Exactly, those guys were playing, the OP was not.The answer is really simple...
The 5x AD that are taking the map need some competition. How about Some EP & DC logging on to stop them? Just because the specific AD are probably in a different time zone and are at THEIR prime-time, why penalise them?
Exactly, those guys were playing, the OP was not.The answer is really simple...
The 5x AD that are taking the map need some competition. How about Some EP & DC logging on to stop them? Just because the specific AD are probably in a different time zone and are at THEIR prime-time, why penalise them?
And now he wants them penalized for playing the game while he was not.
pauld1_ESO wrote: »Exactly, those guys were playing, the OP was not.The answer is really simple...
The 5x AD that are taking the map need some competition. How about Some EP & DC logging on to stop them? Just because the specific AD are probably in a different time zone and are at THEIR prime-time, why penalise them?
And now he wants them penalized for playing the game while he was not.
Nice assumption, but actually I am playing...which is how I know they are doing it. And yes it is frustrating that I cannot deter 4 or 5 people from taking my entire side because no one else is online.
You guys are making this an faction argument, try and use some critical thinking. I should have known better than to even mention a faction.
NO ONE should be able to take the entire map with 5 people. It is way too easy to take undefended keeps in this game. I had the same complaint in WvW GW2. I don't care what side is doing it, it is too easy.
pauld1_ESO wrote: »Exactly, those guys were playing, the OP was not.The answer is really simple...
The 5x AD that are taking the map need some competition. How about Some EP & DC logging on to stop them? Just because the specific AD are probably in a different time zone and are at THEIR prime-time, why penalise them?
And now he wants them penalized for playing the game while he was not.
Nice assumption, but actually I am playing...which is how I know they are doing it. And yes it is frustrating that I cannot deter 4 or 5 people from taking my entire side because no one else is online.
You guys are making this an faction argument, try and use some critical thinking. I should have known better than to even mention a faction.
NO ONE should be able to take the entire map with 5 people. It is way too easy to take undefended keeps in this game. I had the same complaint in WvW GW2. I don't care what side is doing it, it is too easy.
pauld1_ESO wrote: »I don't know what it would be, maybe the less people on in a faction the stronger or more numerous guards are? It's stupid that 5 AD can take an entire map on Ravenwatch NA because the other two factions are a ghost town. This would actually help less populated factions defend against zergs as well. At least slow them some.
Let me see if i get your "critical thinking" correct:pauld1_ESO wrote: »You guys are making this an faction argument, try and use some critical thinking.
IAmIcehouse wrote: »Making the guards stronger would not make a difference. The population difference of "four people" is absolutely nothing and would never trigger stronger guards. That would be far too sensitive. You'd need something like a population gap of a whole bar. (at least).
Still, disagree with this idea. Defending keeps 1v5 is extremely fun and rewarding. By far my favorite thing to do in Cyrodil.
Probably the best tool would be awarding AP to be based on number of attackers and number of defenders. Equal numbers means capturing the keep is 6k AP like normal. Adjust it up and down accordingly from there based on player differential, with a set floor and ceiling.
Example:
A = number of attackers
D = number of defenders
A-D >= 20 gives 2000 AP each
D-A >= 20 gives 10000 AP each
Otherwise AP = 6000 - 200*(A-D)
Not counting additional AP for enemy kills.
Good points, what I threw together was just a quick example of how something could be implemented easily.IAmIcehouse wrote: »Probably the best tool would be awarding AP to be based on number of attackers and number of defenders. Equal numbers means capturing the keep is 6k AP like normal. Adjust it up and down accordingly from there based on player differential, with a set floor and ceiling.
Example:
A = number of attackers
D = number of defenders
A-D >= 20 gives 2000 AP each
D-A >= 20 gives 10000 AP each
Otherwise AP = 6000 - 200*(A-D)
Not counting additional AP for enemy kills.
Could be interesting. Similar to how D-ticks work now.. but honestly, it should more be based on the opposing factions total population.
PvDoor is not always exploiting lower population, but taking advantage of a fight elsewhere on the map. When there is one faction oppressing the map, the most common strategy is "defend against faction X until faction Z pushes faction X. Then we take something. " Being on your heels for an hour, when you finally get breathing room and getting a 1K O-Tick would be extremely underwhelming.
Izanagi.Xiiib16_ESO wrote: »pauld1_ESO wrote: »I don't know what it would be, maybe the less people on in a faction the stronger or more numerous guards are? It's stupid that 5 AD can take an entire map on Ravenwatch NA because the other two factions are a ghost town. This would actually help less populated factions defend against zergs as well. At least slow them some.
I've always thought it would be interesting to scale defending NPCs (number and difficulty) based on remaining number of keeps. For example if a faction is down to 2 keeps remaining surely the 'alliance' would plow all their remaining resources into them.
Let me see if i get your "critical thinking" correct:pauld1_ESO wrote: »You guys are making this an faction argument, try and use some critical thinking.
I was outnumbered 1x5 and i want ZoS to change the way PvP works to make sure that won't happen again
PS: Nowhere in my post above did i mention factions
PPS: No, it's not their fault that your side didn't have enough people to defend properly
PPPS: Your off hours are someone else's prime time
Personally, I don't care if I am fighting at Black Boot or fighting at BRK, if the fights are good fights. The problem is typically just overwhelming numbers from another faction. And frankly, stronger guards just aren't going to make a difference. When DC ravenwatch is pushing the map late at night, they aren't wiping the guards, let's be real.IAmIcehouse wrote: »Good points, what I threw together was just a quick example of how something coulIzanagi.Xiiib16_ESO wrote: »pauld1_ESO wrote: »I don't know what it would be, maybe the less people on in a faction the stronger or more numerous guards are? It's stupid that 5 AD can take an entire map on Ravenwatch NA because the other two factions are a ghost town. This would actually help less populated factions defend against zergs as well. At least slow them some.
I've always thought it would be interesting to scale defending NPCs (number and difficulty) based on remaining number of keeps. For example if a faction is down to 2 keeps remaining surely the 'alliance' would plow all their remaining resources into them.
I do like this idea a lot.
OP is from Ravenwatch on North American PC servers as am I. Right after NA prime time DC usually takes the entire map, due to a higher number of west coast players (among other things). AD and EP sometimes get back portions in the NA morning (when OP plays I think), then during the NA daytime DC or EP will sometimes take the map again (prior to prime time). Unfortunately it's not a great campaign to play on if you're not on during prime time when it's relatively balanced. Otherwise the factions just take turns pvdooring.
pauld1_ESO wrote: »Exactly, those guys were playing, the OP was not.The answer is really simple...
The 5x AD that are taking the map need some competition. How about Some EP & DC logging on to stop them? Just because the specific AD are probably in a different time zone and are at THEIR prime-time, why penalise them?
And now he wants them penalized for playing the game while he was not.
Nice assumption, but actually I am playing...which is how I know they are doing it. And yes it is frustrating that I cannot deter 4 or 5 people from taking my entire side because no one else is online.
You guys are making this an faction argument, try and use some critical thinking. I should have known better than to even mention a faction.
NO ONE should be able to take the entire map with 5 people. It is way too easy to take undefended keeps in this game. I had the same complaint in WvW GW2. I don't care what side is doing it, it is too easy.
The problem is that while that may work on a campaign that stays active on all sides throughout the day and night, other campaigns such as Ravewatch on PC/NA where there is a small window of 4-5 hours where each faction is relatively active — these campaigns will suffer. Currently when we show up in the evenings for pvp, there’s a 50% chance one faction will have pvdoored the map before prime time. Overpowered siege only incentivizes this further. We know this to be true because it’s exactly what happened back when siege was suddenly boosted up in damage for a brief period some time ago. EP or DC would take the map off hours and reap the benefits of that all day and night as their left click heroes defended objectives much more easily than usual. Our guild did fine avoiding most of the siege during that period but the majority of the rest of AD was even less helpful than usual, and it was a nightmare successfully entering a breach without getting destroyed by the many layers of siege blanketing the ground. We’d spend a ton of effort clawing back each keep while the defenders reaped massive defensive ticks and then they’d just fall back to the next keep and rinse and repeat.What they gotta do is increase the siege damage vs players. It's silly that a group can literally bathe in 6 oils and take barely any damage.
pauld1_ESO wrote: »Exactly, those guys were playing, the OP was not.The answer is really simple...
The 5x AD that are taking the map need some competition. How about Some EP & DC logging on to stop them? Just because the specific AD are probably in a different time zone and are at THEIR prime-time, why penalise them?
And now he wants them penalized for playing the game while he was not.
Nice assumption, but actually I am playing...which is how I know they are doing it. And yes it is frustrating that I cannot deter 4 or 5 people from taking my entire side because no one else is online.
You guys are making this an faction argument, try and use some critical thinking. I should have known better than to even mention a faction.
NO ONE should be able to take the entire map with 5 people. It is way too easy to take undefended keeps in this game. I had the same complaint in WvW GW2. I don't care what side is doing it, it is too easy.
1 defender with well-placed siege and efficient use of available NPC can easily defeat 4 or 5 attackers... just sayin'
pauld1_ESO wrote: »pauld1_ESO wrote: »Exactly, those guys were playing, the OP was not.The answer is really simple...
The 5x AD that are taking the map need some competition. How about Some EP & DC logging on to stop them? Just because the specific AD are probably in a different time zone and are at THEIR prime-time, why penalise them?
And now he wants them penalized for playing the game while he was not.
Nice assumption, but actually I am playing...which is how I know they are doing it. And yes it is frustrating that I cannot deter 4 or 5 people from taking my entire side because no one else is online.
You guys are making this an faction argument, try and use some critical thinking. I should have known better than to even mention a faction.
NO ONE should be able to take the entire map with 5 people. It is way too easy to take undefended keeps in this game. I had the same complaint in WvW GW2. I don't care what side is doing it, it is too easy.
1 defender with well-placed siege and efficient use of available NPC can easily defeat 4 or 5 attackers... just sayin'
Always that guy....
Depending on class/build one elite player can beat 4 or 5 sub-par players anywhere in this game. This is not the norm though and you know this. You would have to have 4 or 5 serious noobs to not be able to take a keep from 1 dude. That one guy can make it harder, sure, but you are not stopping them unless they just don't know what they are doing.
This "easily defeat" thing is an exaggeration. Deter, harass, sure. Defeat....no. Possible, but nothing easily about it other than the exception not the norm.
I’ve solo defended keeps before against more than 5 enemies so it is possible with clever use of NPCs and your own skills, I do however dislike the PvDoor aspect of Cyrodiil and agree some kind of mechanics should be put in place to discourage it.