Trait change ideas

notyuu
notyuu
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Simply put, there's a few traits that would benefit from some tweaks

Weapon - Charged: the chance to apply also extends to alchemical poisons and status effects from enchantments
Weapon - Training: Increases ALL exp earned, not just from kills
Armour - Impenetrable: Now grants DoT% resistance instead of crit resistances
Armour - Training: Increase ALL exp earned, not just from kills
Armour - Invigorating: Increase recovery by 1/2/3/4/5% per piece
Armour - Nirnhoned: works like Decisive..but on armour
  • zvavi
    zvavi
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    Charged: the chance to apply also extends to status effects from enchantments
    it already does...

    And I don't think they will rework invigorating again any time soon. Nirn does need a rework, not sure about the direction, but definitely interesting idea you have for it.
    Edited by zvavi on October 4, 2020 12:34AM
  • Stinkyremy
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    I agree interesting idea.
    i was thinking recently how boring it is that virtually every pve dps use divines, every pvp player use impen ect
    Of course there will always be bis but the majority of traits are absolute trash, I mean literally trash.
  • notyuu
    notyuu
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    zvavi wrote: »
    it already does...

    .

    Really?
    Because I can't get the poisoned status effect to proc off a poison enchant more often on a charged battle axe than I can on a sharpened battle axe, seemed to happen ~10% of the procs regardless of trait
  • zvavi
    zvavi
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    notyuu wrote: »

    Really?
    Because I can't get the poisoned status effect to proc off a poison enchant more often on a charged battle axe than I can on a sharpened battle axe, seemed to happen ~10% of the procs regardless of trait

    Should be, I am pretty sure elemental status effects from glyphs have base chance of 20%, so usually you will have 40% with destro staff passives, idk about poison though, maybe it works differently
  • Sahidom
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    I would like to see the Weighted trait return, maybe as the 10th trait for weapons that increases LA/HA attack speed.

    I would also like to see a 10th trait as it for armor. Maybe, revise Fortified Nirn to be a split between +resistance and +critical resistance. Than add a trait increases m/M Evasion e.g. increases mitigation benefits (5% * 7 =35% * 25% = 33%) reduction in AOE damage.

    Than, I would like to see a new line of crafted armor for 10 traits that can be BiS competitive to bring forward some new crafting markets.
    Edited by Sahidom on October 4, 2020 6:07PM
  • notyuu
    notyuu
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    zvavi wrote: »

    Should be, I am pretty sure elemental status effects from glyphs have base chance of 20%, so usually you will have 40% with destro staff passives, idk about poison though, maybe it works differently

    I was talking about stam weapons, only a dip would put a poison glyph on a staff.
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