universal_wrath wrote: »Or we can just make a 3rd morph of already exsiting skills. If a skill does damage for to morphs like japs for instnace, make a morph for tanking, healing or support. If a skill made for tanking like ice fortress, make a morph that makes it utility or offensive skill instead of being defensive.
I would prefer to start with class skills and move on to generic skills.
Another idea is to make skill altering weapons unlike present once. These new weapons would change how a specific skill works like pulse goes from being a single target skill to AOE sub assult like skill.
also 3rd weapon bar.
lets spice things up
Imagine if leveling both morphs of skill would open you "ultimate" morph
Taleof2Cities wrote: »@Scion_of_Yggdrasil; @universal_wrath --
Both of your ideas are good on paper from a player perspective.
However, from a ZOS perspective, I'm guessing they'd rather build skill lines in Chapter/DLC content.
Including new skill lines/morphs in the base game races provides no immediate reward for their efforts.
That's not to say they haven't done free things for players in the past (see the latest improvements for the Item Set Collection on PTS).
But, new skill lines are a major time sink ... so it makes a lot of sense to put these behind a paywall (from ZOS's point of view).
kathandira wrote: »I've mused over the idea of Cross Class skill lines.
It would be pretty cool to be able to take 1 Class Skill Line from another class of your choice.
I know it will NEVER happen, but it could be pretty cool.
Scion_of_Yggdrasil wrote: »kathandira wrote: »I've mused over the idea of Cross Class skill lines.
It would be pretty cool to be able to take 1 Class Skill Line from another class of your choice.
I know it will NEVER happen, but it could be pretty cool.
This could easily be implemented, and profitable, by adding a new shrine only available in a new zone. Or maybe we discover the original sky....chunk? Where do these skySHARDS come from anyways? Perhaps a new zone can house the original crystal that these shards came from, and activating it opens a UI that allows you to select another classes skill line to unlock (just one).
Atherakhia wrote: »Why?
This would just as easily be handled by simply adding a new guild or world line wouldn't it?
Similar problem with adding a class. What does this game even need anymore? What would a new class offer that's unique? The game isn't really lacking anything that's typically seen in other games. The most often request class is even a bard class, which would be quite a stretch for 3 additional class skill lines when they could easily add a bard's college guild.
As far as playstyle goes, the only thing that I've seen in other MMOs that ESO is 'missing' would be the combo style class like the DAoC Valewalker or GW2 Elementalist. But ESO's combat system doesn't lend itself to this.
Personally don't think this game needs either a new class or a new world/guild line. It needs the current classes to have an indepth, comprehensive overhaul to modernize them with where the game currently is and ZOS thinks it will be a year from now.
I wouldnt mind if my classes got some new toys to play with.
Since Psijic came out we havent had any new skills added to the game(apart from necromancer but thats an entire class)
Balance wise, though its unlikely.
also 3rd weapon bar.
lets spice things up
universal_wrath wrote: »also 3rd weapon bar.
lets spice things up
Power creep and imbalance. Sorcerer class used to have a third bar via overlaod before it was reworked. Sorcerer had every advantage over all classes in everything in both PvP and PvE. Now some classes already doing bad in either PvP or PvE, adding a 3rd bar would just widen fap even more and maoe these claases obsolete.
Scion_of_Yggdrasil wrote: »And please spare us your performance and/or balance complaints,
Scion_of_Yggdrasil wrote: »