I've never enjoyed truly eso's dlc, why is it always the same premise, why must we slay monsters, bad guys and save the world in almost every dlc. It gets boring real quick, why can't my character play as an evil overlord or become a daedric princes underling, why must i save the world in almost every dlc. Please ZOS, give us more options.
The save the world narrative definitely is super old at this point. It would be nice to have some darker quest options or be able to fight with the “bad guys”.
kendellking_chaosb14_ESO wrote: »With this being a Dragon break and all it would be cool to have some fun with it. Say in an expansion where you can join the good or bad guys you can have the same quest for the most part just flip the roles. It can go from defending the city from siege to sieging the city.
That would be pretty cool my Thieves Guild sneak theft is also a Dark Brotherhood assassin that’s friends with the leadership of all three alliances. I’m also personal friends with a few actual Gods and Goddesses but I can’t join and band of bandits.
SidraWillowsky wrote: »
This isn't a Dragon Break, is it? Pretty sure they've straight-up said in the past that ESO is canon.
EDIT: Confirmed; from an interview with Matt Firor: https://www.reddit.com/r/teslore/comments/b7cc1f/eso_is_not_in_a_dragon_break/?utm_source=amp&utm_medium=&utm_content=post_body
newtinmpls wrote: »I've never enjoyed truly eso's dlc, why is it always the same premise, why must we slay monsters, bad guys and save the world in almost every dlc. It gets boring real quick, why can't my character play as an evil overlord or become a daedric princes underling, why must i save the world in almost every dlc. Please ZOS, give us more options.
Evil is lazy. Good takes work.
Because the world would be full of evil overlords or daedric princes then. What you are suggesting would work perfectly in a singleplayer game. But in a multiplayer game, you are limited by consistency and technical boundaries. I think it's safe to say, that the majority of people don't want to roll a breton sorcerer and then turn into some daedric thingy.
There is nothing wrong with not liking it. You are not obliged to play any dlc quest line.
newtinmpls wrote: »SidraWillowsky wrote: »
This isn't a Dragon Break, is it? Pretty sure they've straight-up said in the past that ESO is canon.
EDIT: Confirmed; from an interview with Matt Firor: https://www.reddit.com/r/teslore/comments/b7cc1f/eso_is_not_in_a_dragon_break/?utm_source=amp&utm_medium=&utm_content=post_body
Clearly the vestige(s) are in it and can see it. Unfortunately that does not include Mr. Firor.
kendellking_chaosb14_ESO wrote: »With this being a Dragon break and all it would be cool to have some fun with it. Say in an expansion where you can join the good or bad guys you can have the same quest for the most part just flip the roles. It can go from defending the city from siege to sieging the city.
That would be pretty cool my Thieves Guild sneak theft is also a Dark Brotherhood assassin that’s friends with the leadership of all three alliances. I’m also personal friends with a few actual Gods and Goddesses but I can’t join and band of bandits.
No idea how that weak world is surviving when Vestage is not running around saving it from everyone who is going to destroy it right now again XD
kendellking_chaosb14_ESO wrote: »With this being a Dragon break and all it would be cool to have some fun with it. Say in an expansion where you can join the good or bad guys you can have the same quest for the most part just flip the roles. It can go from defending the city from siege to sieging the city.
That would be pretty cool my Thieves Guild sneak theft is also a Dark Brotherhood assassin that’s friends with the leadership of all three alliances. I’m also personal friends with a few actual Gods and Goddesses but I can’t join and band of bandits.
Stinkyremy wrote: »I just skip through all dialogue, barely get wtf is going on through what is happening in the quests,
I played the main story and first alliance through "properly" and got the uninteresting story done knowing what was happening. After that, idgaf.
Thieve guild and dark brotherhood were the worse as they forced you to grind daily quests before you could even get to the next main quest. I lost the plot by the time I got to the next rank. Don't remember those stories at all.
Brenticus12 wrote: »
ESO is not set in a dragonbreak, stop trying to come up with reasons to invalidate the game's story. It's even been confirmed by the Game Directors.
Because the world would be full of evil overlords or daedric princes then. What you are suggesting would work perfectly in a singleplayer game. But in a multiplayer game, you are limited by consistency and technical boundaries. I think it's safe to say, that the majority of people don't want to roll a breton sorcerer and then turn into some daedric thingy.
There is nothing wrong with not liking it. You are not obliged to play any dlc quest line.
What would be interesting is if there were a good to evil scale, and depending on your quest choices it would swing the needle more toward one extreme or the other...and if you consistently made good or evil choice(85%+) it would flag you for open world PvP to those who consistently made the other choice. Most people would make the "good" choices...and so become PvP flagged for "evil" characters...and vice versa....there would always be more "good" than "evil" characters in the world, and those that reached the 85% threshold would be flagged for bounty quests posted in either the outlaws refuge or fighters guild, whatever. A system like that would mean your quest choices actually mean something...of course if you want to avoid open world PvP, you could always just stay under the threshold and quests could provide a fairly neutral response to make it easily controllable.