Simply put, there's a few traits that would benefit from some tweaks
Weapon - Charged: the chance to apply also extends to alchemical poisons and status effects from enchantments
Weapon - Training: Increases ALL exp earned, not just from kills
Armour - Impenetrable: Now grants DoT% resistance instead of crit resistances
Armour - Training: Increase ALL exp earned, not just from kills
Armour - Invigorating: Increase recovery by 1/2/3/4/5% per piece
Armour - Nirnhoned: works like Decisive..but on armour