Not if orbs still aren’t working properly.VaranisArano wrote: »They are testing changes to AOE, support skills, and grouping in Cyrodiil that are explicitly aimed at organized raids and ball groups who are geared up to produce nearly infinite sustain, healing
IAmIcehouse wrote: »Ballgroups are not the cause for lag.
Ballgroups exacerbate the underlying problems that cause lag. You can't blame players for playing the game.
And no, the reason it's laggier when ballgroups are running are for a few reasons that I can guess:
- They run very efficiently and the abilities they tend to use are all aoe, thus more expensive.
- They have high survivability, so fights last longer. Longer fights, more messages being sent to-from server, all requiring calculations
- they tend to fight zergs or other ballgroups, so the number players, thus number of calculations/messages during these fights are so much higher because both the duration and the number of people involved.
It's not quite the same as Zerg v Zerg because when a Zerg fights a zerg, you have spread out front/backlines and not everyone is fighting. In a ballgroup, it's far tighter packed, and when they push, everyone is spamming their abilities on cool down.
IAmIcehouse wrote: »Ballgroups are not the cause for lag.
Ballgroups exacerbate the underlying problems that cause lag. You can't blame players for playing the game.
And no, the reason it's laggier when ballgroups are running are for a few reasons that I can guess:
- They run very efficiently and the abilities they tend to use are all aoe, thus more expensive.
- They have high survivability, so fights last longer. Longer fights, more messages being sent to-from server, all requiring calculations
- they tend to fight zergs or other ballgroups, so the number players, thus number of calculations/messages during these fights are so much higher because both the duration and the number of people involved.
It's not quite the same as Zerg v Zerg because when a Zerg fights a zerg, you have spread out front/backlines and not everyone is fighting. In a ballgroup, it's far tighter packed, and when they push, everyone is spamming their abilities on cool down.
Not sure which ball groups are you on about? Most of ball groups simply run around and away from other ball groups or zergs, spamming purge, radiating regen and rapids, 99% of the time focusing on a solo player that happens to be away from everyone else, dumping 12 ultimates on them.