a 10 second uptime.
As far as I know, you want to have a 100% uptime on Elf Bane if you run a VMA staff, so you have to run a combo of jewelry and armor to get that. Set up all your DOTs on the back bar, including wall of elements, drop them. You then front bar MS, Medusa, or FG for your whip and other non DOT attacks. Rinse, repeat.
Elf Bane is best for trials or dungeons with stationary bosses. If you are fighting mobile bosses, or something like the witches in Icereach, its not as effective.
Elf bane and medusa?? For PvE?
I know, sounds weird, but its effective in a lot of content if the fights are stationary. You give up a little crit you would normally get with MS, you lose the Minor Slayer, but the trade off is non having to slot Trap or Channeled Acceleration so you can replace it with another damage skill, preferably a DOT on the back bar.
I've run it with Medusa jewelry with a Medusa flame staff on the front bar so you get the minor force on your direct attacks with the extended DOT times on your back bar. Haven't seen a huge drop off between that and the Medusa/False Gods or MS/False Gods setup. But it will not compete with the Siroria/Medusa or Siroria/MS setups
Not saying this OP, but for MagDK, its a pretty easy setup for someone who doesn't like bar swapping or just wants to run outside the meta.
El_Borracho wrote: »El_Borracho wrote: »Elf Bane is made for DKs. I run it with FG or Medusa or MS and either Zaan or Grothdaar, depending on content. Someone said its expensive, but that's all relative Expect to spend around 5K-10K per body piece and 10K-20K for jewelry. You only need a staff if you don't have a VMA staff and you backbar Elf Bane. Elf Bane and Grothdaar is a great combo for a DK as you get a 10 second uptime.
As far as I know, you want to have a 100% uptime on Elf Bane if you run a VMA staff, so you have to run a combo of jewelry and armor to get that. Set up all your DOTs on the back bar, including wall of elements, drop them. You then front bar MS, Medusa, or FG for your whip and other non DOT attacks. Rinse, repeat.
Elf Bane is best for trials or dungeons with stationary bosses. If you are fighting mobile bosses, or something like the witches in Icereach, its not as effective.
Elf bane and medusa?? For PvE?
I know, sounds weird, but its effective in a lot of content if the fights are stationary. You give up a little crit you would normally get with MS, you lose the Minor Slayer, but the trade off is non having to slot Trap or Channeled Acceleration so you can replace it with another damage skill, preferably a DOT on the back bar.
I've run it with Medusa jewelry with a Medusa flame staff on the front bar so you get the minor force on your direct attacks with the extended DOT times on your back bar. Haven't seen a huge drop off between that and the Medusa/False Gods or MS/False Gods setup. But it will not compete with the Siroria/Medusa or Siroria/MS setups
Not saying this OP, but for MagDK, its a pretty easy setup for someone who doesn't like bar swapping or just wants to run outside the meta.
You'd be giving up a lot of crit, penetration and sustain since you would be in at least 5 pieces of heavy armor.
El_Borracho wrote: »El_Borracho wrote: »Elf Bane is made for DKs. I run it with FG or Medusa or MS and either Zaan or Grothdaar, depending on content. Someone said its expensive, but that's all relative Expect to spend around 5K-10K per body piece and 10K-20K for jewelry. You only need a staff if you don't have a VMA staff and you backbar Elf Bane. Elf Bane and Grothdaar is a great combo for a DK as you get a 10 second uptime.
As far as I know, you want to have a 100% uptime on Elf Bane if you run a VMA staff, so you have to run a combo of jewelry and armor to get that. Set up all your DOTs on the back bar, including wall of elements, drop them. You then front bar MS, Medusa, or FG for your whip and other non DOT attacks. Rinse, repeat.
Elf Bane is best for trials or dungeons with stationary bosses. If you are fighting mobile bosses, or something like the witches in Icereach, its not as effective.
Elf bane and medusa?? For PvE?
I know, sounds weird, but its effective in a lot of content if the fights are stationary. You give up a little crit you would normally get with MS, you lose the Minor Slayer, but the trade off is non having to slot Trap or Channeled Acceleration so you can replace it with another damage skill, preferably a DOT on the back bar.
I've run it with Medusa jewelry with a Medusa flame staff on the front bar so you get the minor force on your direct attacks with the extended DOT times on your back bar. Haven't seen a huge drop off between that and the Medusa/False Gods or MS/False Gods setup. But it will not compete with the Siroria/Medusa or Siroria/MS setups
Not saying this OP, but for MagDK, its a pretty easy setup for someone who doesn't like bar swapping or just wants to run outside the meta.
Everest_Lionheart wrote: »El_Borracho wrote: »El_Borracho wrote: »Elf Bane is made for DKs. I run it with FG or Medusa or MS and either Zaan or Grothdaar, depending on content. Someone said its expensive, but that's all relative Expect to spend around 5K-10K per body piece and 10K-20K for jewelry. You only need a staff if you don't have a VMA staff and you backbar Elf Bane. Elf Bane and Grothdaar is a great combo for a DK as you get a 10 second uptime.
As far as I know, you want to have a 100% uptime on Elf Bane if you run a VMA staff, so you have to run a combo of jewelry and armor to get that. Set up all your DOTs on the back bar, including wall of elements, drop them. You then front bar MS, Medusa, or FG for your whip and other non DOT attacks. Rinse, repeat.
Elf Bane is best for trials or dungeons with stationary bosses. If you are fighting mobile bosses, or something like the witches in Icereach, its not as effective.
Elf bane and medusa?? For PvE?
I know, sounds weird, but its effective in a lot of content if the fights are stationary. You give up a little crit you would normally get with MS, you lose the Minor Slayer, but the trade off is non having to slot Trap or Channeled Acceleration so you can replace it with another damage skill, preferably a DOT on the back bar.
I've run it with Medusa jewelry with a Medusa flame staff on the front bar so you get the minor force on your direct attacks with the extended DOT times on your back bar. Haven't seen a huge drop off between that and the Medusa/False Gods or MS/False Gods setup. But it will not compete with the Siroria/Medusa or Siroria/MS setups
Not saying this OP, but for MagDK, its a pretty easy setup for someone who doesn't like bar swapping or just wants to run outside the meta.
I was originally going to do medusa frontbar with Siroria body but ended up settling on Siroria front with MS Body.
Thinking of passing the medusa to my solo magplar and running that with overwhelming on the body or possibly war maiden.
What I don’t like about the Siroria set is mobile fights. Still need to finish FG pieces and it won’t drop for me like ever. How does elf bane front with either Siroria or FG body work?
El_Borracho wrote: »Everest_Lionheart wrote: »El_Borracho wrote: »El_Borracho wrote: »Elf Bane is made for DKs. I run it with FG or Medusa or MS and either Zaan or Grothdaar, depending on content. Someone said its expensive, but that's all relative Expect to spend around 5K-10K per body piece and 10K-20K for jewelry. You only need a staff if you don't have a VMA staff and you backbar Elf Bane. Elf Bane and Grothdaar is a great combo for a DK as you get a 10 second uptime.
As far as I know, you want to have a 100% uptime on Elf Bane if you run a VMA staff, so you have to run a combo of jewelry and armor to get that. Set up all your DOTs on the back bar, including wall of elements, drop them. You then front bar MS, Medusa, or FG for your whip and other non DOT attacks. Rinse, repeat.
Elf Bane is best for trials or dungeons with stationary bosses. If you are fighting mobile bosses, or something like the witches in Icereach, its not as effective.
Elf bane and medusa?? For PvE?
I know, sounds weird, but its effective in a lot of content if the fights are stationary. You give up a little crit you would normally get with MS, you lose the Minor Slayer, but the trade off is non having to slot Trap or Channeled Acceleration so you can replace it with another damage skill, preferably a DOT on the back bar.
I've run it with Medusa jewelry with a Medusa flame staff on the front bar so you get the minor force on your direct attacks with the extended DOT times on your back bar. Haven't seen a huge drop off between that and the Medusa/False Gods or MS/False Gods setup. But it will not compete with the Siroria/Medusa or Siroria/MS setups
Not saying this OP, but for MagDK, its a pretty easy setup for someone who doesn't like bar swapping or just wants to run outside the meta.
I was originally going to do medusa frontbar with Siroria body but ended up settling on Siroria front with MS Body.
Thinking of passing the medusa to my solo magplar and running that with overwhelming on the body or possibly war maiden.
What I don’t like about the Siroria set is mobile fights. Still need to finish FG pieces and it won’t drop for me like ever. How does elf bane front with either Siroria or FG body work?
I've never front barred Elf Bane in the traditional sense (with a destro staff) as I prefer the VMA staff back bar with a Siroria/FG front bar setup. I did run Elf Bane back bar with the Perfected AS staff in the front under the old Force Pulse build. One way to front bar Elf Bane would be to run 2 destro staves, and that would only happen if you did not have the VMA staff.
There is another way to run both the Elf Bane and VMA staff and Siroria/FG at the same time, and that is to run 2 Elf Bane heavy body pieces and 3 jewels, 2 light monster pieces, a Siroria/FG destro inferno staff, and 3 light Siroria/FG body pieces.
Its what I do on my Magblade with Siroria and Medusa. I like that setup because that character can get kind of squishy when running content with "almost" one-shot mechanics so the 2 heavy Medusa pieces help with the resistances. I've played around with it on a Mag DK with Elf Bane, and it seems to work in a similar fashion as with the Medusa setup.
I've found this "2 heavy, 5 light" setup to be great on Medusa as the ability to slot a skill other than trap compensates for DPS lost with the MS + trap/accelerated loss. I feel that its also the best way to combine VMA staves with Elf Bane and another DPS set to get the most out of Elf Bane on a DK. Its always going to be slightly below the meta, but not enough to keep you out of the endgame content. The upside to that setup on a DK is that is helps a lot with sustain as you are getting extra uptime on your DOTs
YandereGirlfriend wrote: »If you use Elf Bane then Domihaus becomes an nice option.
You'll have permanent uptime on the 300 Spell Damage and, if you position yourself correctly, permanent uptime on the fire ring damaging the boss.
Everest_Lionheart wrote: »El_Borracho wrote: »Everest_Lionheart wrote: »El_Borracho wrote: »El_Borracho wrote: »Elf Bane is made for DKs. I run it with FG or Medusa or MS and either Zaan or Grothdaar, depending on content. Someone said its expensive, but that's all relative Expect to spend around 5K-10K per body piece and 10K-20K for jewelry. You only need a staff if you don't have a VMA staff and you backbar Elf Bane. Elf Bane and Grothdaar is a great combo for a DK as you get a 10 second uptime.
As far as I know, you want to have a 100% uptime on Elf Bane if you run a VMA staff, so you have to run a combo of jewelry and armor to get that. Set up all your DOTs on the back bar, including wall of elements, drop them. You then front bar MS, Medusa, or FG for your whip and other non DOT attacks. Rinse, repeat.
Elf Bane is best for trials or dungeons with stationary bosses. If you are fighting mobile bosses, or something like the witches in Icereach, its not as effective.
Elf bane and medusa?? For PvE?
I know, sounds weird, but its effective in a lot of content if the fights are stationary. You give up a little crit you would normally get with MS, you lose the Minor Slayer, but the trade off is non having to slot Trap or Channeled Acceleration so you can replace it with another damage skill, preferably a DOT on the back bar.
I've run it with Medusa jewelry with a Medusa flame staff on the front bar so you get the minor force on your direct attacks with the extended DOT times on your back bar. Haven't seen a huge drop off between that and the Medusa/False Gods or MS/False Gods setup. But it will not compete with the Siroria/Medusa or Siroria/MS setups
Not saying this OP, but for MagDK, its a pretty easy setup for someone who doesn't like bar swapping or just wants to run outside the meta.
I was originally going to do medusa frontbar with Siroria body but ended up settling on Siroria front with MS Body.
Thinking of passing the medusa to my solo magplar and running that with overwhelming on the body or possibly war maiden.
What I don’t like about the Siroria set is mobile fights. Still need to finish FG pieces and it won’t drop for me like ever. How does elf bane front with either Siroria or FG body work?
I've never front barred Elf Bane in the traditional sense (with a destro staff) as I prefer the VMA staff back bar with a Siroria/FG front bar setup. I did run Elf Bane back bar with the Perfected AS staff in the front under the old Force Pulse build. One way to front bar Elf Bane would be to run 2 destro staves, and that would only happen if you did not have the VMA staff.
There is another way to run both the Elf Bane and VMA staff and Siroria/FG at the same time, and that is to run 2 Elf Bane heavy body pieces and 3 jewels, 2 light monster pieces, a Siroria/FG destro inferno staff, and 3 light Siroria/FG body pieces.
Its what I do on my Magblade with Siroria and Medusa. I like that setup because that character can get kind of squishy when running content with "almost" one-shot mechanics so the 2 heavy Medusa pieces help with the resistances. I've played around with it on a Mag DK with Elf Bane, and it seems to work in a similar fashion as with the Medusa setup.
I've found this "2 heavy, 5 light" setup to be great on Medusa as the ability to slot a skill other than trap compensates for DPS lost with the MS + trap/accelerated loss. I feel that its also the best way to combine VMA staves with Elf Bane and another DPS set to get the most out of Elf Bane on a DK. Its always going to be slightly below the meta, but not enough to keep you out of the endgame content. The upside to that setup on a DK is that is helps a lot with sustain as you are getting extra uptime on your DOTs
Interesting. I will take a look at that idea. My DK is super squishy and any added HP/resistance is definitely welcomed. I’m progging vSS currently and my 18k HP is really toeing the line. I’m also the only DK in the group which means it’s me providing igneous weapons for the group meaning if I hit the floor the DPS races get harder for the group. None of the boss mechs bother me, but sometimes I get caught during add phases. That frost Atro cleave to the back of the head is easily the most annoying usually because I’m hitting my channel accel and at the back of the group in transition. With medusa no more channel accel and I can put back my spell symmetry for sustain. I take it out for igneous weapons currently.
I fail to understand the greatness of Elf Bane that many of you talk about. As have been mentioned earlier, it was great when we had the asylum staff bug and the more force pulses you made, the higher the DPS, but now that the bug is gone, is it really that good?
Please enlighten me if I missed something, but I find it hard to believe that Elf Bane can compete with sets like Siroria for spell damage or False Gods for the sustain MagDK desperately needs.
I fail to understand the greatness of Elf Bane that many of you talk about. As have been mentioned earlier, it was great when we had the asylum staff bug and the more force pulses you made, the higher the DPS, but now that the bug is gone, is it really that good?
Please enlighten me if I missed something, but I find it hard to believe that Elf Bane can compete with sets like Siroria for spell damage or False Gods for the sustain MagDK desperately needs.