Dusk_Coven wrote: »If you don't do what you normally do, you are sabotaging the test.
FrancisCrawford wrote: »Dusk_Coven wrote: »If you don't do what you normally do, you are sabotaging the test.
Why would one play a build with a spammable that can't be spammed?
Dusk_Coven wrote: »If you don't do what you normally do, you are sabotaging the test.
Charon_on_Vacation wrote: »they should exempt aoe class spammables like jabs and scythe from the test or rework them to single target.
Charon_on_Vacation wrote: »they should exempt aoe class spammables like jabs and scythe from the test or rework them to single target.
They can't really rework anything until they decide which route to go with.
That being said a lot of skills don't make sense to be on the list.
I'll prob hop on my stamblade and check out cyro to see for myself how the lag is during primetime.
Charon_on_Vacation wrote: »Charon_on_Vacation wrote: »they should exempt aoe class spammables like jabs and scythe from the test or rework them to single target.
They can't really rework anything until they decide which route to go with.
That being said a lot of skills don't make sense to be on the list.
I'll prob hop on my stamblade and check out cyro to see for myself how the lag is during primetime.
i don't know about you, but if i had to change the amount of targets for a skill, it would probably take a few minutes.
it really is not hard to take the few class spammables, change some data and be done with it for the test. i'd say about 3 minutes per skill.
we are talking about a test and a short term fix for it, not a sensible solution for long term.
of course, IF they go through with the changes, then we can talk about a sensible long term solution.
tsaescishoeshiner wrote: »Dark Flare, Javelin, Radiant Oppression. All a khajiit needs to farm salt in battlegrounds ...
Charon_on_Vacation wrote: »Charon_on_Vacation wrote: »they should exempt aoe class spammables like jabs and scythe from the test or rework them to single target.
They can't really rework anything until they decide which route to go with.
That being said a lot of skills don't make sense to be on the list.
I'll prob hop on my stamblade and check out cyro to see for myself how the lag is during primetime.
i don't know about you, but if i had to change the amount of targets for a skill, it would probably take a few minutes.
it really is not hard to take the few class spammables, change some data and be done with it for the test. i'd say about 3 minutes per skill.
we are talking about a test and a short term fix for it, not a sensible solution for long term.
of course, IF they go through with the changes, then we can talk about a sensible long term solution.
Yeah, thats not how game development works, changes need to be approved by multiple people.
Also on the coding side of things its really not just changing a few lines of code.
Charon_on_Vacation wrote: »Charon_on_Vacation wrote: »Charon_on_Vacation wrote: »they should exempt aoe class spammables like jabs and scythe from the test or rework them to single target.
They can't really rework anything until they decide which route to go with.
That being said a lot of skills don't make sense to be on the list.
I'll prob hop on my stamblade and check out cyro to see for myself how the lag is during primetime.
i don't know about you, but if i had to change the amount of targets for a skill, it would probably take a few minutes.
it really is not hard to take the few class spammables, change some data and be done with it for the test. i'd say about 3 minutes per skill.
we are talking about a test and a short term fix for it, not a sensible solution for long term.
of course, IF they go through with the changes, then we can talk about a sensible long term solution.
Yeah, thats not how game development works, changes need to be approved by multiple people.
Also on the coding side of things its really not just changing a few lines of code.
i'm not sure where you are working, but clearing that thing is a minute in a meeting, a short walk or an email.
if you are already preparing for a test and something comes up, its really easy to get it in if it serves the purpose.
i've never worked with the hero engine, but with several other ones, and it shouldn't take more than a few minutes.
feel free to pm me and we can discuss how this would work in other engines with the usual setup of references and entries.
Charon_on_Vacation wrote: »Charon_on_Vacation wrote: »Charon_on_Vacation wrote: »they should exempt aoe class spammables like jabs and scythe from the test or rework them to single target.
They can't really rework anything until they decide which route to go with.
That being said a lot of skills don't make sense to be on the list.
I'll prob hop on my stamblade and check out cyro to see for myself how the lag is during primetime.
i don't know about you, but if i had to change the amount of targets for a skill, it would probably take a few minutes.
it really is not hard to take the few class spammables, change some data and be done with it for the test. i'd say about 3 minutes per skill.
we are talking about a test and a short term fix for it, not a sensible solution for long term.
of course, IF they go through with the changes, then we can talk about a sensible long term solution.
Yeah, thats not how game development works, changes need to be approved by multiple people.
Also on the coding side of things its really not just changing a few lines of code.
i'm not sure where you are working, but clearing that thing is a minute in a meeting, a short walk or an email.
if you are already preparing for a test and something comes up, its really easy to get it in if it serves the purpose.
i've never worked with the hero engine, but with several other ones, and it shouldn't take more than a few minutes.
feel free to pm me and we can discuss how this would work in other engines with the usual setup of references and entries.
My original statement stands that they wont rework anything till they decide what route to go with.
I understand your concern, im a templar main myself and it sucks, and frankly most of tests are way too harsh, but thats what they decided on.
Also, we are not talking about changing a few lines of code, they would have to change the skills animations, ensure that the now single target version interact with all of the game systems properly( there was a time when jabs was considered both a dot and direct dmg for a while, for example).
Skills like jabs or scythe arent just classified as "aoe" in a few lines of code, they have radius checks, hit checks etc, positional checks etc, it would really take them more than a few minutes to change the skills, and if they decide to not hinder spamming aoes in the end, than it would end up being wasted development time.
And if we have learned anything about zeni, is that they really dont want to spend more money on development, than its absolutely necessary.
Please don't get lost in a fundamental discussion about coding or the sense of those tests.
The question is, which skills are good replacements for aeo-skills.
If I am reading this thread right the Templar is about to once again get massively nerfed?