MentalxHammer wrote: »It is apparent that spirit mender needs a nerf. The mitigation is out of control, especially compared to the other sources of mitigation next patch after the rework to the buff system.
Additionally, the nerf to defile is a good step to balancing the class; however, if you observe the damage tooltip of blastbones, it is the same EXACT value as dawnbreaker of smiting, an ultimate. The fact that blastbones is coded with the same exact base damage as dawnbreaker is ludicrous, whoever thought this was ok should be fired. Blastbones needs to have the damage tooltip adjusted to equal wardens scorch. This change seems like a no brainers for balance.
MentalxHammer wrote: »It is apparent that spirit mender needs a nerf. The mitigation is out of control, especially compared to the other sources of mitigation next patch after the rework to the buff system.
Additionally, the nerf to defile is a good step to balancing the class; however, if you observe the damage tooltip of blastbones, it is the same EXACT value as dawnbreaker of smiting, an ultimate. The fact that blastbones is coded with the same exact base damage as dawnbreaker is ludicrous, whoever thought this was ok should be fired. Blastbones needs to have the damage tooltip adjusted to equal wardens scorch. This change seems like a no brainers for balance.
the tooltips for blastbones and shalks are almost exactly the same, the damage is fine, it's mainly the defile and mitigation that leads to stamcro being OP. with the defile going down to 10% they won't be playing on easy mode anymore.
MentalxHammer wrote: »It is apparent that spirit mender needs a nerf. The mitigation is out of control, especially compared to the other sources of mitigation next patch after the rework to the buff system.
Additionally, the nerf to defile is a good step to balancing the class; however, if you observe the damage tooltip of blastbones, it is the same EXACT value as dawnbreaker of smiting, an ultimate. The fact that blastbones is coded with the same exact base damage as dawnbreaker is ludicrous, whoever thought this was ok should be fired. Blastbones needs to have the damage tooltip adjusted to equal wardens scorch. This change seems like a no brainers for balance.
the tooltips for blastbones and shalks are almost exactly the same, the damage is fine, it's mainly the defile and mitigation that leads to stamcro being OP. with the defile going down to 10% they won't be playing on easy mode anymore.
The difference in dmg of shalks and ultimates like DB and Unslaught is over 10% while blastbones is equal. It makes no sense Necro can dish out the dmg of a ultimate every couply second that is cheap, target in AOE. Its not good coding very pay to win. But yes the spirit mender needs adjustment this patch if the minor major buffs value go live as is on PTS.
hexentb16_ESO wrote: »They gunna nerf dragon knights too then? They're just as tanky.
Nope leave necro mitigation and heals alone. Warden heals and mitigation have been ridiculous forever. Where’s that nerf? Major defile is already getting power bombed into the ground. That was the biggest complaint as far as stamcro. Although I’m sure stamcro will be fine still many stamcro mains will be complaining about that one when it goes live. Every class shouldn’t be exactly the same as the next class. That’s boring, some classes shine more in certain areas than others. The way ZOS is headed with these nerfs everyone is gonna be running around PVP getting 2 shot squishier than a jelly donut. Personally I’m a magcro main that runs all light so I need that extra healing power and mitigation.
Atherakhia wrote: »It's far more likely that Stamina in general need to be nerfed across the board, including 2handed and Destruction staff in general needs to see some sizeable improvements. Once that's done, maybe we can take a look at Necromancers and see if the class is a problem. I have a feeling it won't be.
MentalxHammer wrote: »It is apparent that spirit mender needs a nerf. The mitigation is out of control, especially compared to the other sources of mitigation next patch after the rework to the buff system.
The fact that blastbones is coded with the same exact base damage as dawnbreaker is ludicrous.
Solo players shouldn't have to suffer because of pvp.
Just buff other classes please and leave Necro alone.
Funny how most of you see this as against and pro and we necromancer this. [snip] I play all classes some I prefer more than other and stamnecro is within the range I am comfortable playing small scale PVP.
[snip] if major protection is going to be 10% the ghost cannot give 10% dmg mitigation simple as that.
It overpreforms for some time now and with the new changes max 5% mitigation should be oke and would be very smart @Mojomonkeyman lol because we finally have not every player on stamnecro's anymore. If this goes live every pvp gamer will be on stamnecro's again don't want to see that go live please.
Solo players shouldn't have to suffer because of pvp.
Just buff other classes please and leave Necro alone.