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DK ability delay

jgiersdorf
jgiersdorf
Soul Shriven
I was grinding in Cyrodiil and noticed in the last few days there's now a 2 - 3 second delay after using Critical Rush IV and other skills on the task bar such as Noxious Breath. If I use Noxious breath, there's a delay to use Carve IV. If I use Flames of Oblivion, there's a delay with at least two other skills on the task bar. Why is there a delay (or specifically, why is there yet another nerf?) ? There's no delay on my SORC abilities on my SORC.
  • Sanctum74
    Sanctum74
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    They are running aoe tests in pc cyro now so you can only use an aoe skill every 3 seconds.
    Here is the link https://forums.elderscrollsonline.com/en/discussion/539136/update-on-cyrodiil-performance-upcoming-aoe-tests#latest
    Edited by Sanctum74 on September 10, 2020 11:19PM
  • Vevvev
    Vevvev
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    Helps to be informed, then again the information on these tests should be broadcasted somewhere in game or on the launcher. Also these tests are only effecting Cyrodiil so it won't occur in the Imperial City, Battlegrounds, and open world duels.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Smith4HirePmMe2Order
    This change is cancer. COMPLETE AND UTTER FREAKING CANCER!
    I cannot iterate how RAGE inducing or how AWEFUL of an idea this is, i almost uninstalled the game on the spot and i doubt im the only one who thinks this.

    If they are going to do s*** like this on AOE skills (which cant be perma spammed anyway cuz they cost so much more than single target spells/skills) then just make it so EVERY skill in the game has this 3 second delay.
    See how well that goes over and how quickly your game dies overnight.

    I HOPE they are intelligent enough to scrap this idea, but i don't have faith based on their track record from the last year and a half worth of bad decisions/changes.
    Edited by Smith4HirePmMe2Order on September 13, 2020 12:07AM
    Quality of life changes that desperately need to happen in order make ESO Better for everyone!
    Forget new content for awhile & forget adding new DLC, this is a list of what is actually needed in the game.
    1: Change the ESO+ Housing item limit from 2x to 3x. (preferably 4x)
    2: Add a working Exit wayshrine item for housing.
    (Needs to be added as a special achievement item for finding all wayshrines in the game, & should use the same slots & operate the exit shrines in cyro, where you cant port to them but you can use them to leave the house and go anywhere u want)
    3: Add a GUILD Banker & Store NPC for housing.
    (willing to pay 5k crowns if it does both Or 2.5k crowns each if they split them and have 2 Npcs(1 for each banker/store))
    4: Add Writ boards and Writ Drop-off's for housing.
    (willing to pay 2.5k crowns for each board+1k crowns per Drop off box=11k total crowns
    5: Cut the crown price of Mundus stones IN HALF, and refund the difference in crowns to the few people who have already bought them.
    (If Zo$ was my dog, ied roll up a news paper and smack you in the nose repeatedly for this. 4k per stone x13 stones? what were you thinking?!!
    6: Multi Attuneable crafting stations. (this one change will solve so many issues with item limits. Make it so you have to 'feed' existing attuned tables to the new station to unlock its drop down effects. This kills 2 birds with 1 stone.)
    7: Change the amount of transmutation gems needed to change a trait from 50 to 10, Increase the drop rates of all Geode sources by 10x.
    8: Release more crafting recipes in the game for housing, Dark elf bed of coals/Outdoor and indoor fires/Orcish Column Brazier/Imperial Forge/Beehives/Grape vinyards/smaller greenhouse than the one currently ingame (half the size), We know they are already in the game. These were on the original housing PTS then like 60% of the good stuff disappeared when housing hit the live server.
    9: ESO+ life time membership option.
    10: Permanent craft bag unlock for crowns.
    11: REMOVE BIND ON PICKUP FOR EVERYTHING EXCEPT QUEST ITEMS! PLZ ABOLISH THIS TRASH RESTRICTION!!! Change all current non quest BOP items to BOE. PvPers don't like being forced to run pve for gear, and pve-ers don't like being forced to run pvp for their gear either. The solution is so simple let people run the content they like and trade their drops on the open market..
    12: Add New Fishing rods that you can unlock with bonuses for catching rate fish. spending 6 hours trying to get ONE blue fish using all of the buffs currently available is cancer, especially when you have to do this for 12 fish per zone times 40+ zones. In-fact just overhaul fishing totally and make it like Farcry 5 where you KNOW exactly which holes and locations the each of the rares will spawn. Make the T2 bait ACTUALLY & NOTICEABLY WORK, and combine it with better rods & better fishing related food buff so we can just reel in the rare fish like crazy. Even with all that its still gonna take a week or more of grinding to get all the fish, but thats better than a LITERAL FREAKING YEAR of fishing just for a housing boat item that doesn't even do anything...
    13: Playable Games inside houses (basically just make all the decorative game furnishings actually intractable so we can play against other players. This would give a nice bump to housing utility and community building, RPers would also probably appreciate this).
    14: A 'Port to Guild House' Option on the main guild page.
    15: Add Functional Things to housing/guild halls that your guild can contribute to unlock as a group effort. An example of stuff would be like a 5% damage buff during overland content for all guild members, or buffs for dungeons/trails. Another example would be unlock tokens for people with super hard to get achievements like someone with the grand master fisher, they could donate a token to the guild that unlocks usable fishing plots inside the guild that the GM/House owner could place down. This would then let people travel to the guild hall and collect a Daily account Limit from housing harvesting nodes. Nothing crazy that would break the economy, just like 30 or so resources from each daily harvest able nodes for each of the skills. It would be even better if they were special enhanced versions of the normal ore/wood etc. that gave a refining bonus for tempers like double the chance to get tempers. (double the chance to get tempers on such a small amount of resources wouldn't actually make a big impact on economy, but the COOL factor would be off the charts so i see no reason why this couldn't be done).
    16: Solo Dungeons, Much like solo trials this would be a 1 person equivalent of a 4 person dungeon. It would be even cooler if you could have your new companion NPC come with you on these, but we will have to see how good that companion system is first.
  • SpiderKnight
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    This change is cancer. COMPLETE AND UTTER FREAKING CANCER!
    I cannot iterate how RAGE inducing or how AWEFUL of an idea this is, i almost uninstalled the game on the spot and i doubt im the only one who thinks this.

    If they are going to do s*** like this on AOE skills (which cant be perma spammed anyway cuz they cost so much more than single target spells/skills) then just make it so EVERY skill in the game has this 3 second delay.
    See how well that goes over and how quickly your game dies overnight.

    I HOPE they are intelligent enough to scrap this idea, but i don't have faith based on their track record from the last year and a half worth of bad decisions/changes.

    It's a test, calm down. I highly doubt they'll actually go through with this one.
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