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Reduce group size even more !

Ruder
Ruder
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We see that it is effective so my proposal is to reduce the group size in Cyro to 6 or even 4

Reduce group size even more ! 123 votes

Keep it 12
43%
kwisatzDTStormfoxzariaDaviiid_ESOAnkaridangongxizhirwb17_ESOks888CaffeinatedMayhemJamieAubreyAlnilamEWald1naroflcopterLettigallEnemy-of-ColdharbourTequilaFireC0L0SSUSHiLyfe808pod88kkMindcr0wThe_Old_Goat 53 votes
Reduce to 6
18%
ninibiniNeillMcAttackolsborgQUEZ420HexysHegronRatzkifalMirkoZInaya1crjs1Spartabunny08josiahvaKoultouraSRevokusd3adpainSheepzyspartaxoxoNisekevnsmurfertonyblack 23 votes
Reduce to 4
8%
ArcirisParasaurolophusred_emuUnfadingsilenceMarcoPolo184ccfeelingayu_feverkarekizFawn4287Flaaklypa 10 votes
Restore to 24 let us zerg and lag!
30%
atwon23wenchmore420b14_ESOLyricsEchoVaranaesotoonVevvevRex-UmbraSanctum74nk125xTranquilizerWise_WillDark_Lord_KuroSydneyGreymikemaconKalik_GoldLex7xeLElectrone_MagnusStinkyremydanthemann5Jpk0012 37 votes
  • JamieAubrey
    JamieAubrey
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    Keep it 12
    This isn't BGs 12 is a nice number IMO
  • zaria
    zaria
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    Keep it 12
    An bad idea as 4-6 man would make it very hard for pug groups to coordinate to do sieges on their own.
    Coordinated groups of groups on discord on the other hand would have no issues and be sure all the groups had an healer.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • BraidasNM
    BraidasNM
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    Keep it 12
    I think 12s pretty good, mmmaybe 8
    Youtube

    "I like to think of myself as the good cop and braidas as the bad cop. Hes the little devil on DC's shoulder, im the angel" -Subtomik
  • ElvenOverlord
    ElvenOverlord
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    Restore to 24 let us zerg and lag!
    Lag lag [snip]

    [edited for filter bypass]
    Edited by ZOS_Lunar on October 7, 2020 12:26PM
  • esotoon
    esotoon
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    Restore to 24 let us zerg and lag!
    Fix the game on a code/server level rather than keep cutting away at the patient until nothing is left,
  • Grianasteri
    Grianasteri
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    Keep it 12
    Ruder wrote: »
    We see that it is effective so my proposal is to reduce the group size in Cyro to 6 or even 4

    12 is fine, because folk are already used to operating with that number in trials.
  • x48rph
    x48rph
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    Restore to 24 let us zerg and lag!
    Sorry, but plenty of people said they experienced the same lag regardless. I know I did. Personally I think some are just using this test to try to push their agenda of having group size reduced and gimping healers.
  • Deathlord92
    Deathlord92
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    It would be nice for us solo players 😈
  • PrimusNephilim
    PrimusNephilim
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    Restore to 24 let us zerg and lag!
    Restore it to 24, enough with the ineffective band-aids and fix the real issue
  • Qbiken
    Qbiken
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    Been having much better performance with the reduced group sizes. Hopefully this will become a permanent change in a near future.

    Looking forward for next week's tests with cooldowns on groups larger than 6 people.
  • Larcomar
    Larcomar
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    Restore to 24 let us zerg and lag!
    x48rph wrote: »
    Sorry, but plenty of people said they experienced the same lag regardless. I know I did. Personally I think some are just using this test to try to push their agenda of having group size reduced and gimping healers.

    Yep.

    The lag's just as bad when the ball groups come out. And this feels like throwing the baby out with the bath water. Cyro has always been about big groups clashing to take territory. Right now, you often can't get even a group with the smaller team size. I suspect you're going to see a exodus of the more casual players from cyro if this goes through.

    I do get that a lot of the "leet" players don't like zergs and want group size reduced. Hell, maybe they want to get the casuals out of cyro. But if you want to play small group pvp, you do have BGs. And if you want to solo, hell, you can just hang out in vukhel guard and duel people to your hearts content.

    Even if cutting the group size did cure the lag, I wonder what's actually left....
  • TwinLamps
    TwinLamps
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    Keep it 12
    keep group size 12.
    Its way better than 24 in every aspect.
    make buff sets work on up to 12 ppl as well
    That will greatly reduce calculations server need to perform since less need for using same sets to buff group.
    Awake, but at what cost
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    Restore to 24 let us zerg and lag!
    Dont reduce group size should not get reduce
    It equal removing what make cyrodiil, cyrodiil

    It would be so unfun not being able group with your guild for some cyrodiil fun, and no managing a few small group at the same time doesnt make up for it

    This will make most casual pvper leave cyrodiil since they cant group anymore

    Overall one of the worst change they could make to cyrodiil and to me is not a good trade of for some less lag
  • nk125x
    nk125x
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    Restore to 24 let us zerg and lag!
    Again another stupid poll l want it a before without the lag.

    Me thinks you want to kill Cyrodill and just have BGs
  • Ruder
    Ruder
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    Reduce to 6
    nk125x wrote: »
    Again another stupid poll l want it a before without the lag.

    Me thinks you want to kill Cyrodill and just have BGs

    You can't have it all.

    You don't have to be in 24 man group to zerg, you can safely zerg in 4x6 man groups stacking together, and no you don't need voice chat for that, all it requires is a bit awareness of the surrounding.
  • techyeshic
    techyeshic
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    Reduce to 6
    Im for 6-8
  • nk125x
    nk125x
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    Restore to 24 let us zerg and lag!
    Ruder wrote: »
    nk125x wrote: »
    Again another stupid poll l want it a before without the lag.

    Me thinks you want to kill Cyrodill and just have BGs

    You can't have it all.

    You don't have to be in 24 man group to zerg, you can safely zerg in 4x6 man groups stacking together, and no you don't need voice chat for that, all it requires is a bit awareness of the surrounding.

    LOL... You have battlegrounds for 4v4v4 (And even thats laggy) - Let go the whole hog and have a max size of 1. Or better still close cyrodiil and BGs and just have dueling for PvP.

    Cyrodiil is meant to be large scale battles and all tests have being worse than it was before the tests. I guess thats because of the crappy code the dumped on-top of the already crappy code that in Cyrodiil.
  • TequilaFire
    TequilaFire
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    Keep it 12
    Where is the test with known server capacity increase I wonder? ;)
  • Kalik_Gold
    Kalik_Gold
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    Restore to 24 let us zerg and lag!
    Cyrodiil should remain 24 its large scale. I don’t support zergs tho.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • relentless_turnip
    relentless_turnip
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    Keep it 12
    I would like it to remain 12, but limit the amount of people sharing buffs, heals and hots to 3.

    I.e. you should have an option to share your buffs or not and if 3 is exceeded per group than the final test kicks in placing cooldowns and escalating costs to the entire group.
    Edited by relentless_turnip on October 7, 2020 6:04PM
  • shimm
    shimm
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    Keep it 12
    12 should be the lower limit, if that can’t be accommodated... cyrodiil needs to burn and they should completely redesign a new pvp area with lag mitigation as the priority from the start. Similar keep capturing mechanics but with no more than half the total population of the current campaigns (so it feels the way it does now when there’s only 1 bar population!)
  • dazee
    dazee
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    No 1 person group option, flawed poll.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Arciris
    Arciris
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    Reduce to 4
    I'd say reduce to 4 and reduce the map to 3 keeps (1 for each alliance) - no outposts , gates, bridges, maybe 1 scroll per alliance.

    Reduce pop cap to 24.

    Problem solved :trollface:
  • caperb
    caperb
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    Restore to 24 let us zerg and lag!
    Experienced the same, if not even worse lag.

    It looks like reducing group size does not significantly fix the problem. Also Cyrodiil is designed for large battles.

    But, I do support testing the smaller group setup as well, and if that works, implement it.
  • idk
    idk
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    I think Zos should listen to the data, not a poll where people's preference in wanting smaller groups for the sake of it, or their answer is based on anecdotal observations vs real information determines their answer.
  • mattaeus01b16_ESO
    mattaeus01b16_ESO
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    No groups, no faction, no weapons, no armor... Everyone for themselves....
  • dazee
    dazee
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    just reduce group size to zero, fixes all pvp lag. B)
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Vevvev
    Vevvev
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    Restore to 24 let us zerg and lag!
    As someone who comes from games like Planetside 1 and 2 where groups went up to 48 people in size with battles that dwarf Cyrodiil in size and scale I'd like it back.

    Completely different games I know but ESO for years ran at least ok with large battles in Cyrodiil with large groups. Last thing I want to see is ZOS strip their own game of what made it awesome just to fix an issue they created.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • dazee
    dazee
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    Vevvev wrote: »
    As someone who comes from games like Planetside 1 and 2 where groups went up to 48 people in size with battles that dwarf Cyrodiil in size and scale I'd like it back.

    Completely different games I know but ESO for years ran at least ok with large battles in Cyrodiil with large groups. Last thing I want to see is ZOS strip their own game of what made it awesome just to fix an issue they created.

    I agree with this completely but for the last few years ZOS business and game design decisions have mostly shown that's unlikely to happen.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • zaria
    zaria
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    Keep it 12
    Ruder wrote: »
    nk125x wrote: »
    Again another stupid poll l want it a before without the lag.

    Me thinks you want to kill Cyrodill and just have BGs

    You can't have it all.

    You don't have to be in 24 man group to zerg, you can safely zerg in 4x6 man groups stacking together, and no you don't need voice chat for that, all it requires is a bit awareness of the surrounding.
    You can have organized guild runs as 4x6. or 8x6.
    Pugs stays the size of the group, 12 is already an issue, 6 well good luck getting an healer and have fun try to siege even pvdoor.
    So much fewer pug groups and the ones you got will probably try to tag along some of the large groups rather than operate independent.

    Have better idea to reduce population, make cyrodil ESO+ :)
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
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