Best groups are those that insist the tank should be doing more DPSVaranisArano wrote: »And tanking for PUGs has an awful lot of "we don't need no tank, moar DPS!" until the rest of the group dies on a failed mechanic and I'm left to rez people...turns out you did need a tank after all.
More than how to make it more fun, we should ask how to make more people play a tank. Fun is only one of the variables
More than how to make it more fun, we should ask how to make more people play a tank. Fun is only one of the variables
Tanking in ESO is mostly fine as it is.
Based on the OP, I presume this is mostly (primarily?) about random groups.If there's any way to "improve tanking in randoms, the best approach would be to do something about how bad the average random group is.
Some training/certification quests for each of the roles would go a long way to make sure the players are at least minimally prepared to play their chosen role.
It also does not help how huge the rift between the best and worst (or even between best and average) DPS is. That is certainly one area that could significantly benefit from ZOS' much touted drive towards "raising the floor".
Tanking in ESO is mostly fine as it is.
Based on the OP, I presume this is mostly (primarily?) about random groups.If there's any way to "improve tanking in randoms, the best approach would be to do something about how bad the average random group is.
Some training/certification quests for each of the roles would go a long way to make sure the players are at least minimally prepared to play their chosen role.
It also does not help how huge the rift between the best and worst (or even between best and average) DPS is. That is certainly one area that could significantly benefit from ZOS' much touted drive towards "raising the floor".
I agree that the issue is more who OP runs with and running with random GF groups can be a drag. It is also likely due to the content they run. The more challenging the content the more active the tank needs to be. Tanking a real fight is more than just standing there taunting and blocking.
Tanking in ESO is mostly fine as it is.
Based on the OP, I presume this is mostly (primarily?) about random groups.If there's any way to "improve tanking in randoms, the best approach would be to do something about how bad the average random group is.
Some training/certification quests for each of the roles would go a long way to make sure the players are at least minimally prepared to play their chosen role.
It also does not help how huge the rift between the best and worst (or even between best and average) DPS is. That is certainly one area that could significantly benefit from ZOS' much touted drive towards "raising the floor".
I agree that the issue is more who OP runs with and running with random GF groups can be a drag. It is also likely due to the content they run. The more challenging the content the more active the tank needs to be. Tanking a real fight is more than just standing there taunting and blocking.
I didnt express myself very well but my intention to do this post, is to think in better away to increase the tank population that is rly low. That's not something every MMO has, that's a game design issue.
YandereGirlfriend wrote: »@Kardrik You CAN actually AoE taunt if you use the Tormentor set from Banished Cells and Lotus Fan from Nightblade, Werewolf Pounce (WW tank!), Sorcerer Streak (probably not ideal but it will work) or even Dragonknight Leap. Nightblade is the most viable, of course, and it makes for a fun alternative to the standard S&B skills.