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We need a more reliable way to farm transmute crystals

kalunte
kalunte
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it's all in the title, with recent changes to traits and swaping metas i'd personnaly like them crystal to be purchasable (crownstore, ap, vouchers, telvars, event tickets...) tradable or more reliably farmable rather than creating 18toons, have them to rank 1 pvp and wait for a month or rely on random drop of nodes that contain another random drop of crystal(s).

what about you guyz?

  • AndrewQ84
    AndrewQ84
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    Pledges all drop them. Do the pledge quests. if you do the non dlc dungeons with the hm and the dlc ones on normal, youget a bunch of them. Do them on all your toons. Not only that, you also get them as random drops from doing the dungeons already anyways. PvP is not the only way to get them. Plus, doing that and farming for the right trait on the gear will eventually wither net you enough stones or the right piece of gear anyways.

    However, I do agree, making them tradeable would be a good idea. It would also be another good way to make money as you could potentially sell your let over stones as well.
    Edited by AndrewQ84 on September 2, 2020 2:47PM
    Sa'hira of the Shadows, DC Nightblade and ruins explorer extraordinaire.


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    - Me
  • Nestor
    Nestor
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    Remember, Transmute Stones provide an alternative to, not eliminate, the "preferred trait" grind. So, I don't see ZOS making it easier to get the Stones.

    Making them Tradeable in the Guild Stores would be about the only hope we have.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Jaraal
    Jaraal
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    I get them every day just messing around in Cyrodiil.

    I do think they should be tradable. It would give PvP players another source of income.
  • mairwen85
    mairwen85
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    Nestor wrote: »
    Remember, Transmute Stones provide an alternative to, not eliminate, the "preferred trait" grind. So, I don't see ZOS making it easier to get the Stones.

    Making them Tradeable in the Guild Stores would be about the only hope we have.

    Maybe, but an increase in yield would still be nice. The return per geode is a mean streak of RNG currently. I mean seriously, VDLC HM for 2 xmutes?! A minor tweak as below would be better IMHO.

    Green = 1
    Blue = 2 - 4
    Purple = 3 - 5
    Gold = 5 - 50
    Edited by mairwen85 on September 2, 2020 3:13PM
  • jaws343
    jaws343
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    Nestor wrote: »
    Remember, Transmute Stones provide an alternative to, not eliminate, the "preferred trait" grind. So, I don't see ZOS making it easier to get the Stones.

    Making them Tradeable in the Guild Stores would be about the only hope we have.

    They are literally the only wait to get jewelry in preferred traits. When transmutes were first introduced, Jewelry crafting was not a thing. Since Jewelry crafting was introduced, transmutes became woefully out of date and are in need of a major overhaul to account for new jewelry traits. Or, jewelry traits need to be added to all dropped jewelry so that actually farming for those traits is a real option.
  • caperon
    caperon
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    You get 5 daily in the 1st rewards of the worthy email (10k ap).
    You get 1 from the daily bg win.
    You get 6-10 from daily pledges.
    You get 1 from the daily undaunted single player quest.
    You get 4 from the last chest in vma + 5 from the leaderboard reward (plus occasionally golden jewelry). This is my prefered method since you can do it alone and get 9 crystals for 30-35 minutes per character.
    You get 5 in each trial with the weekly quest.
    You get 5 from each weekly trial reward.
    You get 4 from the last chess in vDSA and vBRP.

    I mean, i am all up for more ways to get the crystals, but if you really want you can farm a lot each week.
    Edited by caperon on September 2, 2020 4:00PM
  • Ecileh71
    Ecileh71
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    I will second (third? fifth?) the ask to make them trade-able. I am maxed out on them, will never use them, and would be happy to GIVE them away if I could.
  • LeeNordTank
    LeeNordTank
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    The rewards of the worthy could be from 10 to 25
    most of the time I only get 4
  • kathandira
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    mairwen85 wrote: »
    Nestor wrote: »
    Remember, Transmute Stones provide an alternative to, not eliminate, the "preferred trait" grind. So, I don't see ZOS making it easier to get the Stones.

    Making them Tradeable in the Guild Stores would be about the only hope we have.

    Maybe, but an increase in yield would still be nice. The return per geode is a mean streak of RNG currently. I mean seriously, VDLC HM for 2 xmutes?! A minor tweak as below would be better IMHO.

    Green = 1
    Blue = 2 - 4
    Purple = 3 - 5
    Gold = 5 - 50

    I'd rather see something like this.

    Green = 1 - 2
    Blue = 3 - 4
    Purple = 5 - 6
    Gold = 7 - 10
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Bergzorn
    Bergzorn
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    Meanwhile, I'm destroying dozens of ROTW geodes each month because the 50-crystal ones are already cluttering my inventory.

    It's really about time to make them tradeable.
    no CP PvP PC/EU

    EP Zergborn
    DC Zerg Beacon

    guild master, raid leader, janitor, and only member of Zergbored
  • Gaggin
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    This is a classic "i want the item but dont wanna do the work' complaint. As some already stated you can about 10 a day just from doing the pledges plus 1 bg. Thats 300 stones a month, for just one toon.
  • Hapexamendios
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    Tier one rewards for any 30 day campaign is the easiest way to get them and I don't like PvP. 25k AP is what you need for it and at the end of the campaign you get 50.
  • scorpius2k1
    scorpius2k1
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    I'm gonna vote to suggest to just make it 25 crystals to transmute gear. Either that or increase the amount of crystals received from geodes.
    🌎 PC/NA
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  • Taleof2Cities
    Taleof2Cities
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    Nestor wrote: »
    Remember, Transmute Stones provide an alternative to, not eliminate, the "preferred trait" grind. So, I don't see ZOS making it easier to get the Stones.

    ^This.^

    Gaggin wrote: »
    This is a classic "i want the item but dont wanna do the work' complaint. As some already stated you can about 10 a day just from doing the pledges plus 1 bg. Thats 300 stones a month, for just one toon.

    ^Also this.^
  • Katahdin
    Katahdin
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    mairwen85 wrote: »
    Nestor wrote: »
    Remember, Transmute Stones provide an alternative to, not eliminate, the "preferred trait" grind. So, I don't see ZOS making it easier to get the Stones.

    Making them Tradeable in the Guild Stores would be about the only hope we have.

    Maybe, but an increase in yield would still be nice. The return per geode is a mean streak of RNG currently. I mean seriously, VDLC HM for 2 xmutes?! A minor tweak as below would be better IMHO.

    Green = 1
    Blue = 2 - 4
    Purple = 3 - 5
    Gold = 5 - 50

    It is reliable, you are guaranteed to get crystals, its just not fast.

    The return rate from doing pledges is actually a greater rate than you can get on one character playing in the monthly
    Cyrodiil campaigns. However I think you can get more overall if you run multiple characters through said campaigns.

    It only takes 25K AP to get to tier 1 and the monthly 50 crystal geode. 25 K AP is like 3 keep captures with some of the associated resource captures. I have 10 50 geodes stockpiled and 180 in the bank from running 3-4 characters through for a couple of months
    Edited by Katahdin on September 2, 2020 5:50PM
    Beta tester November 2013
  • Shantu
    Shantu
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    I don't know what's so great about the endless levels of grind in this game. Easing up would sure make a lot of people happy and create a whole lot of good will. Imagine that.
  • Katahdin
    Katahdin
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    Shantu wrote: »
    I don't know what's so great about the endless levels of grind in this game. Easing up would sure make a lot of people happy and create a whole lot of good will. Imagine that.

    People complain about grind then they complain about nothing to do
    or vice versa
    Edited by Katahdin on September 2, 2020 5:52PM
    Beta tester November 2013
  • scorpius2k1
    scorpius2k1
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    Gaggin wrote: »
    This is a classic "i want the item but dont wanna do the work' complaint. As some already stated you can about 10 a day just from doing the pledges plus 1 bg. Thats 300 stones a month, for just one toon.

    I disagree and that is a pretty biased view to have tbh. There is already enough of a list of things piled on to grind out in ESO. I personally do all 3 pledges on 5-6 toons total before I've had enough fatiguing and boring gameplay running the same dungeons over and over and over and over. I do pay for content OTHER than that I'd like to play once in a while.

    Then again, I'd rather not have them put transmutes on the crown store so there's that too.
    🌎 PC/NA
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    🧑‍💻 ESO Addon Dev
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  • scorpius2k1
    scorpius2k1
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    Katahdin wrote: »
    Shantu wrote: »
    I don't know what's so great about the endless levels of grind in this game. Easing up would sure make a lot of people happy and create a whole lot of good will. Imagine that.

    People complain about grind then they complain about nothing to do
    or vice versa

    ONJZDVp.png


    🌎 PC/NA
    🐧 Linux (Arch)
    🧑‍💻 ESO Addon Dev
    ⚔️ Stamplar | Magplar | Stamcro | Magsorc | Magcro Healer
  • Taleof2Cities
    Taleof2Cities
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    I disagree and that is a pretty biased view to have tbh. There is already enough of a list of things piled on to grind out in ESO.

    Except that when any player signs up for an MMO-themed genre, they already know there's a certain amount of grind baked in ... before they even click "play".

    ESO is a lot friendlier in terms of grinds versus other similar MMO titles ...
  • scorpius2k1
    scorpius2k1
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    I disagree and that is a pretty biased view to have tbh. There is already enough of a list of things piled on to grind out in ESO.

    Except that when any player signs up for an MMO-themed genre, they already know there's a certain amount of grind baked in ... before they even click "play".

    ESO is a lot friendlier in terms of grinds versus other similar MMO titles ...

    Definitely in the eye of the beholder, for sure. ;)
    🌎 PC/NA
    🐧 Linux (Arch)
    🧑‍💻 ESO Addon Dev
    ⚔️ Stamplar | Magplar | Stamcro | Magsorc | Magcro Healer
  • Katahdin
    Katahdin
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    Katahdin wrote: »
    Shantu wrote: »
    I don't know what's so great about the endless levels of grind in this game. Easing up would sure make a lot of people happy and create a whole lot of good will. Imagine that.

    People complain about grind then they complain about nothing to do
    or vice versa

    ONJZDVp.png


    If you mean I am whining, Im not. I dont see transmute crystals being a problem. I have almost 700 stockpiled right now and nothing to use them on currently and there are people that have way more than that so clearly they are reliably obtainable.

    I dont see aproblem, only people that are impatient and have to have everything now, now now instead of working for something.

    The whole point of transmute crystals is being able to change traits on a few pieces, possibly rare or hard to obtain pieces, not to be able to transmute an entire armor set and weapons at once. It wont change because ZoS wants to have things that keep people running content so that newer players can still find groups when they are ready to run said content.
    Edited by Katahdin on September 2, 2020 6:51PM
    Beta tester November 2013
  • Tsar_Gekkou
    Tsar_Gekkou
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    They could at least let us bank them or stack them, but they want managing them to be as obtuse and clunky as possible.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
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  • mairwen85
    mairwen85
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    Katahdin wrote: »
    mairwen85 wrote: »
    Nestor wrote: »
    Remember, Transmute Stones provide an alternative to, not eliminate, the "preferred trait" grind. So, I don't see ZOS making it easier to get the Stones.

    Making them Tradeable in the Guild Stores would be about the only hope we have.

    Maybe, but an increase in yield would still be nice. The return per geode is a mean streak of RNG currently. I mean seriously, VDLC HM for 2 xmutes?! A minor tweak as below would be better IMHO.

    Green = 1
    Blue = 2 - 4
    Purple = 3 - 5
    Gold = 5 - 50

    It is reliable, you are guaranteed to get crystals, its just not fast.

    The return rate from doing pledges is actually a greater rate than you can get on one character playing in the monthly
    Cyrodiil campaigns. However I think you can get more overall if you run multiple characters through said campaigns.

    It only takes 25K AP to get to tier 1 and the monthly 50 crystal geode. 25 K AP is like 3 keep captures with some of the associated resource captures. I have 10 50 geodes stockpiled and 180 in the bank from running 3-4 characters through for a couple of months

    I'm not disagreeing with you, in fact, not so long ago, I posted a list of all the PvE sources for transmutes and the approx value in the 30 day window vs campaign. The problem, however, is return on investment. PvE is a lot of invested time for low return per source, there are many PvE sources, yes, but each source is relatively low yield vs time against it. PvP is low on sources, but yield is greater for less effort. In a way that makes sense, you could call it 'balanced' but in practice, it isn't, not quite.I can put 6 toons through Cyrodiil on the final day of the campaign for 20-30mins each and have 300 crystals guaranteed in the mail the following day, plus 6 sparkly golden geodes on the day itself. I can do 20 mins a day per toon for a golden geode holding anything from 5-50 crystals from battlegrounds. To get anywhere near that I have to run all 3 pledges and a daily random on each of those same toons every day, just to break even with the battleground scenario. To net the same value as the 30 day campaign, I have to run every available PvE content type, daily. I think that's where the crux of the complaint is. Not everyone wants to or has the time to do arenas, and trials, and pledges every day, and not everyone likes PvP. The solution is simple, increase the yield per PvE source to better match the return of investment in PvP, or decrease the cost of transmutation. With the introduction of jewelry crafting especially (2 years ago), I don't think that's too much of an ask.
    Edited by mairwen85 on September 2, 2020 9:51PM
  • kalunte
    kalunte
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    well, i'm not that ignorant of how to get transmute stone, it's just that i can enjoy the game better once i'm done with farming, i dont need farm to continue running whatever content.
    things are that with the recent changes, i'm having issues with tweaking numbers while some have 0.

    there was a load of complain about vMA perfected versions of weapons but i personnaly couldnt care less since it's only one weapon (let's say 4 if you're into playing multiple roles) but recent meta swap + traits tweak turned entire setups upside down. and i'm not looking for 300crystal, but more likely 2000, and by the time i reach that number unless i stop sleeping for a month and play 18differents toon at a vet dlc lvl, the meta will have swaped again once or twice before i fixed one char setup (1dd / 1 pvp / 1tank). i cant imagine ppl getting through that on multiple chars too.

    still, some ppl have too much and want to get rid of them while some others are starving and farming a lot for a ridiculous time/reward ratio.

    ppl selling crowns for gold didnt stop playing the game because they didnt need to farm gold anymore right? why would transmute act any differently?
  • Everest_Lionheart
    Everest_Lionheart
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    Personally I would like to see more ways to earn it or an improvement to the RNG to eliminate some traits from the rotation. Nobody needs CP160 gear in training trait yet here I am with 2 Selene helmets and shoulders in training traits. Luckily the golden sells infused pieces which are suitable for use straight away. I haven’t had a single drop yet from any monster set in divines.

    And now on to the list of things I need to transmute. I need to transmute 4 Yokeda, 3 Rele, 4 Siroria, 4 FG, 4 BSW, 3 Briarheart to complete my sets properly. I’ve got the pieces but the trait drops are just brutal. Monster sets waiting are 4 Selene (2 sets), 2pc Viledreth, 2pc maw, 2pc ilambris and 2pc Grothdarr.

    That’s 34 pieces I need to transmute right now. 1700 transmute stones That’s a ton of grinding. Now for sure I’ll grind out more dungeons and trials and maybe get a piece or two along the way in the trait I’m looking for. Hopefully the trait I want doesn’t drop after transmuting each piece.

    Oh I still haven’t started to make my tank or healer yet either. More sets and more transmutation stones likely needed. Again I don’t mind working for it, just give me more sources to actually earn them.
  • Tannus15
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    The biggest problem to me is that both Robust and Arcane are under performing in PvE.

    Infused and Bloodthirsty are both better, so pretty much all jewels should be transmuted now. Either jewels should drop in more traits so they can in theory be farmed, or transmutes made cheaper for jewels. 25 per jewel, 50 for everything else would do the trick.
    Edited by Tannus15 on September 2, 2020 10:27PM
  • dem0n1k
    dem0n1k
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    Agree with all the people saying to change geodes/transmute stones so they can be traded or banked. I am constantly destroying the daily RoTW geodes because I have no room for them.
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • Katahdin
    Katahdin
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    mairwen85 wrote: »
    Katahdin wrote: »
    mairwen85 wrote: »
    Nestor wrote: »
    Remember, Transmute Stones provide an alternative to, not eliminate, the "preferred trait" grind. So, I don't see ZOS making it easier to get the Stones.

    Making them Tradeable in the Guild Stores would be about the only hope we have.

    Maybe, but an increase in yield would still be nice. The return per geode is a mean streak of RNG currently. I mean seriously, VDLC HM for 2 xmutes?! A minor tweak as below would be better IMHO.

    Green = 1
    Blue = 2 - 4
    Purple = 3 - 5
    Gold = 5 - 50

    It is reliable, you are guaranteed to get crystals, its just not fast.

    The return rate from doing pledges is actually a greater rate than you can get on one character playing in the monthly
    Cyrodiil campaigns. However I think you can get more overall if you run multiple characters through said campaigns.

    It only takes 25K AP to get to tier 1 and the monthly 50 crystal geode. 25 K AP is like 3 keep captures with some of the associated resource captures. I have 10 50 geodes stockpiled and 180 in the bank from running 3-4 characters through for a couple of months

    I'm not disagreeing with you, in fact, not so long ago, I posted a list of all the PvE sources for transmutes and the approx value in the 30 day window vs campaign. The problem, however, is return on investment. PvE is a lot of invested time for low return per source, there are many PvE sources, yes, but each source is relatively low yield vs time against it. PvP is low on sources, but yield is greater for less effort. In a way that makes sense, you could call it 'balanced' but in practice, it isn't, not quite.I can put 6 toons through Cyrodiil on the final day of the campaign for 20-30mins each and have 300 crystals guaranteed in the mail the following day, plus 6 sparkly golden geodes on the day itself. I can do 20 mins a day per toon for a golden geode holding anything from 5-50 crystals from battlegrounds. To get anywhere near that I have to run all 3 pledges and a daily random on each of those same toons every day, just to break even with the battleground scenario. To net the same value as the 30 day campaign, I have to run every available PvE content type, daily. I think that's where the crux of the complaint is. Not everyone wants to or has the time to do arenas, and trials, and pledges every day, and not everyone likes PvP. The solution is simple, increase the yield per PvE source to better match the return of investment in PvP, or decrease the cost of transmutation. With the introduction of jewelry crafting especially (2 years ago), I don't think that's too much of an ask.

    You can get the same amount from PvE in 10-15 days running pledges per character. In PvP you still need to wait the full 30 days regardless of which day or days you run characters.

    It doesn't need to be equal. There are lots of things that can be only or more easily obtained in either PvE or PvP and not in the other. This was done by design.
    Edited by Katahdin on September 2, 2020 10:55PM
    Beta tester November 2013
  • Oreyn_Bearclaw_Beta
    Oreyn_Bearclaw_Beta
    Soul Shriven
    The PVP method seems adequate to me. Most of my crystal usage occurs in the first few weeks of the patch. Not too hard to plan ahead for the spike in usage and save enough to get you to the next patch.

    Bit of a catch 22. If you dont play multiple characters, you just dont need that many transmutes. If you do, well, not all that hard to farm a bunch in PVP one day a month. I have between 15-20 50 stone coffers most of the time. Very rare that I feel like I need crystals ASAP, and I use a LOT of them.
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