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ESO dlc's main questline are boring...

BangX
BangX
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I've never enjoyed truly eso's dlc, why is it always the same premise, why must we slay monsters, bad guys and save the world in almost every dlc. It gets boring real quick, why can't my character play as an evil overlord or become a daedric princes underling, why must i save the world in almost every dlc. Please ZOS, give us more options.

Also, as a hardcore PvPer, we need a gladiator focused dlc. 1v1 gladiator arena with mobs and monsters like Oblivion where players fight each other and earn titles and rewards, kvatch arena was ruined by making it a world boss fight imo, hopefully next year is different.

  • thorwyn
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    Because the world would be full of evil overlords or daedric princes then. What you are suggesting would work perfectly in a singleplayer game. But in a multiplayer game, you are limited by consistency and technical boundaries. I think it's safe to say, that the majority of people don't want to roll a breton sorcerer and then turn into some daedric thingy.
    There is nothing wrong with not liking it. You are not obliged to play any dlc quest line.
    Edited by thorwyn on September 28, 2020 12:38PM
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • d0e1ow
    d0e1ow
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    You work for a Daedric prince in the Morrowind expansion. You also work with one in the original base game storyline. It's also arguable that if one joins the Dark Brotherhood they de facto become a servant of Sithis.
    "Her mystery was as essential to her as savagery was to Boethiah or treachery was to Molag Bal. To understand Nocturnal is to negate her, to pull back the curtains cloaking her realm of darkness." - Sigillah Parate "Invocation of Azura"


  • newtinmpls
    newtinmpls
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    BangX wrote: »
    I've never enjoyed truly eso's dlc, why is it always the same premise, why must we slay monsters, bad guys and save the world in almost every dlc. It gets boring real quick, why can't my character play as an evil overlord or become a daedric princes underling, why must i save the world in almost every dlc. Please ZOS, give us more options.

    Evil is lazy. Good takes work.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    With this being a Dragon break and all it would be cool to have some fun with it. Say in an expansion where you can join the good or bad guys you can have the same quest for the most part just flip the roles. It can go from defending the city from siege to sieging the city.

    That would be pretty cool my Thieves Guild sneak theft is also a Dark Brotherhood assassin that’s friends with the leadership of all three alliances. I’m also personal friends with a few actual Gods and Goddesses but I can’t join and band of bandits.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Urvoth
    Urvoth
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    The save the world narrative definitely is super old at this point. It would be nice to have some darker quest options or be able to fight with the “bad guys”.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    I hope ZOS realizes the save the world trope is old and boring, we need more interesting and down to earth questlines, no world ending threats involved, no Vampire Lords, no Daedric Prince, No Dragons, instead just you being invited to participate in a Story-based PvE fighting tournament or something against the current Grand Champion.

    Or maybe something like throwing combat out of the main storyline entirely and instead being more about "mystery" solving, maybe think along the lines of that Oblivion DB quest WhoDunIt!
    Edited by TX12001rwb17_ESO on September 28, 2020 6:18AM
  • rrimöykk
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    PvE fighting tournament or arena would be fantastic but would not keep you entertained for long. It would need to be so easy for majority of the player base to pass so it wouldn't be fun for long. Make it harder or have a vet option? Then it's just another MA.
  • newtinmpls
    newtinmpls
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    Urvoth wrote: »
    The save the world narrative definitely is super old at this point. It would be nice to have some darker quest options or be able to fight with the “bad guys”.

    If a player's imagination is so limited that "be the hero or be evil" are the only choices that person can visualize, then I fear no matter the options, that player will not be happy.

    Imaginative players have head-cannon, play each character differently, and have a really good time.

    Yes, the game is the setting, but what one brings to that setting makes .... all the difference.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • craybest
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    dark brotherhood and thieve's guild were both DLCs where you take the role of some kind of more evil guy, more in DB.
    i agree that we could use more variation than save the world. what about us? what about the vestige? what about a quest for saving ourselves from something? maybe a disease? something that makes us feel like we're not always dragged by others to action, even smaller things, taking down a local baddie, saving the souls of some townsmen, everything can be donein an interesting way. taking jobs as a mercenary, filled with traitors, plot twists and whatnot.
    but definitely NOT PVP DLC, it's obvious how bad that would be.
  • SidraWillowsky
    SidraWillowsky
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    With this being a Dragon break and all it would be cool to have some fun with it. Say in an expansion where you can join the good or bad guys you can have the same quest for the most part just flip the roles. It can go from defending the city from siege to sieging the city.

    That would be pretty cool my Thieves Guild sneak theft is also a Dark Brotherhood assassin that’s friends with the leadership of all three alliances. I’m also personal friends with a few actual Gods and Goddesses but I can’t join and band of bandits.

    This isn't a Dragon Break, is it? Pretty sure they've straight-up said in the past that ESO is canon.

    EDIT: Confirmed; from an interview with Matt Firor: https://www.reddit.com/r/teslore/comments/b7cc1f/eso_is_not_in_a_dragon_break/?utm_source=amp&utm_medium=&utm_content=post_body
    Edited by SidraWillowsky on September 30, 2020 5:00AM
  • newtinmpls
    newtinmpls
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    This isn't a Dragon Break, is it? Pretty sure they've straight-up said in the past that ESO is canon.

    EDIT: Confirmed; from an interview with Matt Firor: https://www.reddit.com/r/teslore/comments/b7cc1f/eso_is_not_in_a_dragon_break/?utm_source=amp&utm_medium=&utm_content=post_body

    Clearly the vestige(s) are in it and can see it. Unfortunately that does not include Mr. Firor.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • ParaViking
    ParaViking
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    I just wish they would make overland harder... Maybe create a hard mode.
  • Thannazzar
    Thannazzar
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    newtinmpls wrote: »
    BangX wrote: »
    I've never enjoyed truly eso's dlc, why is it always the same premise, why must we slay monsters, bad guys and save the world in almost every dlc. It gets boring real quick, why can't my character play as an evil overlord or become a daedric princes underling, why must i save the world in almost every dlc. Please ZOS, give us more options.

    Evil is lazy. Good takes work.

    There is no good, no evil, there is only power and the limits we ourselves place on its application.
  • josiahva
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    thorwyn wrote: »
    Because the world would be full of evil overlords or daedric princes then. What you are suggesting would work perfectly in a singleplayer game. But in a multiplayer game, you are limited by consistency and technical boundaries. I think it's safe to say, that the majority of people don't want to roll a breton sorcerer and then turn into some daedric thingy.
    There is nothing wrong with not liking it. You are not obliged to play any dlc quest line.

    What would be interesting is if there were a good to evil scale, and depending on your quest choices it would swing the needle more toward one extreme or the other...and if you consistently made good or evil choice(85%+) it would flag you for open world PvP to those who consistently made the other choice. Most people would make the "good" choices...and so become PvP flagged for "evil" characters...and vice versa....there would always be more "good" than "evil" characters in the world, and those that reached the 85% threshold would be flagged for bounty quests posted in either the outlaws refuge or fighters guild, whatever. A system like that would mean your quest choices actually mean something...of course if you want to avoid open world PvP, you could always just stay under the threshold and quests could provide a fairly neutral response to make it easily controllable.
  • Vayln_Ninetails
    Vayln_Ninetails
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    newtinmpls wrote: »

    This isn't a Dragon Break, is it? Pretty sure they've straight-up said in the past that ESO is canon.

    EDIT: Confirmed; from an interview with Matt Firor: https://www.reddit.com/r/teslore/comments/b7cc1f/eso_is_not_in_a_dragon_break/?utm_source=amp&utm_medium=&utm_content=post_body

    Clearly the vestige(s) are in it and can see it. Unfortunately that does not include Mr. Firor.

    There is only 1 vestige in lore. Only 1 player character exists in eso technically.
  • Brenticus12
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    With this being a Dragon break and all it would be cool to have some fun with it. Say in an expansion where you can join the good or bad guys you can have the same quest for the most part just flip the roles. It can go from defending the city from siege to sieging the city.

    That would be pretty cool my Thieves Guild sneak theft is also a Dark Brotherhood assassin that’s friends with the leadership of all three alliances. I’m also personal friends with a few actual Gods and Goddesses but I can’t join and band of bandits.

    ESO is not set in a dragonbreak, stop trying to come up with reasons to invalidate the game's story. It's even been confirmed by the Game Directors.

    Infact, the whole point of the Craglorn storyline and Summerset storyline was to prevent a dragonbreak.
  • Ratinira
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    I like Mirkmire because of its quest line.
    There is no "oh, the world is going to be destroyed (again) and only you can save us! (again). Thank gods you just arrived on time to deal with all that mess (alone) and save Tamriel! (again).

    Vanilla, Morrowind/CS/Summerset, Elsweyr(s)/, Skyrim(s) - save the world, kill BigHorribleOvermightyUnbeatable Boss, everyone (mostly) will forget about it, move to next threat...

    No idea how that weak world is surviving when Vestage is not running around saving it from everyone who is going to destroy it right now again XD
  • doomette
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    Ratinira wrote: »
    No idea how that weak world is surviving when Vestage is not running around saving it from everyone who is going to destroy it right now again XD

    Luckily they have a whole lot of immortal guards to keep the peace. Well, peace-ish. The gods help a daedric prince who, say, accidentally steals something when trying to drop off a writ. 😬
  • Stinkyremy
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    I just skip through all dialogue, barely get wtf is going on through what is happening in the quests,
    I played the main story and first alliance through "properly" and got the uninteresting story done knowing what was happening. After that, idgaf.
    Thieve guild and dark brotherhood were the worse as they forced you to grind daily quests before you could even get to the next main quest. I lost the plot by the time I got to the next rank. Don't remember those stories at all.
  • PrimusNephilim
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    With this being a Dragon break and all it would be cool to have some fun with it. Say in an expansion where you can join the good or bad guys you can have the same quest for the most part just flip the roles. It can go from defending the city from siege to sieging the city.

    That would be pretty cool my Thieves Guild sneak theft is also a Dark Brotherhood assassin that’s friends with the leadership of all three alliances. I’m also personal friends with a few actual Gods and Goddesses but I can’t join and band of bandits.

    have you noticed the dragons have stop flying around major cities? I miss seeing them flying around
  • BleedMe_AnOcean
    BleedMe_AnOcean
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    I just came here to disagree. The story is what draws me to ESO and keeps me coming back.

    Murkmire was the only DLC that I really didn't enjoy. The Argonian phrases just get on my nerves for whatever reason. "Sun on my scales." "Your eyeeeeees are like muddy puddles...."

    I do love the rest!
  • Darios_Heliodromos
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    I have started getting the feeling that each new DLC involves the "latest" major threat to Tamriel and especially with Greymoor's predictable questline - it has started to feel a bit old. In a way, I feel like the year-long story arch template was awesome with Elsweyr but it provided a basis for making Greymoor extremely predictable.

    Looking back, I think Murkmire exemplifies what I would like to see out of future content - a limited story contained into a single zone. Not a true good vs evil story - just a "treasure hunt" with a heavy emphasis on exploring the culture and society of a relatively unknown Tamrielic culture.

  • josiahva
    josiahva
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    Stinkyremy wrote: »
    I just skip through all dialogue, barely get wtf is going on through what is happening in the quests,
    I played the main story and first alliance through "properly" and got the uninteresting story done knowing what was happening. After that, idgaf.
    Thieve guild and dark brotherhood were the worse as they forced you to grind daily quests before you could even get to the next main quest. I lost the plot by the time I got to the next rank. Don't remember those stories at all.

    ^^ This. The original story was bad...and aside from a few side quests here and there, the writing in ESO is bad, the quests are not interesting. I don't blame ZOS for this...the story in most games is bad and not interesting...its a good thing I don't play video games for their stories...that is why books exist. I don't think expecting stories or quests to actually be good is a reasonable expectation in ANY video game.
  • Basil2
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    IMO developers from Bethesda's games never did learn anything from it's modders, and they have the best modder community in the world. It doesn't have to be "good path" or "evil path" or saving or destroing the world it should just be something different. For me it is unimaginable to play skyrim now without Interesting NPC's mod or playing Fallout New Vegas without New Vegas bounties and Inheritance from SomeGuy2000. Quests from those mods are far better than vanilla game main questline and we would need quests like that.
  • NotaDaedraWorshipper
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    Two of my favourite dlcs are Murkmire and Orsinium, mainly because of their storylines are pretty good and doesn't have some big evil being. Just mortals being mortals.
    [Lie] Of course! I don't even worship Daedra!
  • RebornV3x
    RebornV3x
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    I don't know there alot better than base games zones questlines but why does every story have to have a betrayal of some kind it's over used with Greymoor I called it on the second quest and I was right.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Sarannah
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    I would love to see a questline where we progress into a zone, and unlock more and more of it. Like start with a very small camp losing a war to a major army. Then with questing, your side progresses through the zone. Reclaiming more and more territory for your side, while taking it from the other side's army. Actually changing/altering the zone as the quest progresses, and as your small camp slowly becomes a full force fortress.

    But honestly, we can't fault ZOS for not making too many original stories, as there is only so much you can do. Besides that, there are quite some interesting quests around.
  • phairdon
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    Choices & consequences? An alternative choice would be refreshing.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • newtinmpls
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    ESO is not set in a dragonbreak, stop trying to come up with reasons to invalidate the game's story. It's even been confirmed by the Game Directors.

    Of course it's a dragonbreak.

    I am amused by all the lore-twisting and illogic that happens in this game.

    If the people "making the game" are not aware enough of lore to tell when there is a Dragonbreak, then I don't feel bad when I look at the way they are mangling the lore of the TES-verse.

    Of course there is only "one Vestige" from the point of the view of those "around" the dragonbreak. There was a wonderful leaked note purportedly from Darien that acknowledged this.

    "I, Hisa Ni, stopped the Veiled queen." But then so did Mol gro Durga, and also so did Broken Branch Toothmaul. The only way this is possible is because it's a Dragonbreak. By following the "have a main questline where "the [singular] PC shapes/saves the world" was absolutely committing to this being a Dragonbreak.

    If the so-called Directors can't see it .... well maybe it would be good for them to go back and re-play all the TES games.

    But I don't need them to. They don't need to see it. I'm in it.

    There are incredible inconsistencies with the timeline, with the logic, and so on and so forth. Come on, an allegiance of Dunmer and Argonians? And Nords and Dunmer? Absolutely not workable with any kind of respect (even tiny) to the lore of the game/future timeline.

    Either: it's a Dragonbreak...or it's an idiotic game with massive disrespect to TES history.

    I think the former.

    Clearly YMMV
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Daemons_Bane
    Daemons_Bane
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    josiahva wrote: »
    thorwyn wrote: »
    Because the world would be full of evil overlords or daedric princes then. What you are suggesting would work perfectly in a singleplayer game. But in a multiplayer game, you are limited by consistency and technical boundaries. I think it's safe to say, that the majority of people don't want to roll a breton sorcerer and then turn into some daedric thingy.
    There is nothing wrong with not liking it. You are not obliged to play any dlc quest line.

    What would be interesting is if there were a good to evil scale, and depending on your quest choices it would swing the needle more toward one extreme or the other...and if you consistently made good or evil choice(85%+) it would flag you for open world PvP to those who consistently made the other choice. Most people would make the "good" choices...and so become PvP flagged for "evil" characters...and vice versa....there would always be more "good" than "evil" characters in the world, and those that reached the 85% threshold would be flagged for bounty quests posted in either the outlaws refuge or fighters guild, whatever. A system like that would mean your quest choices actually mean something...of course if you want to avoid open world PvP, you could always just stay under the threshold and quests could provide a fairly neutral response to make it easily controllable.

    That's just horrible.. so if a person wanted to role play a good or bad character, they should automatically be flagged for PvP too.? No, in so many ways that not even Hermaeus Mora understands
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