Hulking, alessian, troll king/kena, arteum takeaway broth on a sorc werewolf health to 35k. Thiis build is literally unkillable in a 1v1, easily the most cancerous and least difficult build to play, especially in the sewers.
pauld1_ESO wrote: »It's why this game will never be balanced unless they code pvp to balance offense and defense. Balance has nothing to do with classes or builds in MMO PvP, it has to do with offensive/defensive balance. The more damage you can do the more squishy you should be, the tankier you are the less damage you should do. Imagine a world where math could allow a calculation where the more armor rating, resistance, and health you had the lower your offensive stats would be capped at. If only it were possible to actually do such a thing.....
Canned_Apples wrote: »Yup, malacath + dot build + double dot poisons + defensive set + dot proc set + permafrost. 30k health.
Malacath p2w warden and DK builds are very common this patch. Gotta love the new Zos devs. Buffing proc sets/dot builds to increase sales of a mediocre expansion.
pauld1_ESO wrote: »
pauld1_ESO wrote: »
There is no way to answer that because the information is so nebulous. What are you wearing? What are they wearing? What CP level are they? What CP level are you? What is their build? What is yours? Is your team coordinating cooldowns and bursting? Is your team build around being a team or around being a duelist? What is their PvP experience Vs another? Etc etc etc
On the odd occasion yes you will come across a troll build, that is very hard to take down. And by that I mean, that is actually hard to take down rather than what people are complaining about. But so what? So people want to shake the box of homogenizing because there are some builds out there "they" haven't figure out yet? I came across a couple of sorcs I couldn't kill yesterday and I do have a strong build. Who cares, kudos for them for their effort - I moved on and killed some other people and swerved back to them with appropriate backup.
I've been playing since beta, the meta goes up and down way too often because people complain about ridiculous things too many times. And the crux of it is that they're usually complaining about things that are easy to get around, adjust to, adapt to, etc etc etc. Like this rubbish about "werewolves are OP blah blah blah".
pauld1_ESO wrote: »
There is no way to answer that because the information is so nebulous. What are you wearing? What are they wearing? What CP level are they? What CP level are you? What is their build? What is yours? Is your team coordinating cooldowns and bursting? Is your team build around being a team or around being a duelist? What is their PvP experience Vs another? Etc etc etc
On the odd occasion yes you will come across a troll build, that is very hard to take down. And by that I mean, that is actually hard to take down rather than what people are complaining about. But so what? So people want to shake the box of homogenizing because there are some builds out there "they" haven't figure out yet? I came across a couple of sorcs I couldn't kill yesterday and I do have a strong build. Who cares, kudos for them for their effort - I moved on and killed some other people and swerved back to them with appropriate backup.
I've been playing since beta, the meta goes up and down way too often because people complain about ridiculous things too many times. And the crux of it is that they're usually complaining about things that are easy to get around, adjust to, adapt to, etc etc etc. Like this rubbish about "werewolves are OP blah blah blah".
Imagine thinking WWs aren't a literal hard carry in 2020. The build being referred to is the undisputed 1vX FOTM atm, generally it involves Eternal Vigor 5pc + all prismatic + all triune + malacath + literally anything else on the remaining gear slots. With stamina's already ridiculous survival, adding a health scaling burst heal + HOT as a mag dump effectively broke the class. Gave it a crack at the start of the patch, you can kill literally anyone with it, and it's virtually impossible to die. The only way you're going to kill that build (on a good player) is with either a cancer 1v1 build, or the aforementioned hardcarry WW build. Zerglings seem to always think that "there is always a build, maybe you haven't figured it out yet", yes the builds exist, but they generally involve gimping yourself for outnumbered situations.
I think the general issue lies in the fact that currently, stamina can build to be extremely tanky, but also have extremely high damage thanks to dizzy swing + executioner + DB, in addition to in class damage. This is why you see virtually all good players on high health stam builds, stamden is the strongest option for it right now, but other classes are still very strong if built right. I don't necessarily see it as too big a deal though, it's the only thing keeping 1vX alive currently, and the builds actually have counterplay, unlike many Xv1 builds doing the rounds (generally high health stam builds stacking single target proc damage and/or DW heavy attack damage).
Canned_Apples wrote: »Yup, malacath + dot build + double dot poisons + defensive set + dot proc set + permafrost. 30k health.
Malacath p2w warden and DK builds are very common this patch. Gotta love the new Zos devs. Buffing proc sets/dot builds to increase sales of a mediocre expansion.
xxslam48xxb14_ESO wrote: »pauld1_ESO wrote: »
There is no way to answer that because the information is so nebulous. What are you wearing? What are they wearing? What CP level are they? What CP level are you? What is their build? What is yours? Is your team coordinating cooldowns and bursting? Is your team build around being a team or around being a duelist? What is their PvP experience Vs another? Etc etc etc
On the odd occasion yes you will come across a troll build, that is very hard to take down. And by that I mean, that is actually hard to take down rather than what people are complaining about. But so what? So people want to shake the box of homogenizing because there are some builds out there "they" haven't figure out yet? I came across a couple of sorcs I couldn't kill yesterday and I do have a strong build. Who cares, kudos for them for their effort - I moved on and killed some other people and swerved back to them with appropriate backup.
I've been playing since beta, the meta goes up and down way too often because people complain about ridiculous things too many times. And the crux of it is that they're usually complaining about things that are easy to get around, adjust to, adapt to, etc etc etc. Like this rubbish about "werewolves are OP blah blah blah".
Imagine thinking WWs aren't a literal hard carry in 2020. The build being referred to is the undisputed 1vX FOTM atm, generally it involves Eternal Vigor 5pc + all prismatic + all triune + malacath + literally anything else on the remaining gear slots. With stamina's already ridiculous survival, adding a health scaling burst heal + HOT as a mag dump effectively broke the class. Gave it a crack at the start of the patch, you can kill literally anyone with it, and it's virtually impossible to die. The only way you're going to kill that build (on a good player) is with either a cancer 1v1 build, or the aforementioned hardcarry WW build. Zerglings seem to always think that "there is always a build, maybe you haven't figured it out yet", yes the builds exist, but they generally involve gimping yourself for outnumbered situations.
I think the general issue lies in the fact that currently, stamina can build to be extremely tanky, but also have extremely high damage thanks to dizzy swing + executioner + DB, in addition to in class damage. This is why you see virtually all good players on high health stam builds, stamden is the strongest option for it right now, but other classes are still very strong if built right. I don't necessarily see it as too big a deal though, it's the only thing keeping 1vX alive currently, and the builds actually have counterplay, unlike many Xv1 builds doing the rounds (generally high health stam builds stacking single target proc damage and/or DW heavy attack damage).
Maybe there are really good werewolfs out there, but never have I run into any. Its not that I don't believe you, but I fail to see how eternal vigor makes them invincible because every were wolf I have come across has been a free kill. Not once have I failed to kill a werewolf with snipe->snipe->silver shards->ultimate. Maybe they are just weak to being ganked and I don't ever get to see their true power level before they die.
Canned_Apples wrote: »Yup, malacath + dot build + double dot poisons + defensive set + dot proc set + permafrost. 30k health.
Malacath p2w warden and DK builds are very common this patch. Gotta love the new Zos devs. Buffing proc sets/dot builds to increase sales of a mediocre expansion.
Wyrd Tree.xxslam48xxb14_ESO wrote: »pauld1_ESO wrote: »
There is no way to answer that because the information is so nebulous. What are you wearing? What are they wearing? What CP level are they? What CP level are you? What is their build? What is yours? Is your team coordinating cooldowns and bursting? Is your team build around being a team or around being a duelist? What is their PvP experience Vs another? Etc etc etc
On the odd occasion yes you will come across a troll build, that is very hard to take down. And by that I mean, that is actually hard to take down rather than what people are complaining about. But so what? So people want to shake the box of homogenizing because there are some builds out there "they" haven't figure out yet? I came across a couple of sorcs I couldn't kill yesterday and I do have a strong build. Who cares, kudos for them for their effort - I moved on and killed some other people and swerved back to them with appropriate backup.
I've been playing since beta, the meta goes up and down way too often because people complain about ridiculous things too many times. And the crux of it is that they're usually complaining about things that are easy to get around, adjust to, adapt to, etc etc etc. Like this rubbish about "werewolves are OP blah blah blah".
Imagine thinking WWs aren't a literal hard carry in 2020. The build being referred to is the undisputed 1vX FOTM atm, generally it involves Eternal Vigor 5pc + all prismatic + all triune + malacath + literally anything else on the remaining gear slots. With stamina's already ridiculous survival, adding a health scaling burst heal + HOT as a mag dump effectively broke the class. Gave it a crack at the start of the patch, you can kill literally anyone with it, and it's virtually impossible to die. The only way you're going to kill that build (on a good player) is with either a cancer 1v1 build, or the aforementioned hardcarry WW build. Zerglings seem to always think that "there is always a build, maybe you haven't figured it out yet", yes the builds exist, but they generally involve gimping yourself for outnumbered situations.
I think the general issue lies in the fact that currently, stamina can build to be extremely tanky, but also have extremely high damage thanks to dizzy swing + executioner + DB, in addition to in class damage. This is why you see virtually all good players on high health stam builds, stamden is the strongest option for it right now, but other classes are still very strong if built right. I don't necessarily see it as too big a deal though, it's the only thing keeping 1vX alive currently, and the builds actually have counterplay, unlike many Xv1 builds doing the rounds (generally high health stam builds stacking single target proc damage and/or DW heavy attack damage).
Maybe there are really good werewolfs out there, but never have I run into any. Its not that I don't believe you, but I fail to see how eternal vigor makes them invincible because every were wolf I have come across has been a free kill. Not once have I failed to kill a werewolf with snipe->snipe->silver shards->ultimate. Maybe they are just weak to being ganked and I don't ever get to see their true power level before they die.
I kinda agree about WW. I just don't see what the big deal is.
Stamden makes perfect sense. 2% damage per animal skill slotted, plus minor berserk, minor vuln and malacath nets them on average 47% damage...all the time, for every type of damage. Easily the best class for a proc meta.