Maintenance for the week of January 6:
• PC/Mac: No maintenance – January 6
• NA megaservers for maintenance – January 8, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – January 8, 9:00 UTC (4:00AM EST) - 13:00 UTC (8:00AM EST)

Ritual of Retribution

Drdeath20
Drdeath20
✭✭✭✭✭
I can understand the position ZoS took on wanting duelity between the 2 morphs, 1 morph is for healing and 1 morph is for damage. My biggest gripe is that it lost far too much for just ~800 more dps.

If were gonna lose ~14k HoT for 6 of my teamates shouldnt we get something of fairly equal value?

How about attaching minor force to this skill? I could then have the choice to drop trap beast off my bar and even slot something else in its place. Another option is give us reave (recieve 100 mag/stam for each LA/HA while slotted) soo then i could have the option to drop rune. Or just make the skill a tank skill. It no longer deals damage but fears everything in the puddle like the necromancer's totem.

These are just examples so please dont bite my head off about it. My point is that the skill lost a tremendous amount of power and i feel it needs more consideration.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    I agree it is a letdown as I liked the skill as both a healer and damage dealer. However, Zos seems to want to separate group healing from damage as was evident with the changes they made a while back to NBs Funnel Health and the Path of Darkness morphs.
  • Koubo
    Koubo
    ✭✭✭
    Vajrak wrote: »
    [Quoted post was removed]

    It's not a fair trade AT all lmao, or you dont play Stamplar. We might need to deal with it but ZoS need to think about Stamplar'especially) state if .... i dont wana to be gross again!
    Edited by ZOS_ConnorG on September 6, 2020 10:06AM
  • catnamedwill
    catnamedwill
    ✭✭✭
    NB, DKs both had exact same functionality on Refreshing Path and Ash Cloud. Their healing morphs had damage or healing removed, I remember Templars celebrating as apparently it gave Templars more class identity as the last remaining class with a damage+healing ground DoT/HoT. It is just ZoS catching up to it's own standards set a year prior.
  • Koubo
    Koubo
    ✭✭✭
    without taking in coutn the damage it does to the identity of the class, and it's survivability which is one of the worse now, especially in PvP but it's also kinda trash in PvE.
  • VaxtinTheWolf
    VaxtinTheWolf
    ✭✭✭✭✭
    The simplest action is just to deal with it. Who knows what they will change next anyway, whenever they get around to actually adjusting the classes again. Everything has had some piece, or MASSIVE CHUNKS in some instances, of their identity removed or shared with other abilities. Maybe in the future every class will have 1-2 actual unique things left about them.
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • Koubo
    Koubo
    ✭✭✭
    The simplest action is just to deal with it. Who knows what they will change next anyway, whenever they get around to actually adjusting the classes again. Everything has had some piece, or MASSIVE CHUNKS in some instances, of their identity removed or shared with other abilities. Maybe in the future every class will have 1-2 actual unique things left about them.

    Cant wait to see jab becoming a ST spamable /s
  • LovesCoffee
    LovesCoffee
    ✭✭
    NB, DKs both had exact same functionality on Refreshing Path and Ash Cloud. Their healing morphs had damage or healing removed, I remember Templars celebrating as apparently it gave Templars more class identity as the last remaining class with a damage+healing ground DoT/HoT. It is just ZoS catching up to it's own standards set a year prior.

    NB's got buffed more than anyone else, while templars getting nerfs over and over, and templars main aoe damage ablity is spear shards which is used in pair with elemental blockade like refreshing path and ash cloud, ritual been used as utility skill mostly and i think they overdone with this nerf, so now dd mana templars lost theyr class self healing ability, not everyone want to used jabs for it, or it's not always possible, yes we still got purifyng light but it's healing is a meh, im now talking about stamina templars who lost class healing completely
    Edited by LovesCoffee on September 6, 2020 3:01PM
  • Everest_Lionheart
    Everest_Lionheart
    ✭✭✭✭✭
    The change to RoR and sweeps has made solo magplar an interesting experience. When I’m soloing dungeons now it’s important to pay attention to my health meter now. I’ve had more red borders around my screen than ever. I’m considering dropping it all together and just slotting a heal instead. Group content I hardly ever used it before except when running dungeons with low level players to support them in case the healer had trouble.

    I did play my magplar through some trials last night as well. It feels way more squishy bringing it closer in line with the other magicka classes. Also considering dropping sweeps and going to elemental weapons or force pulse and playing from range. Templar definitely feels different since the update.
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    NB, DKs both had exact same functionality on Refreshing Path and Ash Cloud. Their healing morphs had damage or healing removed, I remember Templars celebrating as apparently it gave Templars more class identity as the last remaining class with a damage+healing ground DoT/HoT. It is just ZoS catching up to it's own standards set a year prior.

    Hardly even and to use NBs or DKs as an example when they both have a bunch of rule breakers still in their kit. NBs incap strike having a unique buff attached to it and DKs having multiple DoTs that last a month. When it comes to templars they always get the rule while every other class is full of exceptions to the rules.
  • Everest_Lionheart
    Everest_Lionheart
    ✭✭✭✭✭
    Drdeath20 wrote: »
    NB, DKs both had exact same functionality on Refreshing Path and Ash Cloud. Their healing morphs had damage or healing removed, I remember Templars celebrating as apparently it gave Templars more class identity as the last remaining class with a damage+healing ground DoT/HoT. It is just ZoS catching up to it's own standards set a year prior.

    Hardly even and to use NBs or DKs as an example when they both have a bunch of rule breakers still in their kit. NBs incap strike having a unique buff attached to it and DKs having multiple DoTs that last a month. When it comes to templars they always get the rule while every other class is full of exceptions to the rules.

    MagDK and magplar aren’t that far removed from one another to be honest. The DK dots last a few seconds longer which helps them hit harder provided you don’t overcast. The Templar rotation is shorter and more static and also comes with an execute. Their DPS at lest in my own experience is within 2-3K of each other.

    Hidden in the magplar class is better survivability. My magplar can survive certain 1 shot mechanics that are guaranteed to put my MagDK on the floor every time. I also feel like magplar is bringing better group utility. So that’s the trade between the two classes.

    No experience on magblade. Heard it hits super hard but rotation is complicated. I have started running a stamblade recently and I find it clunky, could be my unfamiliarity with the class but I’m sure my magicka counterparts feel the same clunkiness with incap strikes that I do. It adds a hiccup to the rotation that I just can’t quite grasp.
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    Drdeath20 wrote: »
    NB, DKs both had exact same functionality on Refreshing Path and Ash Cloud. Their healing morphs had damage or healing removed, I remember Templars celebrating as apparently it gave Templars more class identity as the last remaining class with a damage+healing ground DoT/HoT. It is just ZoS catching up to it's own standards set a year prior.

    Hardly even and to use NBs or DKs as an example when they both have a bunch of rule breakers still in their kit. NBs incap strike having a unique buff attached to it and DKs having multiple DoTs that last a month. When it comes to templars they always get the rule while every other class is full of exceptions to the rules.

    MagDK and magplar aren’t that far removed from one another to be honest. The DK dots last a few seconds longer which helps them hit harder provided you don’t overcast. The Templar rotation is shorter and more static and also comes with an execute. Their DPS at lest in my own experience is within 2-3K of each other.

    Hidden in the magplar class is better survivability. My magplar can survive certain 1 shot mechanics that are guaranteed to put my MagDK on the floor every time. I also feel like magplar is bringing better group utility. So that’s the trade between the two classes.

    No experience on magblade. Heard it hits super hard but rotation is complicated. I have started running a stamblade recently and I find it clunky, could be my unfamiliarity with the class but I’m sure my magicka counterparts feel the same clunkiness with incap strikes that I do. It adds a hiccup to the rotation that I just can’t quite grasp.

    Magblade has a similar 6 second/5 LA burst rotation that a magplar has with purifying light, both have ranged executes but magblade has just about evrything in their toolkit. Mobility attached to the strongest DoT in the game (twisted path). Ranged spammable that heals (swallow soul). Pet (shade). A DoT that snares (cripple). A unique 6 second buff to boost either your impales at execute or your spectral bow (incap).

    Magdk is loaded with flame damage DoTs that allow them unique builds like elfbane with aslyum staff. its a 20 second rotation filled with like 10 force pulses. 100% uptime on domihaus or close to 100% uptime with grothdarr.

    The biggest game changer is both of those classes above have top end passive's for healing and sustain where templars do not have any passive healing. Dk has combustion, helping hands and battle roar passives. Nb having master assassin and catalyst passives along with reave from incap and getting healing and sustain from siphoning strikes. Templars have cost reduction passive but those classes above have something comparable in their passives. The best thing about templar passives is they boost the strength of templar skills, its just a shame that it takes 4 or 5 strength boosting passives to put the damage on par with other classes and aboslutely no utility to compare.

    I guess my entire point is that other classes have been and still are bloated with strength where templars always get the short end of the stick. Every class has a heal comparable to BoL, every mag class uses orbs, other classes dont have to be stuck in odd channels. I mean try weaving with jabs or get stunned on the opening tic of jesus beam its not a good time. Now we also lose burning light passive if we need to play ranged.

    Soo they take away the last remnants of utility in the templar toolkit (healing on RoR) and add more damage to make it a costly so-so DoT. Sure you can get a teeny bit of healing from purifying light but you have to be up on top of the boss and its a small area and time window to get it. Sweeps is inferior to swallow soul in every way soo lets not even go there.

    There is nothing left in the templar toolkit. No ace left up its sleeve. when comparing templars to other clases or this token term "standard", they fall laughably short. Dont think so just try other classes its a cruel joke. I play regularly on a magplar, stamplar, magblade, magsorc, magdk and necro. I wanna puke after playing a magblade and going to my magplar. Its a night and day difference.
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    im ok with templars not having good sustain passives but to have 4 damage boosting passives that just boost their damage to average is unacceptable. Thats why i bring up trying to find a niche for templars. Like adding something to RoR so it still retains its utility but in a different way then before (if that is what they are dead set on doing). To just compare skill to skill and ignore all the rest is just irresponsible. We all know that there are trade offs. Power vs sustain vs utility vs practicality. Somewhere along the way templars have been demoted to last in all of those and here we are. i....i....just cant even.....Rant over!
    Edited by Drdeath20 on September 7, 2020 2:20AM
  • Solariken
    Solariken
    ✭✭✭✭✭
    ✭✭✭✭
    The constant erosion of power fantasy and destruction of my favorite builds gets really wearisome. You'd think they'd be always looking for ways to make the game more fun, not less.

    They really took a hammer to Templar this patch, it's disgusting. Somehow Templar is always on the chopping block.
  • Hotdog_23
    Hotdog_23
    ✭✭✭✭✭
    ✭✭
    None of my templar now use Ritual of Retribution when before they all used it. Pretty much killed it in my opinion. They need to add something to it now it is just a straight damage skill with no secondary effect or bonus. Guess it was like free damage before the same as sorcerer pets. Maybe ZOS will finally kill flappy as well in the future.
  • Koubo
    Koubo
    ✭✭✭
    Well, i dont use RoR on my MagPlar either, i changed it to ER and use it in 3DD run WHEN we need a bit of healing. Otherwise i skip it. For my Stamplar i still use RoR because I HAVE NOTHING ELSE TO USE, please considere adding kit/stuff to templars because this is BS.
    RoR was very fine in StamPlar kit before. Drain Magicka, add a bit of damage, heal and provide synergy to the group. Now it's just a so-so dot. And i respect it for ER when i go in vMA because the loss of the heal is too much in some arena in my opinion which is unacceptable.
Sign In or Register to comment.