Coordinate, that's what chat box is for
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Someone please explain to me why some players that want to rush the dungeon do so without informing the group, skip mobs assuming everyone knows how to skip them etc? This just ends up with 2 players fighting trash and 2 wiped players two bosses later waiting to be rezzed... Rushers, stop ruining everyone's experience. If you want to rush, make sure everyone follows; otherwise you're just slowing everyone down, including yourself. Dungeon ends up taking even longer that way. Coordinate, that's what chat box is for.
Someone please explain to me why some players that want to rush the dungeon do so without informing the group, skip mobs assuming everyone knows how to skip them etc? This just ends up with 2 players fighting trash and 2 wiped players two bosses later waiting to be rezzed... Rushers, stop ruining everyone's experience. If you want to rush, make sure everyone follows; otherwise you're just slowing everyone down, including yourself. Dungeon ends up taking even longer that way. Coordinate, that's what chat box is for.
I agree with you.
A perfect example is Fungal Grotto 2, where at the end you're suppose to run back (jumping down the river) for the last boss. Most of the time people don't wait, they just rush ahead and force spawning all the mobs. The last guy in the group will have to try and deal with them by him/herself, and most of the time it's causing that player to die.
Another example is Vaults of Madness, where the fire spawns behind you as soon as the boss has been engaged. If someone's rushing then most of the time it's causing someone else (at the end of the line) to get trapped in the fire.
Other people above have already given examples of why it's happening. But, I don't think there's anything you can do in order to change the behavior of those people who chose to rush ahead.
But there are things you can do to alleviate the situation: Always wait for the last guy in line. Help them out as much as possible. Show them how to skip the mobs, if they fail then you should be close enough so that you can help them.
Dusk_Coven wrote: »Solo Mode is overdue
It wouldn't even be that hard to implement WITHOUT huge overhauls http://gq-game-mods.blogspot.com/2020/07/eso-solo-story-mode-for-dungeons.html
If you need the quest, say so at the start. Most people will give you the time you need.
If the player rushing ahead is a real tank, follow them even if they are running past mobs. They probably know what they're doing. If you're running with randoms you should have a self-heal of some kind slotted, pop it occasionally to stay alive while keeping up.
If the person rushing ahead is DPS, or a fake tank/fake healer, let them go. They will either be humbled or will clear the path for you.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Someone please explain to me why some players that want to rush the dungeon...
This, however if you want to pull tell others to grab your tail.Everest_Lionheart wrote: »Sometimes the point is to pull 4-5 trash mobs into one area instead of fighting mob by mob as well. A dungeon like Arx Corinium it’s way faster to pull them all together and nuke 20-25 enemies than stoping for each group of 5-6. You may miss a couple containers along the way but trust me any of the trash you pick up from those isn’t really going to affect the game anyway. If you want to go slow and explore preform your own group and jump right in.
Everest_Lionheart wrote: »Sometimes the point is to pull 4-5 trash mobs into one area instead of fighting mob by mob as well. A dungeon like Arx Corinium it’s way faster to pull them all together and nuke 20-25 enemies than stoping for each group of 5-6. You may miss a couple containers along the way but trust me any of the trash you pick up from those isn’t really going to affect the game anyway. If you want to go slow and explore preform your own group and jump right in.
I fully agree! I love clearing trash, I'm using all aoe skills and mop the floor with them. Bosses are annoying, stressful and have weird one-shot mechanics. That's why I prefer doing overland anyway.Integral1900 wrote: »Besides I get bored of bosses, a massive trash slaughter is so much more fun and looks infinitely cooler with stuff exploding into ash or whatever 🙂
Be mad at ZOS for creating a system where we need to do a dungeon 250 times to get 1 weapons.
When you've rushed this **** a 1000 times you have 0 patience left for lvl 47 player doing this for the first time.
As a dps i can solo all normal dungeon, so i just run around blasting everything in my way, if they follow, they follow, if they don't.. Whatever
You forget about very important resource - your time. Spending 10 minutes vs 20 minutes in the dungeon doubles the time you spend farming all required pieces of the set. And your time is the most valuable resource you have.Swordancer wrote: »There is no additional rewards for having better score at the dungeon end so there is no quite much competition out there so people do what they want.