Trying to reach speed cap, need advice and tips.

Stinkyremy
Stinkyremy
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Linking this instead of necroing, https://forums.elderscrollsonline.com/en/discussion/424235/what-is-the-exact-speed-cap
This will obviously be out of date.

I am trying to reach a speed cap and need some advice for stuff I can't find online:

Firstly what is the % hard cap?
Cowards gear gives major expedition, which i will be using but what about the new antiquity ring of wild hunt. Does anyone have it and if so is the speed boost major expedition or a unique buff?
I was intending to use both together but if the buff from wild hunt is major expedition I won't waste my time finding it now.

What is the buff that the best speed potions give, what buff it is? what % +speed? and can we get minor expedition from speed potions?

What is the "Cyrodiil's Ward: +15% (3pc Armor Mount Movement Speed only)" OP is talking about? I can't find this set online. Is this one of the sets that got reworked a while back?

Is the nights silence or vamp remove sneak penalty additive to +speed?

What permanent sources of minor expedition are there in the game now? All I can find online is jailbreaker set from banished cells.

Thanks in advance.

Edit: I just found that speed potions are major expedition and no minor so forget that
Edited by Stinkyremy on September 16, 2020 11:15AM
  • Daemons_Bane
    Daemons_Bane
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    I use cowards gear, wild hunt ring, orc race and medium armor sprint boost.. also swift on my jewelry.. I am more than over the max speed of 200%

    Edit: If you read the tooltip of the ring, you will see that it is not major expedition
    Edited by Daemons_Bane on September 16, 2020 11:10AM
  • Stinkyremy
    Stinkyremy
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    I use cowards gear, wild hunt ring, orc race and medium armor sprint boost.. also swift on my jewelry.. I am more than over the max speed of 200%

    Edit: If you read the tooltip of the ring, you will see that it is not major expedition

    Some times the tooltips don't explain major minor buffs just what it does.
    So fine I will hunt for that. No pun intended. I was in the process of finding it anyway.

    You mentioned the 200 max, so is that right that +200% is a max?
    I was just looking at Fiords legacy which has a unique buff to it rather than jail breaker for minor expedition fiord's has more damage to it and I am using well fitted cowards gear too so don't need the stam recovery. Plus Fiord's would be easier to farm so a win win.
    Any idea how to get minor expedition then?
  • Daemons_Bane
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    200% is the max yes.. I can't remember/find the info atm, as I am on my phone.. but reaching the 200% cap is actually pretty easy..
  • Daemons_Bane
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    As far as I remember, walking is "base".. so sprint = and 40%, ring is another 45%, major expedition is 30%, so already at cap then
  • Stinkyremy
    Stinkyremy
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    200% is the max yes.. I can't remember/find the info atm, as I am on my phone.. but reaching the 200% cap is actually pretty easy..

    Well the OP thread said it was 200% too but I didn't know if that is out of date.
    Well that is pretty disheartening because with just cowards gear and wild hunt with swift traits we are already over the max.
    Still, Fiords legacy is a unique buff to just sprint and nights silence to sneak, so i think that would be the best way to go as jailbreaker for miner expedition would be wasted.

    So it's 30% major expedition from cowards gear
    45% from wild hunt
    30% from swift trait jewellery
    Max overland speed but in combat that gets nerfed by 30% because of wild hunt
    So yeah fiord 15% sprint speed would still allow my toon to still gtfo of danger at a total -10% max speed.
    I think I would be happy with this.
  • Daemons_Bane
    Daemons_Bane
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    You could get LVL 4 vampire.. invisible sprint.. makes delves super easy for farming skyshards.. I do it on my crafter

    Cowards set for less damage
    Ring for speed
    Another set and jewelry for some offensive potential
    That makes a super fun crafter/farmer
    Edited by Daemons_Bane on September 16, 2020 11:41AM
  • Stinkyremy
    Stinkyremy
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    You could get LVL 4 vampire.. invisible sprint.. makes delves super easy for farming skyshards.. I do it on my crafter

    I was thinking vamp but actually wwolf gets a unique speed bonus added to them on ult so as I am just about speed that should stack!
    Going for the OP, run is 100% walk is -40% so you haven't reached the cap.
    We need 160% for the cap from base walk to reach max speed and if you hit that obviously you will be wasting 160% when sprinting.

    I am very poor at maths so I have to figure it out!
  • Daemons_Bane
    Daemons_Bane
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    Stinkyremy wrote: »
    You could get LVL 4 vampire.. invisible sprint.. makes delves super easy for farming skyshards.. I do it on my crafter

    I was thinking vamp but actually wwolf gets a unique speed bonus added to them on ult so as I am just about speed that should stack!
    Going for the OP, run is 100% walk is -40% so you haven't reached the cap.
    We need 160% for the cap from base walk to reach max speed and if you hit that obviously you will be wasting 160% when sprinting.

    I am very poor at maths so I have to figure it out!

    When I say walk, I mean the jogging speex that we use as a standard, not forcing your toon to actually walk.. For a runner build, I would take vamp over ww any day.. ww is the most expensive ulti, requires upkeep, and is illegal
  • Stinkyremy
    Stinkyremy
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    Stinkyremy wrote: »
    You could get LVL 4 vampire.. invisible sprint.. makes delves super easy for farming skyshards.. I do it on my crafter

    I was thinking vamp but actually wwolf gets a unique speed bonus added to them on ult so as I am just about speed that should stack!
    Going for the OP, run is 100% walk is -40% so you haven't reached the cap.
    We need 160% for the cap from base walk to reach max speed and if you hit that obviously you will be wasting 160% when sprinting.

    I am very poor at maths so I have to figure it out!

    When I say walk, I mean the jogging speex that we use as a standard, not forcing your toon to actually walk.. For a runner build, I would take vamp over ww any day.. ww is the most expensive ulti, requires upkeep, and is illegal

    Ohh yeah I misunderstood OP, where it said running 100% it meant running not hitting sprint key/button.
    So according to OP sprint is +140% but this cannot be true because it says mount speed is + 65% (assuming that means mount speed is max) and even then major gallop still adds to it going well past the 200% cap! 235% total and we obviously see hour raipds work for us all. That is unless this major gallop is unique to the cap.

    I'm actually kind of confused and weary from this information. I think really the only way I will be able to see is if I get the build going and test it myself.

    It shouldn't be too hard to grab or find fiords, I have cowards already and then can swap out once I get wild hunt.
    Seems like I will be wasting transmute crystals on cowards jewellery though as I wanted to get them swift trait. Still I can use coward's on an alt then at any time and if the cap really is 200% cowards with gold swift jewellery automatically reach that cap on any race.
    Edited by Stinkyremy on September 16, 2020 11:59AM
  • Wandering_Immigrant
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    I use Jailbreaker with swift jewelry, 7x medium, steed mundus, on a Bosmer with a bow. So I have to roll to get the full effect, but at full speed she's well over the cap.
  • Stinkyremy
    Stinkyremy
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    I use Jailbreaker with swift jewelry, 7x medium, steed mundus, on a Bosmer with a bow. So I have to roll to get the full effect, but at full speed she's well over the cap.

    Bosmer bow/bow is exactly what i wanted to do when I thought of making a speed build, then when i enquired and found orc speed boost is unique I wanted to try see if I could reach a cap only to be quite disheartened to find just a few items make us reach a cap.
    I really wanted to sonic the hedgehog the map.
  • Wandering_Immigrant
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    Stinkyremy wrote: »
    I use Jailbreaker with swift jewelry, 7x medium, steed mundus, on a Bosmer with a bow. So I have to roll to get the full effect, but at full speed she's well over the cap.

    Bosmer bow/bow is exactly what i wanted to do when I thought of making a speed build, then when i enquired and found orc speed boost is unique I wanted to try see if I could reach a cap only to be quite disheartened to find just a few items make us reach a cap.
    I really wanted to sonic the hedgehog the map.

    Well bosmer's speed boost after rolling is also unique, and doesn't require you to be sprinting which makes it more useful in combat. It does require you to roll to refresh it though.
  • linuxlady
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    The real question isn’t how fast you can go but how long you can maintain it. Prisoners and dark stride are worth a look. Orc with divines medium armor speed boost passives, swift rings and neck, and steed Mundas should take you without needing wild hunt.
  • Stinkyremy
    Stinkyremy
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    Stinkyremy wrote: »
    I use Jailbreaker with swift jewelry, 7x medium, steed mundus, on a Bosmer with a bow. So I have to roll to get the full effect, but at full speed she's well over the cap.

    Bosmer bow/bow is exactly what i wanted to do when I thought of making a speed build, then when i enquired and found orc speed boost is unique I wanted to try see if I could reach a cap only to be quite disheartened to find just a few items make us reach a cap.
    I really wanted to sonic the hedgehog the map.

    Well bosmer's speed boost after rolling is also unique, and doesn't require you to be sprinting which makes it more useful in combat. It does require you to roll to refresh it though.

    I was actively trying to avoid "proc or chance" buffs which is the bosmers buff, 6secs after a roll, though useful in combat of course. I want raw speed overall. Of course orc is while sprinting but it isn't for x amount of secs. That is why I avoided sets that have requirements to proc like quick serpent which tbh would be the ideal set if it wasn't a proc.

    My original thought to make a speed build was for farming in overland, but also out of curiosity and wanting to take it to the limit for fun.

    If what everyone has been said in this and the other thread is true reaching cap will be no issue and I can easily swap the sets, split the sets or even get 2 of the sets for both my bosmer and orc, both of which are stamina builds anyway.

    Seems like getting wild hunt is going to be a bit of a disappointment for me.
  • Kosef
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    ring of wild hunt, full medium armor with perks, steed mundus and windrunner perk. Max.
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  • Stinkyremy
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    linuxlady wrote: »
    The real question isn’t how fast you can go but how long you can maintain it. Prisoners and dark stride are worth a look. Orc with divines medium armor speed boost passives, swift rings and neck, and steed Mundas should take you without needing wild hunt.

    I already have coward with well fitted, I didn't even think to look into sets that reduce sprint cost!
    Do you know if there are any other sets like that that help with sprint?
  • Hymzir
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    Stinkyremy wrote: »
    You mentioned the 200 max, so is that right that +200% is a max?

    No, max speed IS 200%, and you start at 100% speed. Hitting the speed cap isn't difficult, as long as you are sprinting. So if all you are looking for is the ability to run real fast, then using cowards gear while sprinting will get you to 170% speed on its own.

    Sprinting itself is +40% speed, and major expedition is +30%. That leaves you 30% from max, which can be easily covered by wearing 7 pieces of medium and by being an orc. That gets your sprint speed over 200. So for stuff like running around to farm mats, where you will be stopping regularly on the way to pick stuff up, and recover stamina, that is all you really need.

    But if you are looking for a speed build that is fast no matter what you are doing, then it gets harder. What you want is modifiers that buff all movement, not just sprinting.

    Steed mundus works, and gives you +15% movement if in all divine (16 if you run around while lugging a divine shield.) Major and minor expedition work too, but you can't get major as a constant effect. There will always be some trigger or limitation on major expedition, and almost always a timer too. You can get minor expedition as a constant by wearing Jailbreaker, but stat bonuses on that set are less than stellar. Stamsorcs are the only class to get minor expedition reliably enough to matter.

    You can also get +2% to all movement via Windrunning passive by investing 120 CP into Lover.

    The easiest way to buff up speed, is by using swift traits on jewelry. That's +7% per piece, as long as they are legendary quality.

    But the most efficient way to do it, is to get the Ring of The Wild Hunt. That's +15% during combat, and +45% out of combat. And it comes with the swift trait out of the box, so in essence it alone will give you +22% in combat and +52% outside.

    If you sprint while wearing it, and have no other speed modifiers, the ring alone will give you 192% speed while sprinting. Just eight points short of the movement cap.

    If you are looking for a speed combat build, go with steed, windrunning, wild hunt, and swift jewelry. That gives you 153 point speed in combat, and 183% outside. You can still sprint in combat to get to 193 should you need to run away or something, and if you are a Stamsorc, you will be getting minor expedition via hurricane most of the time, and can afford to drop one swift or maybe even two.
  • EvilAutoTech
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    My Bosmer Vampblade (Stampire?) sprints at the cap and almost never runs out of stamina. I keep her at stage 4. If she stops to harvest anything, her stamina is back to full by the time she is back on the move.

    She wears 5 cowards (4 divines, 1 well fitted) and 5 Darkstride (jewelry is swift). For overland, she wears 2 Sellistrix (well fitted). She used to wear Fiord's instead of Darkstride but the 15% speed was wasted anyway.

  • Stinkyremy
    Stinkyremy
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    Hymzir wrote: »
    Stinkyremy wrote: »
    You mentioned the 200 max, so is that right that +200% is a max?

    No, max speed IS 200%, and you start at 100% speed. Hitting the speed cap isn't difficult, as long as you are sprinting. So if all you are looking for is the ability to run real fast, then using cowards gear while sprinting will get you to 170% speed on its own.

    Sprinting itself is +40% speed, and major expedition is +30%. That leaves you 30% from max, which can be easily covered by wearing 7 pieces of medium and by being an orc. That gets your sprint speed over 200. So for stuff like running around to farm mats, where you will be stopping regularly on the way to pick stuff up, and recover stamina, that is all you really need.

    But if you are looking for a speed build that is fast no matter what you are doing, then it gets harder. What you want is modifiers that buff all movement, not just sprinting.

    Steed mundus works, and gives you +15% movement if in all divine (16 if you run around while lugging a divine shield.) Major and minor expedition work too, but you can't get major as a constant effect. There will always be some trigger or limitation on major expedition, and almost always a timer too. You can get minor expedition as a constant by wearing Jailbreaker, but stat bonuses on that set are less than stellar. Stamsorcs are the only class to get minor expedition reliably enough to matter.

    You can also get +2% to all movement via Windrunning passive by investing 120 CP into Lover.

    The easiest way to buff up speed, is by using swift traits on jewelry. That's +7% per piece, as long as they are legendary quality.

    But the most efficient way to do it, is to get the Ring of The Wild Hunt. That's +15% during combat, and +45% out of combat. And it comes with the swift trait out of the box, so in essence it alone will give you +22% in combat and +52% outside.

    If you sprint while wearing it, and have no other speed modifiers, the ring alone will give you 192% speed while sprinting. Just eight points short of the movement cap.

    If you are looking for a speed combat build, go with steed, windrunning, wild hunt, and swift jewellery. That gives you 153 point speed in combat, and 183% outside. You can still sprint in combat to get to 193 should you need to run away or something, and if you are a Stamsorc, you will be getting minor expedition via hurricane most of the time, and can afford to drop one swift or maybe even two.

    Thank you this was really insightful.
    The issue here is whether these unique bonuses like wild hunt is actually part of the cap or go beyond it additive. I can't seem to find any concrete evidence and if you see my above post regarding OP, we go well above speed caps using rapids on a horse.

    "So according to OP sprint is +140% but this cannot be true because it says mount speed is + 65% (assuming that means mount speed is max) and even then major gallop still adds to it going well past the 200% cap! 235% total and we obviously see hour raipds work for us all. That is unless this major gallop is unique to the cap"
  • linuxlady
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    Sprint max speed is less than mounted max speed
  • linuxlady
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    Ledgerdeemain or however it’s called. That skill line is your friend. Also perhaps psijic. And def vamp.
  • linuxlady
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    And being a night blade while carrying a concealed weapon give a bonus too
  • linuxlady
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    Do this right and you can farm the sky shards as well very fast
  • virtus753
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    Stinkyremy wrote: »
    200% is the max yes.. I can't remember/find the info atm, as I am on my phone.. but reaching the 200% cap is actually pretty easy..

    Well the OP thread said it was 200% too but I didn't know if that is out of date.
    Well that is pretty disheartening because with just cowards gear and wild hunt with swift traits we are already over the max.
    Still, Fiords legacy is a unique buff to just sprint and nights silence to sneak, so i think that would be the best way to go as jailbreaker for miner expedition would be wasted.

    So it's 30% major expedition from cowards gear
    45% from wild hunt
    30% from swift trait jewellery
    Max overland speed but in combat that gets nerfed by 30% because of wild hunt
    So yeah fiord 15% sprint speed would still allow my toon to still gtfo of danger at a total -10% max speed.
    I think I would be happy with this.

    A small detail: swift jewelry cannot give you 30%. Gold swift jewelry is 7% each, not 10 anymore.

    From the looks of it you’ve more than hit speed cap through other sources, though, so it’s probably moot in your case.
  • TineaCruris
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    medium armor orc gets you most of the way to speed cap all by itself. The hunt ring will put almost any build so far over the cap it doesn't make sense to use it IMO.

    As stated in another post, speed cap is double normal speed. (double speed, 200%, is max)
    Edited by TineaCruris on September 16, 2020 4:49PM
  • Oreyn_Bearclaw
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    When you talk about being over the speed cap, you really need to define parameters. Speed cap with rapids? Speed Cap while sprinting? Speed cap just by walking? Speed Cap in/out of combat?

    For example, on my crafter, my goal is to be at speed cap out of combat, only using sprint. It's not hard at all.

    Base: 100
    Sprint: 40
    Ring of Hunt 52 (45+7)
    Medium Armor 21
    CP passive: 2 (wind running)
    Steed: 10%

    I am at 225% when I sprint so very much capped. When not sprinting, I lose 40+ 21 (medium armor is boost to sprint), I am only at 164%, but I can also cast rapids (30%) to be close to cap without even sprinting at 194.

    Also, if I do aggro a mob, I lose 30% from ROTH, so am at 195 when sprinting, but can cast rapids to be back over cap.


    Another example is my mag sorc in PVP, with light armor 5/1/1 (love the ROTH in PVP):

    Base: 100
    Sprint: 40
    Medium Armor: 3 (only one piece)
    ROTH: 15+7 22 (always assume in combat)
    Major Expedition (boundless storm): 30
    CP: 2%

    So in combat with boundless and sprint, I am at 197%, not quite there, but close enough. Out of combat, I am way over. A 5/2 (medium) setup would cap me, but I honestly cant tell the difference and prefer a 5/1/1 setup most of the time.


  • Stinkyremy
    Stinkyremy
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    When you talk about being over the speed cap, you really need to define parameters. Speed cap with rapids? Speed Cap while sprinting? Speed cap just by walking? Speed Cap in/out of combat?

    For example, on my crafter, my goal is to be at speed cap out of combat, only using sprint. It's not hard at all.

    Base: 100
    Sprint: 40
    Ring of Hunt 52 (45+7)
    Medium Armor 21
    CP passive: 2 (wind running)
    Steed: 10%

    Well after all the discussions in this thread I have got my head around the cap and have done the maths and this build is exactly what I am going for though I am using cowards gear and darkstride for speed without rapids and reduced sprint cost.
    I made my gold cowards jewellery swift trait too. Using 3 cowards jewellery until I find hunt ring.
    I also put reduced stamina glyphs on the jewellery but idk if it makes a difference in sprint and rolling or just abilities.
    I will be well over the cap already in sprint but no where near the cap of running until I get that hunt ring, so that is my close objective. I am also gonna use sprint pots if I ever need major expedition out of sprint because it looks as if they are the best source of that buff. 15+ secs where every over source is less secs of that.
    Edited by Stinkyremy on September 17, 2020 6:40AM
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