Remember, Transmute Stones provide an alternative to, not eliminate, the "preferred trait" grind. So, I don't see ZOS making it easier to get the Stones.
Making them Tradeable in the Guild Stores would be about the only hope we have.
Remember, Transmute Stones provide an alternative to, not eliminate, the "preferred trait" grind. So, I don't see ZOS making it easier to get the Stones.
Making them Tradeable in the Guild Stores would be about the only hope we have.
Remember, Transmute Stones provide an alternative to, not eliminate, the "preferred trait" grind. So, I don't see ZOS making it easier to get the Stones.
Making them Tradeable in the Guild Stores would be about the only hope we have.
Maybe, but an increase in yield would still be nice. The return per geode is a mean streak of RNG currently. I mean seriously, VDLC HM for 2 xmutes?! A minor tweak as below would be better IMHO.
Green = 1
Blue = 2 - 4
Purple = 3 - 5
Gold = 5 - 50
Remember, Transmute Stones provide an alternative to, not eliminate, the "preferred trait" grind. So, I don't see ZOS making it easier to get the Stones.
This is a classic "i want the item but dont wanna do the work' complaint. As some already stated you can about 10 a day just from doing the pledges plus 1 bg. Thats 300 stones a month, for just one toon.
Remember, Transmute Stones provide an alternative to, not eliminate, the "preferred trait" grind. So, I don't see ZOS making it easier to get the Stones.
Making them Tradeable in the Guild Stores would be about the only hope we have.
Maybe, but an increase in yield would still be nice. The return per geode is a mean streak of RNG currently. I mean seriously, VDLC HM for 2 xmutes?! A minor tweak as below would be better IMHO.
Green = 1
Blue = 2 - 4
Purple = 3 - 5
Gold = 5 - 50
I don't know what's so great about the endless levels of grind in this game. Easing up would sure make a lot of people happy and create a whole lot of good will. Imagine that.
This is a classic "i want the item but dont wanna do the work' complaint. As some already stated you can about 10 a day just from doing the pledges plus 1 bg. Thats 300 stones a month, for just one toon.

scorpius2k1 wrote: »I disagree and that is a pretty biased view to have tbh. There is already enough of a list of things piled on to grind out in ESO.
Taleof2Cities wrote: »scorpius2k1 wrote: »I disagree and that is a pretty biased view to have tbh. There is already enough of a list of things piled on to grind out in ESO.
Except that when any player signs up for an MMO-themed genre, they already know there's a certain amount of grind baked in ... before they even click "play".
ESO is a lot friendlier in terms of grinds versus other similar MMO titles ...
scorpius2k1 wrote: »
Remember, Transmute Stones provide an alternative to, not eliminate, the "preferred trait" grind. So, I don't see ZOS making it easier to get the Stones.
Making them Tradeable in the Guild Stores would be about the only hope we have.
Maybe, but an increase in yield would still be nice. The return per geode is a mean streak of RNG currently. I mean seriously, VDLC HM for 2 xmutes?! A minor tweak as below would be better IMHO.
Green = 1
Blue = 2 - 4
Purple = 3 - 5
Gold = 5 - 50
It is reliable, you are guaranteed to get crystals, its just not fast.
The return rate from doing pledges is actually a greater rate than you can get on one character playing in the monthly
Cyrodiil campaigns. However I think you can get more overall if you run multiple characters through said campaigns.
It only takes 25K AP to get to tier 1 and the monthly 50 crystal geode. 25 K AP is like 3 keep captures with some of the associated resource captures. I have 10 50 geodes stockpiled and 180 in the bank from running 3-4 characters through for a couple of months
Remember, Transmute Stones provide an alternative to, not eliminate, the "preferred trait" grind. So, I don't see ZOS making it easier to get the Stones.
Making them Tradeable in the Guild Stores would be about the only hope we have.
Maybe, but an increase in yield would still be nice. The return per geode is a mean streak of RNG currently. I mean seriously, VDLC HM for 2 xmutes?! A minor tweak as below would be better IMHO.
Green = 1
Blue = 2 - 4
Purple = 3 - 5
Gold = 5 - 50
It is reliable, you are guaranteed to get crystals, its just not fast.
The return rate from doing pledges is actually a greater rate than you can get on one character playing in the monthly
Cyrodiil campaigns. However I think you can get more overall if you run multiple characters through said campaigns.
It only takes 25K AP to get to tier 1 and the monthly 50 crystal geode. 25 K AP is like 3 keep captures with some of the associated resource captures. I have 10 50 geodes stockpiled and 180 in the bank from running 3-4 characters through for a couple of months
I'm not disagreeing with you, in fact, not so long ago, I posted a list of all the PvE sources for transmutes and the approx value in the 30 day window vs campaign. The problem, however, is return on investment. PvE is a lot of invested time for low return per source, there are many PvE sources, yes, but each source is relatively low yield vs time against it. PvP is low on sources, but yield is greater for less effort. In a way that makes sense, you could call it 'balanced' but in practice, it isn't, not quite.I can put 6 toons through Cyrodiil on the final day of the campaign for 20-30mins each and have 300 crystals guaranteed in the mail the following day, plus 6 sparkly golden geodes on the day itself. I can do 20 mins a day per toon for a golden geode holding anything from 5-50 crystals from battlegrounds. To get anywhere near that I have to run all 3 pledges and a daily random on each of those same toons every day, just to break even with the battleground scenario. To net the same value as the 30 day campaign, I have to run every available PvE content type, daily. I think that's where the crux of the complaint is. Not everyone wants to or has the time to do arenas, and trials, and pledges every day, and not everyone likes PvP. The solution is simple, increase the yield per PvE source to better match the return of investment in PvP, or decrease the cost of transmutation. With the introduction of jewelry crafting especially (2 years ago), I don't think that's too much of an ask.