My appeal as usual PvP player in the eso. I would like to pay attention of developers to the problem with the healing in current pvp. Even without the existing meta of numerous proc sets, with healing reduction to 60% - in most cases it's simply does not possible to heal incoming damage in PvP, and in addition to a new patch were decreased major mending and major vitality baffs that make worse current situation (even despite the problem of proc sets in pvp, which is in no way was fixed by developers).
For many builds, healing is almost the only way to survive, so reducing healing is a VERY negative tendention. And on the other hand, a positive effect will have a return to the mechanics of previous patches (when the healing was reduced by 50% rather than 60%). Also, what concerns the processing of buffs and debuffs (in general, I agree with the changes, however, reducing the major mending and major vitality to 16% is unreasonable, it was more logical to add them to a single indicator of 25%, and also to increase the reworked buff major protection from 10%, i.e. because the indicator does not even match its name "major".
Thus, i want to call developers to listen and take into account the feedback received from the community, from people who really play the game.
Edited by ZOS_VladimirK on September 25, 2020 3:07AM