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Sorcerer summons on swapping bars

TonyDemonLord
TonyDemonLord
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This may sound stupid but I am making a new character with the sorcerer class and I was wondering do I have to have summons on both bars? What happens if I only use the summons on one bar. Also would it be better if I skip summons altogether?
Xbox NA
  • mobicera
    mobicera
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    Yes you need to double bar sorc pets, this also applies to the warden bear.
    If you only one bar the pet it will unsummon on bar swap and you will have to resummon on the bar it's on.
    That's up to you.
  • Idinuse
    Idinuse
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    Yes. Yes you still do.

    They nerf Streak with cost increase plus threaten with a potential CD. They nerf crits without compensating Sorcs for loss of potential heals on crit dmg. If your build relies on the heals from Surge, you will have to sacrifice again to get that crit chance up. They removed the 3rd Sorc bar (Sorc skills only btw), which was a compensation for forcing double slotting. And they still force players to double slot 3 Sorc skills... While Stamina players get buffs, debuffs, heals, heals on dmg, executes and what not running from their ears.
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • SteveCampsOut
    SteveCampsOut
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    Nevermind!
    Edited by SteveCampsOut on September 26, 2020 12:39PM
    @ֆȶɛʋɛƈǟʍքֆօʊȶ⍟
    Sanguine & Psijic Group Beta Tester.

    NA Server:
    Steforax Soulstrong CH782 Sorcerer AD
    Grumpy Kahjiti CH782 Dragonknight AD
    Rheticia Le Drakisius CH782 Nightblade DC
    Razmuzan Thrasmas CH782 Templar EP
    Sheenara Soulstrong CH782 Dragonknight DC
    Erik Ramzey CH782 Nightblade AD
    Growling Kahjiti CH782 Nightblade EP
    One of Many Faces CH782 Sorcerer DC
    Grumpasaurus Rex CH782 Warden DC
    EU Server:
    Guildmaster of Pacrooti's Hirelings AD Based LGBT Friendly Guild.
    Stefrex Souliss CH701 Sorcerer AD
    Grumpy Kahjiti CH701 Dragonknight DC
    Slithisi Ksissi CH701 Nightblade EP
    Pokes-With-Fire CH701 Dragonknight AD
    Josie-The-Pussi-Cat CH701 Templar AD
    Stug-Grog M'God CH701 Templar DC
    One With Many Faces CH701 Nightblade DC
    Trixie Truskan CH701 Sorcerer EP
    Grumpetasaurus Rex CH701 Warden EP
  • CaffeinatedMayhem
    CaffeinatedMayhem
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    And petsorc damage was still so strong it had to be nerfed last patch.

    Pets heal you, they draw enemies away from you (pve) and body block (pvp). Player can add others pressure while pets are up so you don’t get more buffs on top of that. Pets are essentially unkillable in pve and rarely killed in pvp. What exactly are you losing with double barring? Effective petsorcs only need 2 pets, but yes you can run 3. Or none.
    Edited by CaffeinatedMayhem on September 26, 2020 1:02PM
  • the1andonlyskwex
    the1andonlyskwex
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    Idinuse wrote: »
    And they still force players to double slot 3 Sorc skills...

    There are only 2 permanent pets. What's the 3rd skill that you think needs to be double barred?
  • CaffeinatedMayhem
    CaffeinatedMayhem
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    Idinuse wrote: »
    And they still force players to double slot 3 Sorc skills...

    There are only 2 permanent pets. What's the 3rd skill that you think needs to be double barred?

    Bound Aegis, if you want the passive damage mitigation
  • the1andonlyskwex
    the1andonlyskwex
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    Idinuse wrote: »
    And they still force players to double slot 3 Sorc skills...

    There are only 2 permanent pets. What's the 3rd skill that you think needs to be double barred?

    Bound Aegis, if you want the passive damage mitigation

    If you're going to count that (you shouldn't) then most classes are "forced" to double slot skills.

    DK: Inferno
    Necro: Bitter Harvest, Siphon, Tether, Expunge (4!)
    NB: Death Stroke morphs, Concealed Weapon
    Templar: Restoring Aura
    Warden: Falcon's Swiftness morphs, Feral Guardian
    Non-class: Defensive Posture, Expert Hunter, Magelight
  • Idinuse
    Idinuse
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    Idinuse wrote: »
    And they still force players to double slot 3 Sorc skills...

    There are only 2 permanent pets. What's the 3rd skill that you think needs to be double barred?

    Bound Aegis, if you want the passive damage mitigation

    If you're going to count that (you shouldn't) then most classes are "forced" to double slot skills.

    DK: Inferno
    Necro: Bitter Harvest, Siphon, Tether, Expunge (4!)
    NB: Death Stroke morphs, Concealed Weapon
    Templar: Restoring Aura
    Warden: Falcon's Swiftness morphs, Feral Guardian
    Non-class: Defensive Posture, Expert Hunter, Magelight

    But most classes do not have 3 of those skills in their skill trees. That's the point. Then again we can argue how powerful other classes skills are, so much so that they too should be forced to be double slotted, huh?
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • Sylvermynx
    Sylvermynx
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    I don't see the point to arguing about it. I really only slot one pet double barred on either sorc or warden, as there's just too much to give up with more than that.

    What I really want is a warden pet that acts more like the hunter pets in WoW. And I'm sure that's not a popular idea.... but damn, I miss my pets that were really great tanks....

    Thing is, the bear doesn't even hold aggro. Painful.
    Edited by Sylvermynx on September 28, 2020 12:44AM
  • CaffeinatedMayhem
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    Sylvermynx wrote: »
    I don't see the point to arguing about it. I really only slot one pet double barred on either sorc or warden, as there's just too much to give up with more than that.

    What I really want is a warden pet that acts more like the hunter pets in WoW. And I'm sure that's not a popular idea.... but damn, I miss my pets that were really great tanks....

    Thing is, the bear doesn't even hold aggro. Painful.

    As a tank, I'm SUPER glad the bear doesn't hold aggro because it would completely ruin fights. As it is, the snare from ALL pet attacks is bad enough.
  • Sylvermynx
    Sylvermynx
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    Um. I solo. I NEED a pet tank. YMMV of course.
  • the1andonlyskwex
    the1andonlyskwex
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    Idinuse wrote: »
    Idinuse wrote: »
    And they still force players to double slot 3 Sorc skills...

    There are only 2 permanent pets. What's the 3rd skill that you think needs to be double barred?

    Bound Aegis, if you want the passive damage mitigation

    If you're going to count that (you shouldn't) then most classes are "forced" to double slot skills.

    DK: Inferno
    Necro: Bitter Harvest, Siphon, Tether, Expunge (4!)
    NB: Death Stroke morphs, Concealed Weapon
    Templar: Restoring Aura
    Warden: Falcon's Swiftness morphs, Feral Guardian
    Non-class: Defensive Posture, Expert Hunter, Magelight

    But most classes do not have 3 of those skills in their skill trees. That's the point. Then again we can argue how powerful other classes skills are, so much so that they too should be forced to be double slotted, huh?

    I'm not arguing about the pets, but Sorcs aren't "forced" to double slot Bound Aegis any more than Necros are "forced" to double slot all 4 of their skills that provide bonuses for being slotted.

    [snip]

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on October 30, 2020 1:09PM
  • Mindcr0w
    Mindcr0w
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    Idinuse wrote: »
    If your build relies on the heals from Surge, you will have to sacrifice again to get that crit chance up.

    Ok lets not be melodramatic. Crit surge can only proc once per second. With the number of damage instances the average build pumps out you can easily proc crit surge on cooldown with < 30% crit.
  • AlnilamE
    AlnilamE
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    Idinuse wrote: »
    Yes. Yes you still do.

    They nerf Streak with cost increase plus threaten with a potential CD. They nerf crits without compensating Sorcs for loss of potential heals on crit dmg. If your build relies on the heals from Surge, you will have to sacrifice again to get that crit chance up. They removed the 3rd Sorc bar (Sorc skills only btw), which was a compensation for forcing double slotting. And they still force players to double slot 3 Sorc skills... While Stamina players get buffs, debuffs, heals, heals on dmg, executes and what not running from their ears.

    Would you like those skill to be recast every 20 seconds instead? Because that's the alternative.
    The Moot Councillor
  • Idinuse
    Idinuse
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    Idinuse wrote: »
    Idinuse wrote: »
    And they still force players to double slot 3 Sorc skills...

    There are only 2 permanent pets. What's the 3rd skill that you think needs to be double barred?

    Bound Aegis, if you want the passive damage mitigation

    If you're going to count that (you shouldn't) then most classes are "forced" to double slot skills.

    DK: Inferno
    Necro: Bitter Harvest, Siphon, Tether, Expunge (4!)
    NB: Death Stroke morphs, Concealed Weapon
    Templar: Restoring Aura
    Warden: Falcon's Swiftness morphs, Feral Guardian
    Non-class: Defensive Posture, Expert Hunter, Magelight

    But most classes do not have 3 of those skills in their skill trees. That's the point. Then again we can argue how powerful other classes skills are, so much so that they too should be forced to be double slotted, huh?

    I'm not arguing about the pets, but Sorcs aren't "forced" to double slot Bound Aegis any more than Necros are "forced" to double slot all 4 of their skills that provide bonuses for being slotted.

    [snip]

    [snip] No other class has 2 skills they need to double slot for them to have any use. This makes the "common" buff double slot just adding further to the pain and that's the entire point.

    [snip]

    I'm not complaining about Bound being broken, I'm complaining that the Sorc tool box has been broken without compensations. Bound is just adding to the total, not broken by itself. [snip]

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on October 30, 2020 1:10PM
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • TwinLamps
    TwinLamps
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    Idinuse wrote: »
    Yes. Yes you still do.

    They nerf Streak with cost increase plus threaten with a potential CD. They nerf crits without compensating Sorcs for loss of potential heals on crit dmg. If your build relies on the heals from Surge, you will have to sacrifice again to get that crit chance up. They removed the 3rd Sorc bar (Sorc skills only btw), which was a compensation for forcing double slotting. And they still force players to double slot 3 Sorc skills... While Stamina players get buffs, debuffs, heals, heals on dmg, executes and what not running from their ears.

    just dont run petsorc
    Awake, but at what cost
  • HowlKimchi
    HowlKimchi
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    Yeah you have to slot them twice but if you think about it they're really 2 skills in one so it's not that bad. They're technically DoTs that last as long as they are alive, and have another skill when you activate them.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Pauwer
    Pauwer
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    I noticed that the pets would attack even if i'm in sneak, so that was the end if slotting any pets for me.
  • Jacozilla
    Jacozilla
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    Pauwer wrote: »
    I noticed that the pets would attack even if i'm in sneak, so that was the end if slotting any pets for me.

    that's not pet fault but your lack of knowledge (not insulting, just saying perhaps you don't know how pet controls work).

    when pets are cast, by default they are in auto aggro state. you can easily set them to non-auto aggro - your controls may differ but on PC default keybind is Y-right click.

    Y-right click to non-auto aggro makes them attack only if you directly attack an enemy and initiate the pet into combat - two most common ways to initiate a pet into combat from their non-aggro state is to:
    a) do a heavy attack to point and initiate your non-aggro state pets back into active auto aggro state
    b) cast daedric prey

    I've done the entire Dark Brotherhood max achievements with 5 different magsorcs and never triggered an unwanted pet attack by simply setting them to passive non-aggro state. You just need to remember to Y-right click or whatever keybind after casting the pet.

  • HowlKimchi
    HowlKimchi
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    Jacozilla wrote: »
    Pauwer wrote: »
    I noticed that the pets would attack even if i'm in sneak, so that was the end if slotting any pets for me.

    that's not pet fault but your lack of knowledge (not insulting, just saying perhaps you don't know how pet controls work).

    when pets are cast, by default they are in auto aggro state. you can easily set them to non-auto aggro - your controls may differ but on PC default keybind is Y-right click.

    Y-right click to non-auto aggro makes them attack only if you directly attack an enemy and initiate the pet into combat - two most common ways to initiate a pet into combat from their non-aggro state is to:
    a) do a heavy attack to point and initiate your non-aggro state pets back into active auto aggro state
    b) cast daedric prey

    I've done the entire Dark Brotherhood max achievements with 5 different magsorcs and never triggered an unwanted pet attack by simply setting them to passive non-aggro state. You just need to remember to Y-right click or whatever keybind after casting the pet.

    I wouldnt blame him if he didnt know how pet aggro works as the only way you know it exists in game is if you accidentally find it in the keybinds.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Idinuse
    Idinuse
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    TwinLamps wrote: »
    Idinuse wrote: »
    Yes. Yes you still do.

    They nerf Streak with cost increase plus threaten with a potential CD. They nerf crits without compensating Sorcs for loss of potential heals on crit dmg. If your build relies on the heals from Surge, you will have to sacrifice again to get that crit chance up. They removed the 3rd Sorc bar (Sorc skills only btw), which was a compensation for forcing double slotting. And they still force players to double slot 3 Sorc skills... While Stamina players get buffs, debuffs, heals, heals on dmg, executes and what not running from their ears.

    just dont run petsorc

    I do. And that returns us to the problem with nerfing Crit Chance for non pet sorc builds like mine, and the further sacrifices we need to make, since we rely on crits for heals from Surge. Sure we use Dark Exchange, but the 1 sec(!) cast time is too easily interrupted and there we stand CCd OOM and OOS. We need to block, roll, Purge and Dark Exchange once every second due to the blatantly unbridled Stamina Poison-DoT- CC debauch in Cyro. Good luck to us with that. We have to be grpd with heals and purges while Stamina can solo entire raids. (Not to mention Warden's cost free purges here as a comparison.)

    Magicka needs a Vigor equivalent skill or Morph or make the cost for Vigor Max Stat dependent. Plus make Purge cost 2-3K mag max, otherwise Purge is only reserved for "Purge Monkeys" which mag builds are forced to be grouped with or bust.
    Edited by Idinuse on October 30, 2020 12:45PM
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • ZOS_ConnorG
    Greetings all,

    After review we have had to edit or remove several posts for rule violations, mostly Baiting. Ensure when engaging in a discussion that you keep said discussion civil, constructive, and within the rules. If you see a post that is baiting in nature do not engage it with further hostility and instead report it for the moderators to review.

    You are welcome to review the Community Rules here.
    Staff Post
  • AlnilamE
    AlnilamE
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    HaruKamui wrote: »
    Jacozilla wrote: »
    Pauwer wrote: »
    I noticed that the pets would attack even if i'm in sneak, so that was the end if slotting any pets for me.

    that's not pet fault but your lack of knowledge (not insulting, just saying perhaps you don't know how pet controls work).

    when pets are cast, by default they are in auto aggro state. you can easily set them to non-auto aggro - your controls may differ but on PC default keybind is Y-right click.

    Y-right click to non-auto aggro makes them attack only if you directly attack an enemy and initiate the pet into combat - two most common ways to initiate a pet into combat from their non-aggro state is to:
    a) do a heavy attack to point and initiate your non-aggro state pets back into active auto aggro state
    b) cast daedric prey

    I've done the entire Dark Brotherhood max achievements with 5 different magsorcs and never triggered an unwanted pet attack by simply setting them to passive non-aggro state. You just need to remember to Y-right click or whatever keybind after casting the pet.

    I wouldnt blame him if he didnt know how pet aggro works as the only way you know it exists in game is if you accidentally find it in the keybinds.

    Or if you read the tips on the load screens. That's how I learned about it.
    The Moot Councillor
  • barney2525
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    AlnilamE wrote: »
    Idinuse wrote: »
    Yes. Yes you still do.

    They nerf Streak with cost increase plus threaten with a potential CD. They nerf crits without compensating Sorcs for loss of potential heals on crit dmg. If your build relies on the heals from Surge, you will have to sacrifice again to get that crit chance up. They removed the 3rd Sorc bar (Sorc skills only btw), which was a compensation for forcing double slotting. And they still force players to double slot 3 Sorc skills... While Stamina players get buffs, debuffs, heals, heals on dmg, executes and what not running from their ears.

    Would you like those skill to be recast every 20 seconds instead? Because that's the alternative.

    Somehow I think that this is not the Only alternative.

    They could last 60 seconds ...

    They could stay out until killed or unsummoned despite being only in one slot, allowing you to back bar them....

    They could be transparent around crafting stations so they did not block others from using them ...

    or was that another issue ?

    IMHO
    :#
  • Feric51
    Feric51
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    Jacozilla wrote: »
    Pauwer wrote: »
    I noticed that the pets would attack even if i'm in sneak, so that was the end if slotting any pets for me.

    that's not pet fault but your lack of knowledge (not insulting, just saying perhaps you don't know how pet controls work).

    when pets are cast, by default they are in auto aggro state. you can easily set them to non-auto aggro - your controls may differ but on PC default keybind is Y-right click.

    Y-right click to non-auto aggro makes them attack only if you directly attack an enemy and initiate the pet into combat - two most common ways to initiate a pet into combat from their non-aggro state is to:
    a) do a heavy attack to point and initiate your non-aggro state pets back into active auto aggro state
    b) cast daedric prey

    I've done the entire Dark Brotherhood max achievements with 5 different magsorcs and never triggered an unwanted pet attack by simply setting them to passive non-aggro state. You just need to remember to Y-right click or whatever keybind after casting the pet.

    Maybe he was on console because AFAIK there is no "non-aggro" pet setting on console, nor is there a way to actively initiate a pet to attack an enemy without the player attacking it first. I remember reading post after post back in the day about using the clanfear as a tank to solo world bosses by sending it in first to draw aggro and I couldn't figure out for the life of me how to do it. Spoiler: I play on console and didn't have this option.
    Feric51
    Xbox NA

    Darkness Falls: The Crusade survivor (you young kids will never know the struggle of text-based games)


  • Raideen
    Raideen
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    Sylvermynx wrote: »
    I don't see the point to arguing about it. I really only slot one pet double barred on either sorc or warden, as there's just too much to give up with more than that.

    What I really want is a warden pet that acts more like the hunter pets in WoW. And I'm sure that's not a popular idea.... but damn, I miss my pets that were really great tanks....

    Thing is, the bear doesn't even hold aggro. Painful.

    What is funny is that the hunter was designed prior to the launch of WOW to be a class that made people want to play the game. The idea you could tame and name your own friend pet who would fight for you was a psychological hook, and it worked amazingly well.

    That is one of the things I really dislike about ESO is the lack of pet control. In wow I made simple macros with the base UI/interface for pet attack (tells them to attack the target), pet passive (that pulled the pet back to you and made sure they could not be taunted). It was really fun having pets tank mobs, or AOE tank mobs, but the control over the pet is what made them fun to play.

    The pets in eso are more cumbersome to play with than beneficial. I know we can use 'y' to tell them what to target, but its just not as fluid of play as it was in wow.

    They are upping the hunters stable limit to 200 pets. I might be spending a lot of time in Shadowlands.
  • AlnilamE
    AlnilamE
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    barney2525 wrote: »
    AlnilamE wrote: »
    Idinuse wrote: »
    Yes. Yes you still do.

    They nerf Streak with cost increase plus threaten with a potential CD. They nerf crits without compensating Sorcs for loss of potential heals on crit dmg. If your build relies on the heals from Surge, you will have to sacrifice again to get that crit chance up. They removed the 3rd Sorc bar (Sorc skills only btw), which was a compensation for forcing double slotting. And they still force players to double slot 3 Sorc skills... While Stamina players get buffs, debuffs, heals, heals on dmg, executes and what not running from their ears.

    Would you like those skill to be recast every 20 seconds instead? Because that's the alternative.

    Somehow I think that this is not the Only alternative.

    They could last 60 seconds ...

    They could stay out until killed or unsummoned despite being only in one slot, allowing you to back bar them....

    I said 20 seconds because that is what the other class summons tend to last on average (NB Shade, Warden Netch, Necro Mage or Wraith)

    Those have a limited summon time and don't disappear if you swap bars.

    Sorcs get to toggle their summons rather than have them on a timer, but the price they pay is that they need to keep them on both bars.

    If they want to give up that price, then the pets need to be brought in line with equivalent skills from other classes.
    They could be transparent around crafting stations so they did not block others from using them ...

    or was that another issue ?

    IMHO
    :#

    Now THAT suggestion I can get behind. :-)

    The Moot Councillor
  • LashanW
    LashanW
    ✭✭✭✭✭
    OP just asked a technical question about how sorc combat pets work. Look how derailed this thread has gone :D Oh well.

    Btw use Medusa set for pve double pet sorc. Can do any endgame content that way and it hits like a truck. For pvp I wouldn't know. I guess people can run double pets and engine guardian. So many meat shields you might not even that much defensive skills.

    ---No longer active in ESO---
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