AcadianPaladin wrote: »"I believe the exact nature of the demise of the Dwemer is supposed to remain a mystery”[/i]
The most prominent theory as to what happened to them is the zero sum theory. When Kagrenac struck the heart, all Dwemer gained the insight that the world of TES is just a dream in the head of Amaranth, the TRUE god. This shattered their whole belief system and since they couldn't come to terms with them being just an imagination and not rational existences, they ceased to exist in this dream world and thus vanished.
cyclonus11 wrote: »The most prominent theory as to what happened to them is the zero sum theory. When Kagrenac struck the heart, all Dwemer gained the insight that the world of TES is just a dream in the head of Amaranth, the TRUE god. This shattered their whole belief system and since they couldn't come to terms with them being just an imagination and not rational existences, they ceased to exist in this dream world and thus vanished.
What I don't like about this theory:
Zero Sum means completely removed from existence. It's not just that you disappear, but that you never existed in the first place. To zero sum an entire race means all evidence that they existed at all would also be zero summed. So no ruins or Dwemer ghosts or Yagrum Bagarn. Think of the jungles of Cyrodiil. Tiber Septim supposedly zero summed them - meaning they ceased to exist completely - as in there were now never any jungles in Cyrodiil, or evidence of jungles in Cyrodiil. The same would be true of the Dwemer if they were truly zero summed. I personally think they just transported themselves (meaning only those who were alive at the time, and inside the Mundus) to a plane outside of the Aurbis, and that they still exist somewhere (or their descendants still exist).
"False lore" is a boring cop out. I'll never forgive the ESO devs for Alinor and their reasoning... But yeah, the lack of jungle in ESO is an annoying one, because ESO clearly designed Cyrodiil this way to match what players had seen before in TES4 (gotta have that nostalgia). So while it's an understandable game design decision, it means a really interesting lore theory gets shafted. I do love the other idea of Towers altering their surrounding landscape to suit the desires of those who live here though. So Cyrodiil was jungle for the Ayleids, but shifted to fertile temperate land after the Alessian rebellion. Also helps explain Skyrim's snow (since Nords came from freezing Atmora) and Hammerfell's desert (Redguards from Yokuda).cyclonus11 wrote: »The most prominent theory as to what happened to them is the zero sum theory. When Kagrenac struck the heart, all Dwemer gained the insight that the world of TES is just a dream in the head of Amaranth, the TRUE god. This shattered their whole belief system and since they couldn't come to terms with them being just an imagination and not rational existences, they ceased to exist in this dream world and thus vanished.
What I don't like about this theory:
Zero Sum means completely removed from existence. It's not just that you disappear, but that you never existed in the first place. To zero sum an entire race means all evidence that they existed at all would also be zero summed. So no ruins or Dwemer ghosts or Yagrum Bagarn. Think of the jungles of Cyrodiil. Tiber Septim supposedly zero summed them - meaning they ceased to exist completely - as in there were now never any jungles in Cyrodiil, or evidence of jungles in Cyrodiil. The same would be true of the Dwemer if they were truly zero summed. I personally think they just transported themselves (meaning only those who were alive at the time, and inside the Mundus) to a plane outside of the Aurbis, and that they still exist somewhere (or their descendants still exist).
The jungles of Cyrodiil were probably just false lore. ESO takes place shortly before Tiber's era and there are no jungles to be seen.
Darkstorne wrote: »"False lore" is a boring cop out. I'll never forgive the ESO devs for Alinor and their reasoning... But yeah, the lack of jungle in ESO is an annoying one, because ESO clearly designed Cyrodiil this way to match what players had seen before in TES4 (gotta have that nostalgia). So while it's an understandable game design decision, it means a really interesting lore theory gets shafted. I do love the other idea of Towers altering their surrounding landscape to suit the desires of those who live here though. So Cyrodiil was jungle for the Ayleids, but shifted to fertile temperate land after the Alessian rebellion. Also helps explain Skyrim's snow (since Nords came from freezing Atmora) and Hammerfell's desert (Redguards from Yokuda).cyclonus11 wrote: »The most prominent theory as to what happened to them is the zero sum theory. When Kagrenac struck the heart, all Dwemer gained the insight that the world of TES is just a dream in the head of Amaranth, the TRUE god. This shattered their whole belief system and since they couldn't come to terms with them being just an imagination and not rational existences, they ceased to exist in this dream world and thus vanished.
What I don't like about this theory:
Zero Sum means completely removed from existence. It's not just that you disappear, but that you never existed in the first place. To zero sum an entire race means all evidence that they existed at all would also be zero summed. So no ruins or Dwemer ghosts or Yagrum Bagarn. Think of the jungles of Cyrodiil. Tiber Septim supposedly zero summed them - meaning they ceased to exist completely - as in there were now never any jungles in Cyrodiil, or evidence of jungles in Cyrodiil. The same would be true of the Dwemer if they were truly zero summed. I personally think they just transported themselves (meaning only those who were alive at the time, and inside the Mundus) to a plane outside of the Aurbis, and that they still exist somewhere (or their descendants still exist).
The jungles of Cyrodiil were probably just false lore. ESO takes place shortly before Tiber's era and there are no jungles to be seen.
What's really depressing is their original concept art for the isle showed Alinor with unique and gloriously crystalline architecture. And the crystal tower looked more like the Arena design, but with a giant crystal shard on top. So it seems like the art team wanted to do sooooo much more, but then the reality of trying to create the entire island in a single year set in, so every city used the exact same copy/paste architectureDarkstorne wrote: »"False lore" is a boring cop out. I'll never forgive the ESO devs for Alinor and their reasoning... But yeah, the lack of jungle in ESO is an annoying one, because ESO clearly designed Cyrodiil this way to match what players had seen before in TES4 (gotta have that nostalgia). So while it's an understandable game design decision, it means a really interesting lore theory gets shafted. I do love the other idea of Towers altering their surrounding landscape to suit the desires of those who live here though. So Cyrodiil was jungle for the Ayleids, but shifted to fertile temperate land after the Alessian rebellion. Also helps explain Skyrim's snow (since Nords came from freezing Atmora) and Hammerfell's desert (Redguards from Yokuda).cyclonus11 wrote: »The most prominent theory as to what happened to them is the zero sum theory. When Kagrenac struck the heart, all Dwemer gained the insight that the world of TES is just a dream in the head of Amaranth, the TRUE god. This shattered their whole belief system and since they couldn't come to terms with them being just an imagination and not rational existences, they ceased to exist in this dream world and thus vanished.
What I don't like about this theory:
Zero Sum means completely removed from existence. It's not just that you disappear, but that you never existed in the first place. To zero sum an entire race means all evidence that they existed at all would also be zero summed. So no ruins or Dwemer ghosts or Yagrum Bagarn. Think of the jungles of Cyrodiil. Tiber Septim supposedly zero summed them - meaning they ceased to exist completely - as in there were now never any jungles in Cyrodiil, or evidence of jungles in Cyrodiil. The same would be true of the Dwemer if they were truly zero summed. I personally think they just transported themselves (meaning only those who were alive at the time, and inside the Mundus) to a plane outside of the Aurbis, and that they still exist somewhere (or their descendants still exist).
The jungles of Cyrodiil were probably just false lore. ESO takes place shortly before Tiber's era and there are no jungles to be seen.
Yes, there really was a lot of potential. But realistically, you could see it coming. For a throwaway MMO expansion, you just don't get too crazy. Should we ever get the chance to see the Isles in a full TES game, it could look more fascinating. But I doubt we'll see anything after TES VI.