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Anything, you could put anything on a WW and still perform well
Is this the new nerf sorc meme? Nerf WW?
On topic OP, probably either beekeeper or plague in an attempt to get their heals up, accompanied by proc sets/malacath for damage. It could also be that there was a friendly warden that could give them toughness.
Pack Leader Morph also giving you and allies Minor Courage for that extra 129 spell and weapon damage.
Light attacks apply a bleed.
Pounce when cast twice within 5 seconds applies Carnage. Carnage applies a bleed that scales up to 450% damage based on the target's missing health.
A Heal ability that restores 45% of max health, but if you're at max health restores 3k stamina.
Major Savagery buff for 10% increase weapon crit.
One morph of Roar applies Major fracture and Minor Maim.
A Howl ability that deals 10% increased damage to foes looking at you.
Claw attack that applies the diseased status effect with one morph applying the Major Defile debuff as well. The Disease status effect applies Minor Defile which reduces your healing by 15%, while the Major one reduces it by 30%.
If the WW is actually at 50k health in BGs, he should not do significant damage to the average skilled enemy player, if the enemy player is a patato, then the enemy player could also die to a mudcrab near the river in Stormhaven.
Speaking from personal Experience, building for more than 35k health into a Werewolf for NO CP will cripple your damage big time. The issue is not in the 50k Werewolf that kills enemies, the issue is in the enemies that are dying to 50k health werewolf in NO CP environment.
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Balance for the Sake of Balance is no Balance at all.