Add an under 50th level imperial city, too for fun levelling again; kind of sucks to get mugged by a fully-equipped vet while running around in your picked-up trash at 12th level.
Doubt either will come to be but worth a request.
VaranisArano wrote: »Add an under 50th level imperial city, too for fun levelling again; kind of sucks to get mugged by a fully-equipped vet while running around in your picked-up trash at 12th level.
Doubt either will come to be but worth a request.
With ZOS requiring Imperial City for Midyear Mayhem tickets and effectively requiring it for IC for players under level 45, a below 50 IC campaign is a much needed option, IMO.
Ryath_Waylander wrote: »
Well, there is still some clarity required on exactly how crafting on the new sticker book system will work but... it's a scary thought that you may be able to get a level 15 toon to learn your favourite gear trait to craft a lvl 14 monster helm.
[Quoted post was removed]
Nothing to stop crafting some valid under 50 level gear?
In the end it still all about learning to play. Why would anything need to easy?
Give it time and you will get better at it. Simple as that instead of complaining the lack of skills to play the game.
There are so many threads similar about nerf that and this just because you simply plainly suck at the game.
edges_endgame wrote: »
RodneyRegis wrote: »Nothing to stop crafting some valid under 50 level gear?
In the end it still all about learning to play. Why would anything need to easy?
Give it time and you will get better at it. Simple as that instead of complaining the lack of skills to play the game.
There are so many threads similar about nerf that and this just because you simply plainly suck at the game.
You're SUPPOSED to suck at the game at <50.
It's pathetic to exploit balancing and run <50 in OP gear.
Nothing to stop crafting some valid under 50 level gear?
In the end it still all about learning to play. Why would anything need to easy?
Give it time and you will get better at it. Simple as that instead of complaining the lack of skills to play the game.
There are so many threads similar about nerf that and this just because you simply plainly suck at the game.
cyberjanet wrote: »Well, there is still some clarity required on exactly how crafting on the new sticker book system will work but... it's a scary thought that you may be able to get a level 15 toon to learn your favourite gear trait to craft a lvl 14 monster helm.
VaranisArano wrote: »Ugh, ZOS is requiring Imperial City dailies for a Midyear Mayhem ticket again.
ZOS, come on, don't make new, sub-50 players compete against players in CP 160 proc sets in the No CP IC campaigns again.
You don't allow that sort of uneven competition in Battlegrounds, so don't allow it in Imperial City.
Taleof2Cities wrote: »VaranisArano wrote: »Ugh, ZOS is requiring Imperial City dailies for a Midyear Mayhem ticket again.
ZOS, come on, don't make new, sub-50 players compete against players in CP 160 proc sets in the No CP IC campaigns again.
You don't allow that sort of uneven competition in Battlegrounds, so don't allow it in Imperial City.
You're correct, @VaranisArano.
At the very least, ZOS could prohibit CP-capped players from entering under-50 PvP ... although I'd argue for the bar to be much lower (such as CP300 being the cutoff).
Nothing to stop crafting some valid under 50 level gear?
In the end it still all about learning to play. Why would anything need to easy?
Give it time and you will get better at it. Simple as that instead of complaining the lack of skills to play the game.
There are so many threads similar about nerf that and this just because you simply plainly suck at the game.
Kinda hard to git gud for a new player who is CONSTANTLY getting killed by better players in better gear that should not be playing in the starting campaign don't cha think?
HumbleThaumaturge wrote: »When I started martial arts training at the age of nine from a 10th dan black belt, he did not throw me into a tournament with adult black belts and say "get good." He had brown belts and lower black belts teach the kids, then he had the kids practice with other kids. From time to time, we little ones would practice with a black belt, but he was in teaching mode, not trying to wipe the floor with us.
If the original purpose of the under-level-50 campaign was to provide a similar learning environment for newer players in PvP, then the campaign is currently not serving that purpose. The professional players dominate this campaign. Combat between a new player and a professional player can be like combat between a 9-year-old white belt and a fully-grown adult black belt. It's not a good environment in which the new player can "get good" when one professional player can kill half a dozen new players in 15 seconds. Or when a dozen new players attack a professional player and his Health bar barely moves.
As I said in my original post, I am not criticizing the professional players. Keep the current campaign just the way it is for them. I am simply asking for a second campaign where everybody has their Character Stats capped very low such that new players aren't at such a huge disadvantage. If the professional players still play such a campaign, they will still win, but maybe the new players will not get discouraged so much. Maybe they will stay alive long enough to "get good."
HumbleThaumaturge wrote: »Taleof2Cities wrote: »VaranisArano wrote: »Ugh, ZOS is requiring Imperial City dailies for a Midyear Mayhem ticket again.
ZOS, come on, don't make new, sub-50 players compete against players in CP 160 proc sets in the No CP IC campaigns again.
You don't allow that sort of uneven competition in Battlegrounds, so don't allow it in Imperial City.
You're correct, @VaranisArano.
At the very least, ZOS could prohibit CP-capped players from entering under-50 PvP ... although I'd argue for the bar to be much lower (such as CP300 being the cutoff).
Having a CP exclusion won't work, because these players simply create a new account (or accounts) where characters never go over level 49. Some of these players have multiple accounts, just to play the under-level-50 campaign. They simply supply equipment and gold to the characters on their under-level-50 PvP account(s) from their main account. That's why I think the only solution is to have very severe Caps on Character Stats. Again, I am recommending this only for second (new) under-level-50 campaign; I am recommending no changes to the current under-level-50 campaign.
I really doubt were talking about a large playerbase that falls under this category, @HumbleThaumaturge.
Most of the professional players in the under-50 campaign are so bullheaded they would never overspend on the game unless it was life or death.
Might I point out the OP has been around the forums for well over three years? I would suggest that someone who has been around for over three years is not a new player.
VaranisArano wrote: »Add an under 50th level imperial city, too for fun levelling again; kind of sucks to get mugged by a fully-equipped vet while running around in your picked-up trash at 12th level.
Doubt either will come to be but worth a request.
With ZOS requiring Imperial City for Midyear Mayhem tickets and effectively requiring it for IC for players under level 45, a below 50 IC campaign is a much needed option, IMO.
Lol there used to be one. I miss it, I wish it would come but but i feel that it never will