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Houseguests: movement speed

cyberjanet
cyberjanet
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So far all I can do is make them walk. Movement speed is not bound to anything and I can't find a way to bind it to something. Wait time is bound to I, by default, and there seems to be no way to change that either - not that I want to, I just thought it might be a clue. Any ideas?
Favourite NPC: Wine-For-All
Mostly PC-EU , with a lonely little guy on NA.
  • Sylvermynx
    Sylvermynx
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    I found that you can change the wait time from 1, to 3, to 5, to 10 seconds. Not in game right now, can't remember how it works. Speed I didn't look for yet, as a walk is fine for anything I want to do.
  • barney2525
    barney2525
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    Haven't done pathing yet, but watching the video on it showed that you can set each spot you make in the path to a specific number of seconds. So they go to a spot, when they arrive they stay for the programmed amount of time, then move to the next spot.

    There was no mention of being able to make them move faster from spot to spot, so running may not be part of the program.

    :#
  • allhailskippy
    allhailskippy
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    Speed is determined at a path node. Should be an option for walk, jog, run and sprint
    Hireling Wanted! - An Elder Scrolls Tale https://hirelingwanted.com
  • cyberjanet
    cyberjanet
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    Speed is determined at a path node. Should be an option for walk, jog, run and sprint

    Yeah, that should happen, but can't find a way to do it.
    Favourite NPC: Wine-For-All
    Mostly PC-EU , with a lonely little guy on NA.
  • Sylvermynx
    Sylvermynx
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    I found it earlier by right clicking on a node. Now, if you're not on PC, that's not maybe going to help....
    Edited by Sylvermynx on October 9, 2020 10:11PM
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