Hello all!
The purpose of this discussion is to propose changes to the execute that Nightblades have in their class skills which is Assassin's Blade and it's two morphs.
As it sits right now, Assassin's Blade states:
Thrust a magic blade with lethal precision to stab an enemy, dealing x Magic Damage. Deals 300% more damage to enemies below 25% Health.
What I'm proposing to change with this ability is the % health threshold for the bonus damage to be applied, to be increased to 50% health and below, much like what Reverse Slash (+ morphs) and Whirling Blades (Whirlwind morph) sit at currently on the live servers. This is what the proposed tooltip would look like:
Thrust a magic blade with lethal precision to stab an enemy, dealing x Magic Damage. Deals up to 300% more damage to enemies below 50% Health. This should also apply to its stamina and magicka morphs.
What this will do for those who may not know is that it will increase the damage of the execute from 25% health and above on targets and reduces the damage done to targets who are below 25% health in respect of the 300% damage modifier that the ability has.
Why might you ask? Reverse slash (+ morphs) and Whirling Blades (Whirlwind morph) are great executes that have greater incentives than that of Assassin's Blade and its morphs.
Reverse Slash and its morph Executioner deals up to 400% more damage to targets below 50% health while Reverse Slash deals AoE damage based on the initial damage. This execute can also synergise very well with the Two Handed passive Battle Rush which increases your Stamina recovery by 30% after killing an enemy.
Whirling Blades deals up to 100% more damage to targets with 50% and less which may seem little but coupled with the Slaughter passive (Increases the damage of dual wield abilities by 20% against targets under 25% health) and Ruffian passive (Gives you a 15% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies) the Dual Wield skillline has, the execute can be very strong. It is also an AoE execute which to my understanding, is hard to come across in this game (skill wise).
To top it all off, these above executes also benefit from the Nightblade Executioner Passive which gives you resources when an enemy dies two seconds after being damaged by you.
What this proposed change should do is incentivise nightblades to run Assassin's Blade and its morphs to also make use of the nightblade passives. In a PvE perspective 25% health and below is very realistic setting to make use of the extra damage. On the other hand (the land of PvP), the execute feels wasted since enemies have to have below 25% health to get this damage modifier and more often than not players will heal up beyond that 25% health threshold. Having the damage modifier be based on 50% health and below will make this skill more useable and will give players more options to choose from PvP wise. Plus, I'd like to stab enemies with precision and be able to get away with it
I hope you can consider this change a possibility in the current Public Test Server build or in future updates.