NotaDaedraWorshipper wrote: »So with the changes and fixes to the Tormentor set, I'm curious which abilities now count towards it?
I know some, but I've been trying find a complete list somewhere to no avail.
kathandira wrote: »NotaDaedraWorshipper wrote: »So with the changes and fixes to the Tormentor set, I'm curious which abilities now count towards it?
I know some, but I've been trying find a complete list somewhere to no avail.
What changes? I didn't see anything in the upcoming patch so far.
El_Borracho wrote: »@Katahdin This is the old Tormetor set:
2 Adds 1206 Maximum Health
3 Adds 4% Healing Taken
4 Adds 4% Healing Taken
5 When you deal damage with a Charge ability, you gain 3642 Physical and Spell Resistance and taunt the enemy to attack you for 15 seconds.
This is the new/changed one with Stonegarden:
(2 items) Adds 1206 Maximum Health
(3 items) Adds 4% Healing Taken
(4 items) Adds 4% Healing Taken
(5 items) When you deal direct damage with a Charge, Leap, Teleport, or Pull ability, you gain 3642 Physical Resistance and Spell Resistance and taunt the enemy to attack you for 15 seconds.
kathandira wrote: »El_Borracho wrote: »@Katahdin This is the old Tormetor set:
2 Adds 1206 Maximum Health
3 Adds 4% Healing Taken
4 Adds 4% Healing Taken
5 When you deal damage with a Charge ability, you gain 3642 Physical and Spell Resistance and taunt the enemy to attack you for 15 seconds.
This is the new/changed one with Stonegarden:
(2 items) Adds 1206 Maximum Health
(3 items) Adds 4% Healing Taken
(4 items) Adds 4% Healing Taken
(5 items) When you deal direct damage with a Charge, Leap, Teleport, or Pull ability, you gain 3642 Physical Resistance and Spell Resistance and taunt the enemy to attack you for 15 seconds.
Thanks for that!
For the record. The Templar's Explosive Charge still works. Even though the damage is also dealt to enemies other than your main target as an AoE splash, it still will taunt all enemies it hits.
Makes for a really fun Vet Dungeon speed run set.
El_Borracho wrote: »kathandira wrote: »El_Borracho wrote: »@Katahdin This is the old Tormetor set:
2 Adds 1206 Maximum Health
3 Adds 4% Healing Taken
4 Adds 4% Healing Taken
5 When you deal damage with a Charge ability, you gain 3642 Physical and Spell Resistance and taunt the enemy to attack you for 15 seconds.
This is the new/changed one with Stonegarden:
(2 items) Adds 1206 Maximum Health
(3 items) Adds 4% Healing Taken
(4 items) Adds 4% Healing Taken
(5 items) When you deal direct damage with a Charge, Leap, Teleport, or Pull ability, you gain 3642 Physical Resistance and Spell Resistance and taunt the enemy to attack you for 15 seconds.
Thanks for that!
For the record. The Templar's Explosive Charge still works. Even though the damage is also dealt to enemies other than your main target as an AoE splash, it still will taunt all enemies it hits.
Makes for a really fun Vet Dungeon speed run set.
That's good to know. Perhaps the first AOE taunt...
El_Borracho wrote: »kathandira wrote: »El_Borracho wrote: »@Katahdin This is the old Tormetor set:
2 Adds 1206 Maximum Health
3 Adds 4% Healing Taken
4 Adds 4% Healing Taken
5 When you deal damage with a Charge ability, you gain 3642 Physical and Spell Resistance and taunt the enemy to attack you for 15 seconds.
This is the new/changed one with Stonegarden:
(2 items) Adds 1206 Maximum Health
(3 items) Adds 4% Healing Taken
(4 items) Adds 4% Healing Taken
(5 items) When you deal direct damage with a Charge, Leap, Teleport, or Pull ability, you gain 3642 Physical Resistance and Spell Resistance and taunt the enemy to attack you for 15 seconds.
Thanks for that!
For the record. The Templar's Explosive Charge still works. Even though the damage is also dealt to enemies other than your main target as an AoE splash, it still will taunt all enemies it hits.
Makes for a really fun Vet Dungeon speed run set.
That's good to know. Perhaps the first AOE taunt...