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Bound armaments

relentless_turnip
relentless_turnip
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Thought I'd give this a go ^^

It is my opinion it would be infinetly better if the daggers hit all at once.
My aim was essentially to replace whirling blades with this as the passives are amazing, but it just lacks impact.

What's your experience with this? How do you think it could be improved?
  • MirkoZ
    MirkoZ
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    I agree, also now it reveals nb from cloak if you attack them with bound armaments before they cloak.
    So yeah, it will be a fix for that.
  • universal_wrath
    universal_wrath
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    If you are talking about PvE, you should use it for both passives and active parts, it deals a high damage.if you are talking about PvP, it is easier to dodge than relentless proc, but if you manage to hit with it, it desynch health almost garunteed alway. It still deals a high damage in PvP, but it is unreliable.

    One way to improved it to make it undodgable, but tgat will make relentless undodgable as well, I will pass on that. Another way is to make it auto fire on fifth/sixth LA and still manual fire before that. Another thing is to make it 1 hit, but then you have to change the daggers to somthing else like a spear or great sword or some sort of projectile to better indicqte it is a one hit proc. It simply does not make sense to have 4 daggers hit simultiounsly.
  • relentless_turnip
    relentless_turnip
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    If you are talking about PvE, you should use it for both passives and active parts, it deals a high damage.if you are talking about PvP, it is easier to dodge than relentless proc, but if you manage to hit with it, it desynch health almost garunteed alway. It still deals a high damage in PvP, but it is unreliable.

    One way to improved it to make it undodgable, but tgat will make relentless undodgable as well, I will pass on that. Another way is to make it auto fire on fifth/sixth LA and still manual fire before that. Another thing is to make it 1 hit, but then you have to change the daggers to somthing else like a spear or great sword or some sort of projectile to better indicqte it is a one hit proc. It simply does not make sense to have 4 daggers hit simultiounsly.

    I did think the opposite actually, where it would build automatically, a bit like molten whip and you cast when it's maxed out. I find it quite clumsy to use as well as low impact. I still think it would be best to hit all at once rather that one at a time.

    I was talking about PvP, my bias is formed there after 😂
  • universal_wrath
    universal_wrath
    ✭✭✭✭✭
    If you are talking about PvE, you should use it for both passives and active parts, it deals a high damage.if you are talking about PvP, it is easier to dodge than relentless proc, but if you manage to hit with it, it desynch health almost garunteed alway. It still deals a high damage in PvP, but it is unreliable.

    One way to improved it to make it undodgable, but tgat will make relentless undodgable as well, I will pass on that. Another way is to make it auto fire on fifth/sixth LA and still manual fire before that. Another thing is to make it 1 hit, but then you have to change the daggers to somthing else like a spear or great sword or some sort of projectile to better indicqte it is a one hit proc. It simply does not make sense to have 4 daggers hit simultiounsly.

    I did think the opposite actually, where it would build automatically, a bit like molten whip and you cast when it's maxed out. I find it quite clumsy to use as well as low impact. I still think it would be best to hit all at once rather that one at a time.

    I was talking about PvP, my bias is formed there after 😂

    Yea I noticed that. Still, I know it is best to have the daggers hit at once, but they need to change the daggers to something else. I still believe that the daggers hit hard even in PvP, provided all of them land.
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