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When will we get another Craglorn like zone?

Swordancer
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There is almost no challange at all during exploration. World bosses could be done solo, even in Craglorn. I think, considering we can have very high CP level, one new group zone with new awsome trials and group delves, crypts e.t.c. but little harder than Craglorn would be cool. I mean we all know how awsome are Craglorn trials. That zone is the heart of the game. We don't have trial finder so we spend a lot of time out there looking for groups or grinding exp. Some people like challange and there is nothing wrong to have more places like this where we can have some challange playing solo in small group. I think it's time for such DLC.
  • VaranisArano
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    Probably never. Craglorn struggled a lot when it came out and with the yearlong story line, ZOS is aiming to bring new players straight into the content they are advertising.
  • Swordancer
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    There is the truh in that. One of the problems with this game is that usually what they advertise has nothing to do with reality. So much was, for example, about Graymoor. All these awsome videos and this is the worst chapter in my opinion. I left the zone and im not planning going back. I need some challnge in the video game and the only challange we have are vet trials and vet dungons but playing in the zones it's just so boring. I think that such a new zone wouldn't be so bad idea, but it would have to be released as a DLC and part of chapter, not chapter itself.

    I there is a path that you have to follow to finish the zone storyline without need for a group then it can be done without a problem you are talking about. If you want to explore it a little more or do sidequests and daily quests you need to be powerfull or get the group. I think this is the solution.
    Edited by Swordancer on September 15, 2020 3:26PM
  • Ratinira
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    Craglorn is used as trial-finder and to grind xp and nirncrux. Anything else?
    Creating another big empty zone for grinding purpose... Not as if Craglorn is overcrowded with groups *fighting mobs* there.
    Such dlc won't be popular.


    And what do you mean by "playing solo in small group"? That's opposite things.
  • Swordancer
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    I meant or*
  • Wolfster
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    Craglorn was problematic when they added it. A lot of players need solo content progression and though many players could solo Craglorn a majority could not. This is why they reduced the difficulty on most of the overland content in that zone a while ago.

    Balancing content to be challenging in ESO must be a real headache as the power curve for a lot of players at the endgame is real steep but the same content needs to be accessible to newer, or less well built character players (including all those players I see spamming light attack for literally every combat). I almost feel like the overland content needs a veteran mode balanced for high-CP solo, but that would likely require new instances of zones that would split the player base (something One Tamriel was implemented to fix).
  • Ratinira
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    Have you already solo'ed all dungeons on vet difficulty?
    If yes I doubt they will add even harder overland content. If no - you have your challenge :)
  • Swordancer
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    @Ratinira there is something I we can do trying hard and there is something we can't. I did some basic dunegons on veteran solo but some DLC dungeons are just too hard to even get close. Also there is no proper rewards for that and I like playing zones while waiting for trial group or something. There is also veteran Maelstrom I think the only interesting solo content but yet a little buggy.
  • Nairinhe
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    When I want to have my ass handed to me, I go to Maelstrom or solo a dungeon.
    When I'm exploring a zone, farming and questing, I want to chill. And I'd hate to have to group for that and for new players that would be the only option. I can't see that type of content being successful in ESO especially looking back at Craglorn

    [snip]

    [Edited to remove Rude Comments]
    Edited by ZOS_ConnorG on September 15, 2020 3:51PM
  • Swordancer
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    Yeah, maybe you are right. Maybe there was just not enough content after Greymoor release and Im strating complaining.
    Edited by Swordancer on September 15, 2020 3:47PM
  • mairwen85
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    I'd love one, a zone like craglorn was but without forced grouping and with the benefit of all they've learnt. But, unfortunately, as others have said, will likely not happen. Craglorn was an experiment, and whatever the outcome from ZOS perspective, they haven't warranted it be repeated. They like their current paradigm, and every new zone dlc and chapter cements it even more. Still a shame... I mean, the quests and dailies are fun and interesting, relatively well designed, plenty of overland activities, and even now there is still a tiny bit of pressure from mobs that feels much more rewarding than the rest of the game's overland, but rewards are complete and utter rubbish. 😂 Yeah, a followup adventure/veteran zone would be much appreciated, but it would be an addition for the few and not the many, and therein lies the problem.
    Edited by mairwen85 on September 15, 2020 3:56PM
  • Gundug
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    I used to go to Craglorn before One Tamriel, when wasps could kill players. I rarely encountered anyone else in the zone. Being anti-social, and enjoying the thrill of dealing with difficult enemies on my own, I loved it, but it was obvious that most others did not.

    After One Tamriel, the zone became significantly easier and accessible to everyone. Population went way up. I doubt the developers will ever make a difficult zone ever again.
  • Dagoth_Rac
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    Murkmire was originally designed to be just like Craglorn. But after Craglorn overland was a flop and Orsinium overland was a huge success, they changed Murkmire to be more like Orsinium. That is why Murkmire was previewed in 2014 but not released until 2018. It took time to undo the tough, group-based design and replace it with a a casual, solo-friendly design.

    I suppose ZOS could change their philosophy at some point, but it has been years now with overland = casual content and dungeons/trials/arenas/PvP = tough content.
  • josiahva
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    Gundug wrote: »
    I used to go to Craglorn before One Tamriel, when wasps could kill players. I rarely encountered anyone else in the zone. Being anti-social, and enjoying the thrill of dealing with difficult enemies on my own, I loved it, but it was obvious that most others did not.

    After One Tamriel, the zone became significantly easier and accessible to everyone. Population went way up. I doubt the developers will ever make a difficult zone ever again.

    I played Craglorn before One Tamriel as well...the population was not as low as you make it out to be. All the nirn farmers that are there now were there then, there were always people hanging about in zone chat pugging trials just like there are now...though not as many, I think most of the population increase came from general game growth.
    Edited by josiahva on September 15, 2020 7:18PM
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