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Make some money: add transmute stones to the Crown store!

kalunte
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it wont make the game p2p nor p2w since it wont prevent patient ppl from farming them the regular way, but with all the meta swapping, tweaking, whatever we have regularly, some may not have enough time to transmute everything to something decent even if farming 24/7.

with recent change to trait it's even more needed than ever.

please..
  • redspecter23
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    kalunte wrote: »

    with recent change to trait it's even more needed than ever.

    It's probably not wise to suggest they monetize their own nerfs and changes in the future. At least at the moment, we use in game means to adjust. If they were to sell the solution to a change, it's a slippery slope and every change after that will appear as though they are doing it just to charge players to "fix" it after the fact.
  • Dr_Ganknstein
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    Sounds great until the like everything you pick up has the training trait suddenly lol. Best thing to do is get eight character or more and get to tier one in cyrodiil on each of them.
    Edited by Dr_Ganknstein on August 31, 2020 7:23PM
  • Taleof2Cities
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    If you do enough PvP you're literally swimming in them already, @kalunte.

    Was working on my Magicka DK build last night and used seven (7) 50-stone geodes ...
  • MajThorax
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    I am swimming in transmute stones and you run out of em?! :o
  • White wabbit
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    If they did this it would be just another nail in the pvp coffin
  • redspecter23
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    If they did this it would be just another nail in the pvp coffin

    If the only reason people are in pvp is for transmutes, are they really adding to the long term health of the campaign? It might be better to encourage people who enjoy pvp to go there and those that don't to do other things they enjoy more.
  • MinnesotaKid
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    while I wouldn't want to see them in the CS, I would love to be able to sell these, which would accomplish the same thing from a players pov.

    I had to start a mule just to store these things...
    MinnesotaKid

  • White wabbit
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    If they did this it would be just another nail in the pvp coffin

    If the only reason people are in pvp is for transmutes, are they really adding to the long term health of the campaign? It might be better to encourage people who enjoy pvp to go there and those that don't to do other things they enjoy more.

    Guess you play on a platform that has good population do that the campaign is worth playing then , the casuals help make some platforms campaigns worth playing
  • kalunte
    kalunte
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    If you do enough PvP you're literally swimming in them already, @kalunte.

    Was working on my Magicka DK build last night and used seven (7) 50-stone geodes ...

    well, i'm lvl 46 in pvp and i do miss some transmute because i also do some pve as a DD and more recently a tank with one single character, and since it's caped at 200 + the nodes cant be put in bank + bagslots arent infinite i had to litteraly waste hundreds of cristals.
    kalunte wrote: »

    with recent change to trait it's even more needed than ever.

    It's probably not wise to suggest they monetize their own nerfs and changes in the future. At least at the moment, we use in game means to adjust. If they were to sell the solution to a change, it's a slippery slope and every change after that will appear as though they are doing it just to charge players to "fix" it after the fact.

    Well, if you remember well that is exactly what they did with racial changes: they did their stuff, gave a few race change tokens (3) which was way enough for me because i have only 1 toon but must have been a bad day for the players with multiple toons.. and drop all lasting race change tokens to the crown store...

    actually, doing the same for traits would give them more informations and faster on top of making at least 3 sides happy: their banker, the player needing transmute and the players who dont know what to do with their crowns but may have a use of in game gold.
  • Astrid
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    please.
  • redspecter23
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    kalunte wrote: »
    If you do enough PvP you're literally swimming in them already, @kalunte.

    Was working on my Magicka DK build last night and used seven (7) 50-stone geodes ...

    well, i'm lvl 46 in pvp and i do miss some transmute because i also do some pve as a DD and more recently a tank with one single character, and since it's caped at 200 + the nodes cant be put in bank + bagslots arent infinite i had to litteraly waste hundreds of cristals.
    kalunte wrote: »

    with recent change to trait it's even more needed than ever.

    It's probably not wise to suggest they monetize their own nerfs and changes in the future. At least at the moment, we use in game means to adjust. If they were to sell the solution to a change, it's a slippery slope and every change after that will appear as though they are doing it just to charge players to "fix" it after the fact.

    Well, if you remember well that is exactly what they did with racial changes: they did their stuff, gave a few race change tokens (3) which was way enough for me because i have only 1 toon but must have been a bad day for the players with multiple toons.. and drop all lasting race change tokens to the crown store...

    actually, doing the same for traits would give them more informations and faster on top of making at least 3 sides happy: their banker, the player needing transmute and the players who dont know what to do with their crowns but may have a use of in game gold.

    I remember the race changes well. I wasn't overly happy at the time. I gladly used my 3 free race changes, then bought a bunch more (via gold to gift exchange) to make up for the changes ZOS was making. I dealt with the issue with my own resources so I did fine. I still disagree with their decision to offer only 3 changes instead of one change per toon. It was a clear move to monetize their own changes, which isn't a good direction to ever encourage. Ideally, we should see changes (nerfs or buffs) based on what's needed in the game and it should never have anything to do with adding to their profits by directly charging you for changes they make.
  • kalunte
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    I remember the race changes well. I wasn't overly happy at the time. I gladly used my 3 free race changes, then bought a bunch more (via gold to gift exchange) to make up for the changes ZOS was making. I dealt with the issue with my own resources so I did fine. I still disagree with their decision to offer only 3 changes instead of one change per toon. It was a clear move to monetize their own changes, which isn't a good direction to ever encourage. Ideally, we should see changes (nerfs or buffs) based on what's needed in the game and it should never have anything to do with adding to their profits by directly charging you for changes they make.


    Again, Not like what they did to race change which cant be obtained in any other way than creating a new char, cristal would still be purchasable on the regular way, but like for skyshards, you would necessarly need to waste hours/days for them.
  • redspecter23
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    kalunte wrote: »

    I remember the race changes well. I wasn't overly happy at the time. I gladly used my 3 free race changes, then bought a bunch more (via gold to gift exchange) to make up for the changes ZOS was making. I dealt with the issue with my own resources so I did fine. I still disagree with their decision to offer only 3 changes instead of one change per toon. It was a clear move to monetize their own changes, which isn't a good direction to ever encourage. Ideally, we should see changes (nerfs or buffs) based on what's needed in the game and it should never have anything to do with adding to their profits by directly charging you for changes they make.


    Again, Not like what they did to race change which cant be obtained in any other way than creating a new char, cristal would still be purchasable on the regular way, but like for skyshards, you would necessarly need to waste hours/days for them.

    My point is that once you start monetizing game changes, there is incentive for the developers to make changes simply to monetize them, not because it's good for the game. Currently, any changes to traits can be annoying to deal with, but it's all in game means. There is no easy button in the crown store. If they add that easy button, any change they make to traits, whether for the health of the game or not, will be viewed as a means to monetize that change, which is a step backward in healthy game design.
  • hexnotic
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    N/A
    Edited by hexnotic on November 17, 2020 5:40PM
  • kalunte
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    No. IMHO doing this will wander too far onto P2W territory. There'd be no reason to run the base game dungeons that we've all done 400 times by now if it weren't for pledges being the quickest source of crystals for PvErs. If transmute crystals were made pay to win in crown store this would be very unhealthy for a lot of players trying to resist spending their limited dollars on them, if you want to make them purchasable just give them to ESO plus members each month.

    For the OP to understand why this isn't desired by other players they will need to look outside of their own perspective. Thanks.

    i dont think that being "forced" into doing dungeons for cristalz is a healthy feature.. ppl create toons and make them go to rank1pvp, barely leeching, in order to get them cristals now on, not really farm them with pledges as they are for keys mostly.
    farming for months for some particular trait then find un irrelevant and have to go for others months of farming because some gear HAS to be transmuted (jewels) to fit anything is just the actual state of thing regardless this being healthy for the game or not.
  • redspecter23
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    kalunte wrote: »
    No. IMHO doing this will wander too far onto P2W territory. There'd be no reason to run the base game dungeons that we've all done 400 times by now if it weren't for pledges being the quickest source of crystals for PvErs. If transmute crystals were made pay to win in crown store this would be very unhealthy for a lot of players trying to resist spending their limited dollars on them, if you want to make them purchasable just give them to ESO plus members each month.

    For the OP to understand why this isn't desired by other players they will need to look outside of their own perspective. Thanks.

    i dont think that being "forced" into doing dungeons for cristalz is a healthy feature.. ppl create toons and make them go to rank1pvp, barely leeching, in order to get them cristals now on, not really farm them with pledges as they are for keys mostly.
    farming for months for some particular trait then find un irrelevant and have to go for others months of farming because some gear HAS to be transmuted (jewels) to fit anything is just the actual state of thing regardless this being healthy for the game or not.

    I think it's easy to agree that pvp gives way more tranmutes than pve for the effort involved. I'd say that's a whole other issue that could be discussed. The accepted thought process is that having the easiest, fastest transmutes available in pvp drives players to Cyrodiil. I don't personally agree with that implementation but it's hard to argue that it works. I run as many toons as possible to rank 1 each month for transmutes.

    It may be an interesting topic to discuss methods of earning transmute crystals in other areas of the game instead of asking ZOS to sell you an answer to their own implemented grind/inconvenience. That's just rewarding them for making a grindy system to begin with.
  • FriedEggSandwich
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    I actually like the current system. I'm a pvper but I'm not a huge fan of AvA as a solo player, so I'm actually relieved I have a reason to go there every so often. I usually enjoy myself in the short amount of time it takes to get a reward. I'm AD but I've even started pvping on my DC toon for an extra 50 crystals per month, and I'm enjoying the alliance change. I've recently returned to the game after a 2 year break so I'm not swimming in crystals yet. If I could make a change to the system it would be to add transmute crystals to the rewards for master writs, or allow us to purchase them with writ vouchers, even if it was like 50 writ vouchers for 10 transmute crystals, or something.
    PC | EU
  • idk
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    If you do enough PvP you're literally swimming in them already, @kalunte.

    Was working on my Magicka DK build last night and used seven (7) 50-stone geodes ...

    This.

    And pretty sure Zos will not add them to the crown store as they intend us to do content to get the stones. Do what To2C brought up and you will have plenty to work with and it takes such little effort.
  • kalunte
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    i get that asking for an easy transmute selling system may have hurt some of you, still their managment is not fun right now, either you rich the cap of 200(4items) and then store transmute crystals forever until bagslots are full or you just waste them all, but with the current 3months-gameswaping, for a player like me playing only a stamblade i cant have enough to tweak my numbers, i mean, 1set is about 12/14 items (frontbar/backbar), i you got for pve + pvp + tank (which is stam too) that makes up to 42 pieces to tweak, that's 2100 transmute stones just to enjoy the game properly on 1char with 1spec.
    needless to say that every single aspect of the game makes a specialised player use varying setups for the same "role" =< single target dd/aoe dd/ main tank/offtank/support tank/solopvp/grouppvp blablabla.

    i think we can agree that we deserve a more reliable way to get transmutes rather than "(mini12/day + 50 or 100 per month + randomness)x number of available toon".

    at least being able to trade them could help, not everyone is into that lvl of tweaking frenzy...
  • starlizard70ub17_ESO
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    Just let those of us who have tons of crystals sell them on vendors to people who don't have any. That solves the problem. People don't PvP get crystals and PvPers have another source of gold. The market will even itself out in a month or so.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • SickleCider
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    No, no no. No more monetization, please!

    I would suggest instead:
    1. Dungeon pledges should award a transmute geode instead of a single crystal or two--green or blue for normal, blue or purple or gold for vet.
    2. Veteran dungeon final bosses should always drop a geode, pledge or not.
    3. Dragons should drop crystals more regularly.
    4. Are crystals in the loot table for Harrowstorms? If not, add them.
    5. There should be a way to earn gold transmute geodes outside of PVP.
    Edited by SickleCider on September 10, 2020 11:39AM
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • Kittytravel
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    No, no no. No more monetization, please!

    I would suggest instead:
    1. Dungeon pledges should award a transmute geode instead of a single crystal or two--green or blue for normal, blue or purple or gold for vet.
    2. Veteran dungeon final bosses should always drop a geode, pledge or not.
    3. Dragons should drop crystals more regularly.
    4. Are crystals in the loot table for Harrowstorms? If not, add them.
    5. There should be a way to earn gold transmute geodes outside of PVP.

    I'd actually go a bit different on this personally.
    1. Your Random Daily Dungeon should always reward a purple transmute stone or a gold if you are doing a Random Vet Daily.
    2. Any consecutive dungeon should reward the Green Geodes for a random normal or a Blue Geode for a random vet.
    3. Daily Undaunted pledge should grant a Blue geode.
    4. Daily Undaunted Pledge with vet completion should grant a Purple Geode.
    5. Daily Undaunted Pledge with Vet HM completion should grant a Yellow Geode.
    6. Add Green Geodes as a drop CHANCE from any overworld content that absolutely requires a group by most of the playerbase. (I'd consider this Harrowstorms and Dragons personally as most world bosses are soloable by the average joe.)
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