On the contrary, either of those 2 sets (as well as some other "selfish" sets, like Bahraha's or Leeching Plate) are super useful in less well organized types of group PvE content, such as when PUGging dungeons or helping inexperienced guildies practice.Don't see either set being used in PvE since they don't offer group utility (Battalion might possibly have a niche use in 3 DD vBRP runs), but my PvP tonk uses Battalion + Crest and it's a nice combo. In a lot of PvP situations, 7m is rather small and it'd force your other body set to be heavy (since Almalexia is light).
On the contrary, either of those 2 sets (as well as some other "selfish" sets, like Bahraha's or Leeching Plate) are super useful in less well organized types of group PvE content, such as when PUGging dungeons or helping inexperienced guildies practice.Don't see either set being used in PvE since they don't offer group utility (Battalion might possibly have a niche use in 3 DD vBRP runs), but my PvP tonk uses Battalion + Crest and it's a nice combo. In a lot of PvP situations, 7m is rather small and it'd force your other body set to be heavy (since Almalexia is light).
Of course in well organized groups, where there is full control over the group composition and the skill level of every player is well known, "selfish" tank sets have little to no merit as there are much better support alternatives available for such cases.
Your perspective is kinda backwards: if the tank/healer are capable of clearing the content while wearing support sets instead of tank/healer sets, they should by all means do so.On the contrary, either of those 2 sets (as well as some other "selfish" sets, like Bahraha's or Leeching Plate) are super useful in less well organized types of group PvE content, such as when PUGging dungeons or helping inexperienced guildies practice.Don't see either set being used in PvE since they don't offer group utility (Battalion might possibly have a niche use in 3 DD vBRP runs), but my PvP tonk uses Battalion + Crest and it's a nice combo. In a lot of PvP situations, 7m is rather small and it'd force your other body set to be heavy (since Almalexia is light).
Of course in well organized groups, where there is full control over the group composition and the skill level of every player is well known, "selfish" tank sets have little to no merit as there are much better support alternatives available for such cases.
Well, to be honest I always favoured selfish tank sets for endgame content, when I had a dedicated PVE only tank. I participated in many veteran trials maybe 2 or 3 years ago which were failed because the min-maxing dps leaders of the group required the tank(s) and the healers to have support sets for the group. Interestingly when the healers changed and wore dedicated healer sets and tanks changed for tank sets, the content could be finished. This phenomena is unique for this game, in all other MMORPGS I played the tank wears tank sets and the healer wears healing sets.
If participants of a group needs support set from the tank/healer to be able to finish the content than those players are not ready for that content and their build is wrong/unfinished. There is an exception for this of course if you want to do content without a healer (1tank/3dps)
Your perspective is kinda backwards: if the tank/healer are capable of clearing the content while wearing support sets instead of tank/healer sets, they should by all means do so.On the contrary, either of those 2 sets (as well as some other "selfish" sets, like Bahraha's or Leeching Plate) are super useful in less well organized types of group PvE content, such as when PUGging dungeons or helping inexperienced guildies practice.Don't see either set being used in PvE since they don't offer group utility (Battalion might possibly have a niche use in 3 DD vBRP runs), but my PvP tonk uses Battalion + Crest and it's a nice combo. In a lot of PvP situations, 7m is rather small and it'd force your other body set to be heavy (since Almalexia is light).
Of course in well organized groups, where there is full control over the group composition and the skill level of every player is well known, "selfish" tank sets have little to no merit as there are much better support alternatives available for such cases.
Well, to be honest I always favoured selfish tank sets for endgame content, when I had a dedicated PVE only tank. I participated in many veteran trials maybe 2 or 3 years ago which were failed because the min-maxing dps leaders of the group required the tank(s) and the healers to have support sets for the group. Interestingly when the healers changed and wore dedicated healer sets and tanks changed for tank sets, the content could be finished. This phenomena is unique for this game, in all other MMORPGS I played the tank wears tank sets and the healer wears healing sets.
If participants of a group needs support set from the tank/healer to be able to finish the content than those players are not ready for that content and their build is wrong/unfinished. There is an exception for this of course if you want to do content without a healer (1tank/3dps)
Especially if you are score or achievement pushing - then that extra few % DPS may very well mean the difference between a successful and a failed run (doesn't have to be a wipe - if you fail to meet the requirements then it's still a failed run).
Of course when learning the content, having the tank or healer wear support sets can be counterproductive, as in the example you provided.
A similar situation exists with gearing for vMA: when learning the ropes you want to build quite tanky to be able to recover from numerous mistakes, but once you have good knowledge of its mechanics you want to change your build to a more damage-oriented setup to be able to clear it faster.
If participants of a group needs support set from the tank/healer to be able to finish the content than those players are not ready for that content and their build is wrong/unfinished. There is an exception for this of course if you want to do content without a healer (1tank/3dps)
RogueShark wrote: »If participants of a group needs support set from the tank/healer to be able to finish the content than those players are not ready for that content and their build is wrong/unfinished. There is an exception for this of course if you want to do content without a healer (1tank/3dps)
You could easily say that if the tanks/healers need dedicated tanking/healing sets as opposed to sets that benefit the whole group more, then they are the ones not ready for 'end game content'.
THIS \/ \/RogueShark wrote: »If participants of a group needs support set from the tank/healer to be able to finish the content than those players are not ready for that content and their build is wrong/unfinished. There is an exception for this of course if you want to do content without a healer (1tank/3dps)
You could easily say that if the tanks/healers need dedicated tanking/healing sets as opposed to sets that benefit the whole group more, then they are the ones not ready for 'end game content'.
I can repeat myself:
"The tank do a mistake, or any other group member do a mistake, unexpected lagg fest, bad timing for an order or any other miscommunication in discord/ts and when the *** hits the fan success can depend on the tankiness of the tank and on the healing capabilities of the healer. At those moments every small thing can count."
And you either did not understand my point or just twisted my words on purpose. Tanks and healers do not "need" dedicated sets if everything goes well. But they should wear them, because that's their role and they should try to be prepared for the unexpected and for the worse case scenario. If a tank can tank content in support and in selfish set, and he choose the selfish set it doesn't mean he is not prepared. But the dps who can not kill the boss/mob in time without the tank/healer supporting his damage output is definetly not ready for the content.
One can tank some dungeons without armor at all. But players should not be stupid to do that. Support sets has and always had their place in some content (like 3dd+1tank), but majority of endgame tanking and healing should be made in dedicated tanking and healing sets.