Kinda wish the removing from area timer wouldn't trigger if the dungeon is complete but quest wasn't turned in yet. Had pretty stressful expirience in Crypt of Hearts I today, since the NPCs had chosen to have lenghty chitchat before alowing quest to be turned in, while ppl left group one by one, and the timer started ticking out.
I wasted like half of my day solo through all mini bosses in vet scalecaller peak,so to not waste anyone time i just invite them to fight the last boss,but suddenly when the first come,they said they have a work to do and instant leave group and cause "removing from area" pop up. BOOM ! Half of my day gone for nothing
I tough you could stay in the dungeon infinite if you ported in manually?I wasted like half of my day solo through all mini bosses in vet scalecaller peak,so to not waste anyone time i just invite them to fight the last boss,but suddenly when the first come,they said they have a work to do and instant leave group and cause "removing from area" pop up. BOOM ! Half of my day gone for nothing
I tough you could stay in the dungeon infinite if you ported in manually?I wasted like half of my day solo through all mini bosses in vet scalecaller peak,so to not waste anyone time i just invite them to fight the last boss,but suddenly when the first come,they said they have a work to do and instant leave group and cause "removing from area" pop up. BOOM ! Half of my day gone for nothing
And the remove from area only hold true using the finder. Finder require an 4 man group but you can use it to find replacements.
And yes grouping with some who are going offline work.
I tough you could stay in the dungeon infinite if you ported in manually?I wasted like half of my day solo through all mini bosses in vet scalecaller peak,so to not waste anyone time i just invite them to fight the last boss,but suddenly when the first come,they said they have a work to do and instant leave group and cause "removing from area" pop up. BOOM ! Half of my day gone for nothing
And the remove from area only hold true using the finder. Finder require an 4 man group but you can use it to find replacements.
And yes grouping with some who are going offline work.
Why it was added to give players a chance to turn in their quests before everyone else left in hurry preventing them from being able to finish.
A bad experience largely caused by you choosing to do group content solo, is no reason for that system to get scrapped, if you had a group with you one player leaving would not have triggered the removing from area.
That was thoughtless of them. Everybody knows it does that. It is rather silly that disbanding the group would kick you out if there are still living mobs in it to kill. I don't get why they would make the instance dependent on the grouping rather than just not having any players in it anymore.
Ask a friend to alt. After you invite them into the group they can log back to whatever character they were playing. Then when you reach the final boss and bring in others for the final boss you have a safety net in case they bail on you.
However, I doubt Zos will remove the timer for clearing out a dungeon after everyone leaves the group as they probably do not want resources spent on virtually empty instances. It can also be exploited in trials.
spartaxoxo wrote: »
How would it be exploited in trials? Also everyone had not left the instance, that's kind of the problem.
Thanks did not know that, it might be an change as I remember roaming around in an new dlc dungeon alone after we did it and group disbanded but this is years ago.I tough you could stay in the dungeon infinite if you ported in manually?I wasted like half of my day solo through all mini bosses in vet scalecaller peak,so to not waste anyone time i just invite them to fight the last boss,but suddenly when the first come,they said they have a work to do and instant leave group and cause "removing from area" pop up. BOOM ! Half of my day gone for nothing
And the remove from area only hold true using the finder. Finder require an 4 man group but you can use it to find replacements.
And yes grouping with some who are going offline work.
Yes i ported in manually and can stay infinite,but invite players and they instant disband group cause removing from area show up
Just ask people to stay in group.cyclonus11 wrote: »It sucks having to run through the whole dungeon again just because you missed a book. Once the dungeon is complete, you should be able to bounce around in it as long as you want.
Yes see this as an issue. And you are right about coming in on last boss you can not get earlier gear from group members.FatelessLava wrote: »spartaxoxo wrote: »
How would it be exploited in trials? Also everyone had not left the instance, that's kind of the problem.
Because it would never kick them and they could, theoretically (if they were salty and an ass) stay in the trial (or even dungeons) meaning the next person to replace them couldn’t get in because the instance would already have the max players in it. If the person was trolling or even spiteful they would never leave just so a new person who comes in couldn’t. They could go back and open any un looted chests and since chests are tied to instances only they would get the loot. No one else. Which is similar when go are invited for a last boss pull and if you go back to loot any chests that was looted, you wouldn’t get the loot since you were not in the same group.
FatelessLava wrote: »spartaxoxo wrote: »
How would it be exploited in trials? Also everyone had not left the instance, that's kind of the problem.
Because it would never kick them and they could, theoretically (if they were salty and an ass) stay in the trial (or even dungeons) meaning the next person to replace them couldn’t get in because the instance would already have the max players in it. If the person was trolling or even spiteful they would never leave just so a new person who comes in couldn’t. They could go back and open any un looted chests and since chests are tied to instances only they would get the loot. No one else. Which is similar when go are invited for a last boss pull and if you go back to loot any chests that was looted, you wouldn’t get the loot since you were not in the same group.
cyclonus11 wrote: »It sucks having to run through the whole dungeon again just because you missed a book. Once the dungeon is complete, you should be able to bounce around in it as long as you want.
El_Borracho wrote: »100% disagree with OP. The delay is there to help people finish a handful of dungeon quests. If you want to leave before that, travel to a house. LIKE EVERYONE ELSE DOES.
Kalik_Gold wrote: »He can play his way and do whatever he wants solo.... it's part of the game - Zos said, right?.
What he is asking for is if someone joins him, and that he has already cleared the dungeon to the last boss. Then he decides to make a group, now as leader invited people and people leave. That it doesn't reset the progress... which wastes hours of time.
I do not know if that can be implemented now but it should be a feature at least when starting the dungeon.
This also helps if you kept wiping on a boss, and eventually are trying to recruit new people.
Zos stated:
"GO ANYWHERE Explore freely as your character is scaled to face each zone, meaning you can go anywhere, with anyone, at any level."
Zos also says soloing dungeons is for the brave adventurer:
"Unlike delves (smaller one-man dungeons that can be found in each zone), dungeons generally require a team of two damage dealers, one tank, and one healer. We say generally because while it is advisable to have a team made up of these core roles, it is possible to complete some dungeons with a more varied group, depending on the levels and skills of the players in question. It is even possible to complete a dungeon solo!"
So basically that feature is eliminating his ability to do the above as advertised...
links:
https://www.elderscrollsonline.com/en-us/discover
https://www.elderscrollsonline.com/en-us/guides/dungeonsguide
El_Borracho wrote: »100% disagree with OP. The delay is there to help people finish a handful of dungeon quests. If you want to leave before that, travel to a house. LIKE EVERYONE ELSE DOES.
Thats not even close to what OP said and meant. But on that matter they should add an option to "Leave now" since especially older dungeons dont have a direct link to the door.