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Funnel Heth - Scale from Max Mag or Spell Damge

Lab3360
Lab3360
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Would like to use this as a spam heal for a healer 4man group.

The skill only heals every 2 seconds. Trying to figure out how boost this skill to damage more for healther heals.



Best Answer

  • VaxtinTheWolf
    VaxtinTheWolf
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    It's just like any other magicka damage skill. Max Magicka/Spell damage, your increases in damage done, Champion points for Magic and direct damage done, and spell penetration will boost it's damage.

    Critical hits will also effect the amount healed so instead of healing for 65% of 5000 damage, you'll be healing for 65% of that 12k critical you just got. Oh right, your healing done modifiers also increase that healing percent value in the tooltip.

    Use it twice to implant the HoT effect on everyone in the group (assuming 4-person dungeons) since it applies to two players per use within 15 meters, then you can let it tick for the 10 second duration while you use other abilities in the meantime.
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
    Answer ✓
  • Froil
    Froil
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    If I remember correctly nobody really uses it because it's not very good. If you want to use it, think of it more as a HoT; use it once and let it go for its duration.
    "Best" healer PC/NA
  • Lab3360
    Lab3360
    ✭✭✭✭✭
    It's just like any other magicka damage skill. Max Magicka/Spell damage, your increases in damage done, Champion points for Magic and direct damage done, and spell penetration will boost it's damage.

    Critical hits will also effect the amount healed so instead of healing for 65% of 5000 damage, you'll be healing for 65% of that 12k critical you just got. Oh right, your healing done modifiers also increase that healing percent value in the tooltip.

    Use it twice to implant the HoT effect on everyone in the group (assuming 4-person dungeons) since it applies to two players per use within 15 meters, then you can let it tick for the 10 second duration while you use other abilities in the meantime.

    Thank you bud
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