supersonic_kitten wrote: »The problem is that the game is really bad at explaining mechanics. Say I see a Harrowstorm for the first time. Never heard of it, going in completely blind. How am I supposed to know I gotta destroy pikes? All I'm seeing is a bunch of players fighting mobs.
Even the Harrowstorm in the Greymoor tutorial is like... Well, first, you gotta play the tutorial. If you're at max characters by the time a new dlc comes out, you're out of luck. But okay, you create a new character and you play through it. Would it kill anyone in the dev team to just... make a tutorial tip that says like PAY ATTENTION THERE ARE MORE HARROWSTORMS LIKE THIS AROUND THE AREA AND THIS IS HOW YOU KILL THEM.
Same stuff with dungeons and the like. If you go into a new dungeon and no one in the group knows the mechanics, well, you're on your own, go watch YouTube or read a guide because the game won't help you.
And no I'm not advocating for extreme levels of handholding, but an _option_ to have advanced tutorials would be nice.
CaffeinatedMayhem wrote: »ESO is my first MMO, but I took the time to learn how to work with the game, not try to force "standing still and hit whatever" on a game that emphasizes target prioritization, and moving out of the #$*&% red!
CaffeinatedMayhem wrote: »ESO is my first MMO, but I took the time to learn how to work with the game, not try to force "standing still and hit whatever" on a game that emphasizes target prioritization, and moving out of the #$*&% red!
Because many don't take that time. They don't want to look for information and/or learn.
During free week a lot of noobs joined our guild. They were asking dozens of questions. Questions that take 5 sec to google the guide that will explain half of the topic. But they won't spend 5 sec to google and 5 min to read. They'll spend time asking question after question after question...
I don't understand that. I ask questions only if I looked for an information but couldn't found it. Or if I don't know how to find it.
Looks like it's just different ways of playing...
redgreensunset wrote: »
This right here. I've played few by now because of the daily and even now I'm not quite sure of the order. Also ignoring the bosses is going to get low level player and glass canons killed, especially if there's no tank around to hold them which there often isn't.
supersonic_kitten wrote: »CaffeinatedMayhem wrote: »ESO is my first MMO, but I took the time to learn how to work with the game, not try to force "standing still and hit whatever" on a game that emphasizes target prioritization, and moving out of the #$*&% red!
Because many don't take that time. They don't want to look for information and/or learn.
During free week a lot of noobs joined our guild. They were asking dozens of questions. Questions that take 5 sec to google the guide that will explain half of the topic. But they won't spend 5 sec to google and 5 min to read. They'll spend time asking question after question after question...
I don't understand that. I ask questions only if I looked for an information but couldn't found it. Or if I don't know how to find it.
Looks like it's just different ways of playing...
Wow, that's very friendly and welcoming to new players. Why talk at all if you can just google anything?
supersonic_kitten wrote: »The problem is that the game is really bad at explaining mechanics. Say I see a Harrowstorm for the first time. Never heard of it, going in completely blind. How am I supposed to know I gotta destroy pikes? All I'm seeing is a bunch of players fighting mobs.
Even the Harrowstorm in the Greymoor tutorial is like... Well, first, you gotta play the tutorial. If you're at max characters by the time a new dlc comes out, you're out of luck. But okay, you create a new character and you play through it. Would it kill anyone in the dev team to just... make a tutorial tip that says like PAY ATTENTION THERE ARE MORE HARROWSTORMS LIKE THIS AROUND THE AREA AND THIS IS HOW YOU KILL THEM.
Same stuff with dungeons and the like. If you go into a new dungeon and no one in the group knows the mechanics, well, you're on your own, go watch YouTube or read a guide because the game won't help you.
And no I'm not advocating for extreme levels of handholding, but an _option_ to have advanced tutorials would be nice.
Some people say you're suppose to stun the ghosts to keep them from getting to the pikes. Others say it doesn't matter. Then there are those red pools ping ponging all over the place that seem to just one shot you out of the blue sometimes. Why I haven't an idea.
supersonic_kitten wrote: »CaffeinatedMayhem wrote: »ESO is my first MMO, but I took the time to learn how to work with the game, not try to force "standing still and hit whatever" on a game that emphasizes target prioritization, and moving out of the #$*&% red!
Because many don't take that time. They don't want to look for information and/or learn.
During free week a lot of noobs joined our guild. They were asking dozens of questions. Questions that take 5 sec to google the guide that will explain half of the topic. But they won't spend 5 sec to google and 5 min to read. They'll spend time asking question after question after question...
I don't understand that. I ask questions only if I looked for an information but couldn't found it. Or if I don't know how to find it.
Looks like it's just different ways of playing...
Wow, that's very friendly and welcoming to new players. Why talk at all if you can just google anything?
I don't really consider asking 10 question on "how to craft" topic a real "talking"...
Or questions like "I just installed the game, tell me how to play".
Also I usually consider that if *I* dont bother to spend 5 sec to find an answer that interests *me* why I should belive that anyone else must spend *their* time explaining things that I don't bother to spend time on?
Just the different way of seeing that, I presume
CaffeinatedMayhem wrote: »No, not the Harrowstorm mechanics themselves, the fact that most players refuse to do mechanics.
<large snip>
Why are players so resistant to mechanics? Why is "bring the adds into the cleave" so hard to teach?
supersonic_kitten wrote: »CaffeinatedMayhem wrote: »ESO is my first MMO, but I took the time to learn how to work with the game, not try to force "standing still and hit whatever" on a game that emphasizes target prioritization, and moving out of the #$*&% red!
Because many don't take that time. They don't want to look for information and/or learn.
During free week a lot of noobs joined our guild. They were asking dozens of questions. Questions that take 5 sec to google the guide that will explain half of the topic. But they won't spend 5 sec to google and 5 min to read. They'll spend time asking question after question after question...
I don't understand that. I ask questions only if I looked for an information but couldn't found it. Or if I don't know how to find it.
Looks like it's just different ways of playing...
Wow, that's very friendly and welcoming to new players. Why talk at all if you can just google anything?
I don't really consider asking 10 question on "how to craft" topic a real "talking"...
Or questions like "I just installed the game, tell me how to play".
Also I usually consider that if *I* dont bother to spend 5 sec to find an answer that interests *me* why I should belive that anyone else must spend *their* time explaining things that I don't bother to spend time on?
Just the different way of seeing that, I presume
I get what you're saying.
But I do miss the dawn days of MMORPGs back when people would actually talk to one another about the game world and benefit from the knowledge of others. It made the experience feel a lot more involving and realistic. Now it's usually just "go watch a video".
newtinmpls wrote: »Last night we went into Imperial Prison - and it's probably been years. No recent/updated guides. The videos we found were clearly old, as the players were ignoring adds that were killing us.
The "Mechanics" included:
Ibomez The Flesh Sculptor; not him, but his crazy "inmates" that you allegedly have to "pick up the green piles of goo on the floor. To do this you must synergize them. Once you have the target aoe on your cursor, you have to THROW the ball AT the inmates."
Except it doesn't work. The "synergize" key does not allow any targeting; it's just "pick up and throw" in whatever direction the character happens to be facing. Once you know that it's possible to turn and "aim" your entire body before synergizing, but it's not very workable.
Fur_like_snow wrote: »The mechanics are cheap. I have enemy ground AoE set to an obnoxious color of green as to contrast with the red storm. But sometimes the shrike will still one shot me with a ground AoE that i cant see and my recap is like you got hit 3 times for 24k ez clap. But sometimes I’ll check my combat log and some of the enemy skills are hitting for like 100 damage? What’s the point? The blood knight scion can one shot as well with his ground AoE that’s difficult to see and instant. If you’re a noob and ur stats are bad than even more things are gonna feel like one shots. I can solo a storm with my magplar but to many shrike spawns might still get me.
newtinmpls wrote: »
The "Mechanics" included:
Ibomez The Flesh Sculptor; not him, but his crazy "inmates" that you allegedly have to "pick up the green piles of goo on the floor. To do this you must synergize them. Once you have the target aoe on your cursor, you have to THROW the ball AT the inmates."
Except it doesn't work. The "synergize" key does not allow any targeting; it's just "pick up and throw" in whatever direction the character happens to be facing. Once you know that it's possible to turn and "aim" your entire body before synergizing, but it's not very workable.
newtinmpls wrote: »Flesh Abomination also known as "Fun With Hoarvars" not sure if it was a new feature or a bug, but at any given time there were two Hoarvars that were not targetable, did not take damage (bars just never dropped). NOT FUN.
newtinmpls wrote: »Lord Warden Dusk; a combination of some of the most annoying mechanics in the game - and I can see why they were pretty much never used after this. The Portals - well you have to time the jump - but they are also moving and you have to GET to them, and then you have to hope that between lag and bugs that the synergy will actually work. As for the machine gun row of blasts - again if all the party members happen to have super speed gear on then fine, otherwise die a lot.
What's a pike?
s.
Do you have ground target set to auto? Because I don't and I get the yellow circle to aim (and to aim other things like Grand Healing or the Hoarvors in Malestrom Arena's Spiral of Shadows.
CaffeinatedMayhem wrote: »redgreensunset wrote: »
This right here. I've played few by now because of the daily and even now I'm not quite sure of the order. Also ignoring the bosses is going to get low level player and glass canons killed, especially if there's no tank around to hold them which there often isn't.
Well, there isn't an order. The next Harrowstorm site is random, often can be the same one that just went down. That's why people have to call them out in zone chat. At least ZOS made the next HS spawn immediately after 1 goes down, but still doesn't solve the problem of people sitting at one site for 30 mins wondering why it didn't come up.
Even max level tanks get killed, especially by the fetching shrikes. You don't need a tank, just rez in place and keep fighting. Most overworld events aren't designed for trinity gameplay. Sure a tank can mostly keep a boss facing away, but those are "elite" monsters that are not guaranteed to obey taunt.
Edit: Harrowstorms had the opportunity to be a great lesson in "move out of the red'... but there's so much red, plus purple/blue that doesn't really show up well, that new players don't realize they can avoid damage by MOVING. Not even roll dodge, just stepping out of the red. It's a really important skill to have for all game content, but many players never learn until they join a trials guild.