This update I have seen an over abundance of builds both mag and stam that are pure tank and spank builds, that is builds that are made to be nearly unkillable in a 1 ot 2v1 encounter, however once powered up by some transformation ult, pump out ridiculous damage for a build that essentially has the same stats as a PvE tank. Thews of the harbinger necros, werewolves and vampire lord ult drive this boring gameplay, however werewolves simply play this style with a near permanent uptime, with a bigger health pool giving a bigger heal.
After all the nerfs to healing, now AOEs and it looks likely group size, I cant believe that the devs (weather intentional or not) would allow and push for such terrible gameplay, empowering tanks is probably the absolute worst direction the game could head in considering the PvP in this game is about capturing Keeps, resources, flags etc. It is beyond annoying pulling up to and trying to cap a resource only to have some build running 35K+ HP, the block button glued down with absolute 0 damage output without some cheesy ultimate just stand there on their troll build and 1.wait for someone else to come and outnumber you so they can Xv1 you or 2. Stand there being able to easily tank 2-3 normal non heavy DOT focused builds, during which they of course pop their transformation ult just simply stay alive on the flag for as long as possible.
The best, most realistic, most convenient and fair change is to hard cap health in all PvP areas to 30k and make proc set healing and damage scale with stats. battlegrounds non death match modes will be infinitely better for it. Other PvP will stop having so many road bumps that hold up and slow down gameplay from groups getting hung up on builds purely built to not die and it will greatly hinder troll and pure ult dumping tanks, (which are the lowest skill required to highest reward build available) seem to be more popular now than ever. Stop changing the entire games mechanics because a handful of people want to roll around PvP effortlessly and treat all aspects of the game like its one giant normal trial, PvP cancer needs clear, direct and concise nerfs, not blanket nerfs that effect everyone except the people who are targeted.