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Change mechanics in one mode or change skills for all modes?
Since the beginning of the Cyrodiil test which has introduced CD mechanics (not just AOE skills, for example Honor the Dead a one target skill) Is it really necessary to have to learn skill rotations again in the same character depending on which game mode we play?. So it's like playing "a little" different games. Isn't it better to look for another alternative? For example, modify skills in a general way for all game modes. I think the addition of CD skills has ruined the essence of combat in TESO.
Edited by Darkblade_305 on September 10, 2020 12:44PM