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If you rush a dungeon at least wait for team members

Athan1
Athan1
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Someone please explain to me why some players that want to rush the dungeon do so without informing the group, skip mobs assuming everyone knows how to skip them etc? This just ends up with 2 players fighting trash and 2 wiped players two bosses later waiting to be rezzed... Rushers, stop ruining everyone's experience. If you want to rush, make sure everyone follows; otherwise you're just slowing everyone down, including yourself. Dungeon ends up taking even longer that way. Coordinate, that's what chat box is for.
Athan Atticus Imperial Templar of Shezarr
  • Swordancer
    Swordancer
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    Becouse they are doing it many times in a row and they don't care about other players. They just need some staff to be dropped and thats it. They belive that thier way of playing is the only one and everybody shoud take example of their flawless strategy. Of course you can't know what is going on in the other player head but this is how grinding items works.

    The one important thing is. Leader should be able to decide about it. I mean it can be rude and it is some risk that people would leave but leading means doing it the way leader want. Other thing is that in vet dungeon last word in my opinion should come from the tank. I mean they are so rare that waiting for thier replacment sometimes is a joke. I hate when people are rude to the tanks. I always trying to be on thier side.

    There is no additional rewards for having better score at the dungeon end so there is no quite much competition out there so people do what they want.
    Edited by Swordancer on August 29, 2020 11:26PM
  • Everest_Lionheart
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    Sometimes the point is to pull 4-5 trash mobs into one area instead of fighting mob by mob as well. A dungeon like Arx Corinium it’s way faster to pull them all together and nuke 20-25 enemies than stoping for each group of 5-6. You may miss a couple containers along the way but trust me any of the trash you pick up from those isn’t really going to affect the game anyway. If you want to go slow and explore preform your own group and jump right in.
  • richo262
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    Also vCOH2 has a motif drop now. Some people are farming that on repeat. I can envision many joining vCOH2 for pledge, and being joined with a group of motif farmers. Skip trash, skip first boss, skip third boss, rinse and repeat. Fortunately what is skipped is not pledge bosses. Anybody joining vCOH2, yep, expect a speed run.
  • Linaleah
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    to all of the above replies.

    to quote OP
    Coordinate, that's what chat box is for

    you cannot just assume that your entire group will read your mind and follow along flawlessly. pay attention to the group and the chat and if they are falling behind for whatever reason - do explain what you are doing.

    and for the love of all that is holy, if you are farming on normal especially - please, do NOT ruin ability to finish a quest for people, thanks.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • jlb1705
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    If you need the quest, say so at the start. Most people will give you the time you need.

    If the player rushing ahead is a real tank, follow them even if they are running past mobs. They probably know what they're doing. If you're running with randoms you should have a self-heal of some kind slotted, pop it occasionally to stay alive while keeping up.

    If the person rushing ahead is DPS, or a fake tank/fake healer, let them go. They will either be humbled or will clear the path for you.
  • bmnoble
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    All I can say to players like that is have fun kiting the boss for awhile, don't magically expect the tank to have any stamina left right away, when it comes time to taunt them after having to sprint after the group, wasting the stamina pool for taunting and blocking.

    Takes a few moments to type out what your intentions are and get confirmation its not that hard.
  • idk
    idk
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    When queueing for a random group of players one often gets a random group of players. This is the sort of thing that can happen with such a random group of players. I suggest forming your own group to get the group and type of run you desire and avoid the randomness.

    BTW, I am not arguing that it would take just a moment for someone to type out their intentions. I doubt this thread will get anyone to change how they want to do things so I suggest the best alternative that has been proven to work extremely well.
  • Dusk_Coven
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    Solo Mode is overdue
    It wouldn't even be that hard to implement WITHOUT huge overhauls http://gq-game-mods.blogspot.com/2020/07/eso-solo-story-mode-for-dungeons.html
    Edited by Dusk_Coven on August 30, 2020 6:43AM
  • Thoragaal
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    Athan1 wrote: »
    Someone please explain to me why some players that want to rush the dungeon do so without informing the group, skip mobs assuming everyone knows how to skip them etc? This just ends up with 2 players fighting trash and 2 wiped players two bosses later waiting to be rezzed... Rushers, stop ruining everyone's experience. If you want to rush, make sure everyone follows; otherwise you're just slowing everyone down, including yourself. Dungeon ends up taking even longer that way. Coordinate, that's what chat box is for.

    I agree with you.
    A perfect example is Fungal Grotto 2, where at the end you're suppose to run back (jumping down the river) for the last boss. Most of the time people don't wait, they just rush ahead and force spawning all the mobs. The last guy in the group will have to try and deal with them by him/herself, and most of the time it's causing that player to die.
    Another example is Vaults of Madness, where the fire spawns behind you as soon as the boss has been engaged. If someone's rushing then most of the time it's causing someone else (at the end of the line) to get trapped in the fire.

    Other people above have already given examples of why it's happening. But, I don't think there's anything you can do in order to change the behavior of those people who chose to rush ahead.
    But there are things you can do to alleviate the situation: Always wait for the last guy in line. Help them out as much as possible. Show them how to skip the mobs, if they fail then you should be close enough so that you can help them.
    The road to hell is paved with good intentions.
    "I've always wanted to kick a duck up the arse" -Karl Pilkington, on the question what he'd do if it was the last day on earth.
  • Olupajmibanan
    Olupajmibanan
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    Thoragaal wrote: »
    Athan1 wrote: »
    Someone please explain to me why some players that want to rush the dungeon do so without informing the group, skip mobs assuming everyone knows how to skip them etc? This just ends up with 2 players fighting trash and 2 wiped players two bosses later waiting to be rezzed... Rushers, stop ruining everyone's experience. If you want to rush, make sure everyone follows; otherwise you're just slowing everyone down, including yourself. Dungeon ends up taking even longer that way. Coordinate, that's what chat box is for.

    I agree with you.
    A perfect example is Fungal Grotto 2, where at the end you're suppose to run back (jumping down the river) for the last boss. Most of the time people don't wait, they just rush ahead and force spawning all the mobs. The last guy in the group will have to try and deal with them by him/herself, and most of the time it's causing that player to die.
    Another example is Vaults of Madness, where the fire spawns behind you as soon as the boss has been engaged. If someone's rushing then most of the time it's causing someone else (at the end of the line) to get trapped in the fire.

    Other people above have already given examples of why it's happening. But, I don't think there's anything you can do in order to change the behavior of those people who chose to rush ahead.
    But there are things you can do to alleviate the situation: Always wait for the last guy in line. Help them out as much as possible. Show them how to skip the mobs, if they fail then you should be close enough so that you can help them.

    In FG2 you don't have to run. Just use teleport through map for 146 gold and you skipped everything.
  • Nairinhe
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    Dusk_Coven wrote: »
    Solo Mode is overdue
    It wouldn't even be that hard to implement WITHOUT huge overhauls http://gq-game-mods.blogspot.com/2020/07/eso-solo-story-mode-for-dungeons.html

    Finn said no solo mode. In quakecon German interview I think, but I'm not sure.
  • finehair
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    As a tank I usually go as fast as the slowest member in the group, don't care if anyone is rushing in front. If they want to solo the boss ahead without me taunting they can do that, I'd rather not mash buttons and follow the questing guy and help him.
    If the rusher dies, he dies.
  • Linaleah
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    jlb1705 wrote: »
    If you need the quest, say so at the start. Most people will give you the time you need.

    If the player rushing ahead is a real tank, follow them even if they are running past mobs. They probably know what they're doing. If you're running with randoms you should have a self-heal of some kind slotted, pop it occasionally to stay alive while keeping up.

    If the person rushing ahead is DPS, or a fake tank/fake healer, let them go. They will either be humbled or will clear the path for you.

    first sentence - it would be nice, wouldn't it if people gave you the time. but that "most" in my experience is more like "half" if god forbid i end up in a dungeon someone is farming.
    second sentence - sometimes. not always. sometimes they are just fake tank who is only using queue to increase their drop chances.
    third sentence - when they are humbled, its nice, but sometimes they don't just clear the pass, they clear the bosses, make quests impossible, etc EVEN as you beg in chat for them to slow down, you are trying to do the quest. and then you end up with NO loot, and NO quest.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • robwolf666
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    Athan1 wrote: »
    Someone please explain to me why some players that want to rush the dungeon...

    Just one of the many reasons I don't bother with anything involving groups any more. I literally lost count of how many times I had a look at a dungeon only for the group to eff off at a sprint. Eventually I stopped looking at dungeon. Maybe try a couple of times to solo it if I can these days. Hell, I'm not even in a Guild any more. lol

  • gamerguy757
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    If you’re going to rush...it’s very important you type in chat
    LEROY JENKINS before doing so
  • Everest_Lionheart
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    I queued in with some randoms the other night on my solo Magplar which is built for DPS but has self survivability for days. My other group members we a lv22 tank, lv31 healer and a lv21 DPS. The tank and dps were friends, the healer was also a random.

    Now it was obvious to me the tank knew what he was doing with the pulls, but I was the only one able to follow the multi mob pulls without taking tons of damage so we had to go 1x1. It was an easy enough carry for me and i stayed with them to carry through 3 other dungeons so they could get skill points and exp.

    Now I did lead the charge on a few fights to make sure we got the bosses in the right place like the last boss of Arx Corinium so we could keep the squishies out of the water. I wasn’t sure the low level tank could survive that but I already know I can so it takes the pressure off.

    I don’t mind running things like that. Especially when the group is fun and semi competent despite the levels.
  • Grandchamp1989
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    People are extremely bad mannered in dungeons.

    It's the tanks job to pull, respect that and let the tank set the pace. He got chains and taunts and can make nice trash pools for everyone if you don't mess it up for him. Stay close to the tank so the adds don't scatter everywhere.

    Tank should see the damage potential of the group, if the group struggle with killing trash, don't pull half the dungeon.
    If the damage is good, no need to stop up at every trash fight.

    If people need quests, bathroom breaks or there's a chest it should be stated in chat as it breaks the flow.

    This create a good synergy, but people always overstep, get impatiant or their ego take over.
    If you want to do everything yourself, que up for a solo dungeon. Don't ruin it for everyone else.
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    If you wait then it ain't rushing!
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • TwinLamps
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    People who grind for weapons usually do same dungeon 50x in a row and their tollerance for kill-all-mobs playstyle is spent rather fast.
    I hope at some point we get token system, that would make gear grind less rng based and would be healthy for community as well
    Awake, but at what cost
  • zaria
    zaria
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    Sometimes the point is to pull 4-5 trash mobs into one area instead of fighting mob by mob as well. A dungeon like Arx Corinium it’s way faster to pull them all together and nuke 20-25 enemies than stoping for each group of 5-6. You may miss a couple containers along the way but trust me any of the trash you pick up from those isn’t really going to affect the game anyway. If you want to go slow and explore preform your own group and jump right in.
    This, however if you want to pull tell others to grab your tail.
    Did nICP yesterday and we agreed to skip mobs between 2 and 3rd boss and the mob was left behing.

    However more normally you pull enemies behind an corner so ranged mobs get included in AoE.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • redgreensunset
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    Sometimes the point is to pull 4-5 trash mobs into one area instead of fighting mob by mob as well. A dungeon like Arx Corinium it’s way faster to pull them all together and nuke 20-25 enemies than stoping for each group of 5-6. You may miss a couple containers along the way but trust me any of the trash you pick up from those isn’t really going to affect the game anyway. If you want to go slow and explore preform your own group and jump right in.

    You might as well say this of rushers. They can just form their own groups if they're in such a hurry.
  • Integral1900
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    I’ve reached the point where if someone rushes ahead or says skip trash then I immediately drop out of the group, I don’t bother explaining anymore because no one ever listens. I’m normally a solo/tank type so the next group won’t take long. Generally if someone starts skipping they are fed up with the dungeon and likely to be aggressive or impatient and I just don’t want to deal with it. Besides I get bored of bosses, a massive trash slaughter is so much more fun and looks infinitely cooler with stuff exploding into ash or whatever 🙂
  • Curryganz
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    had such an example of this last night. Now I don't care about quest since I did all of them several times but I find it extremely rude and these two 810s just beelined through it to a point I was so annoyed that when it came to the final boss I just /sitchair outside combat range (612 stamsorc). they never ever talked. *** these plonkers, honestly
  • Athan1
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    Besides I get bored of bosses, a massive trash slaughter is so much more fun and looks infinitely cooler with stuff exploding into ash or whatever 🙂
    I fully agree! I love clearing trash, I'm using all aoe skills and mop the floor with them. Bosses are annoying, stressful and have weird one-shot mechanics. That's why I prefer doing overland anyway.

    Athan Atticus Imperial Templar of Shezarr
  • Asdara
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    Be mad at ZOS for creating a system where we need to do a dungeon 250 times to get 1 weapons.
    When you've rushed this **** a 1000 times you have 0 patience left for lvl 47 player doing this for the first time.
    As a dps i can solo all normal dungeon, so i just run around blasting everything in my way, if they follow, they follow, if they don't.. Whatever
    Imagine a game with stackable maps, furniture bag, decon furniture
  • Everest_Lionheart
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    Asdara wrote: »
    Be mad at ZOS for creating a system where we need to do a dungeon 250 times to get 1 weapons.
    When you've rushed this **** a 1000 times you have 0 patience left for lvl 47 player doing this for the first time.
    As a dps i can solo all normal dungeon, so i just run around blasting everything in my way, if they follow, they follow, if they don't.. Whatever

    That’s how I feel about pledges. I end up soloing all of the normal base game dungeons except the #2 versions where I usually need another person along to pass certain mechanics. Fortunately we are like minded and just there to nuke everything and get out with the keys. I just wish is counted toward your random daily dungeon because I can knock them off in about 15 minutes versus waiting 20 minutes for a queue to pop and spending another 10 in the dungeon.
  • SidraWillowsky
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    It's obnoxious and it seems to be happening more and more frequently lately.

    If your time is sOoOoOoOoOo precious and your deeps so l33t that you don't need the rest of the group and you rush ahead and can kill stuff yourself, just solo the damn dungeon. Because if I'm in your group and you happen to be looking for something, I sure as hell am not going to give it to you if I get it.
  • SeaUnicorn
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    Agree with @Asdara , I queue for dungeons to farm gear on a setup that can solo the whole thing, however I do want more bodies who can loot to get better chances at the pieces I need. I want to be out of there as soon as possible. So yeah as soon as I load in I will start clearing it. Last time I was farming Jorvuld it took me about 30 rounds to get the gear I needed. So yeah feel free to RP the quest, but don't get upset that other people don't have time to wait for you.
  • SeaUnicorn
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    Swordancer wrote: »
    There is no additional rewards for having better score at the dungeon end so there is no quite much competition out there so people do what they want.
    You forget about very important resource - your time. Spending 10 minutes vs 20 minutes in the dungeon doubles the time you spend farming all required pieces of the set. And your time is the most valuable resource you have.
  • Gundug
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    Not to encourage bad behavior between players, but if you have queued for a random dungeon or a specific daily dungeon and someone is being rude and running way ahead, making it difficult to keep up, you don’t actually need to do anything beyond be in the group, in the dungeon to get credit.

    For randoms, you can stand at the entrance the whole time. For undaunted dailies, you can do the same, as long as whoever is clearing the dungeon does not skip any of the bosses required by the daily quest.

    I would never encourage anyone to just sit and wait for others to clear the content for them, and anyone who does this deserves to be kicked, but if someone insists on not waiting, and players fall behind because of that, they will not miss out on the random daily and undaunted daily rewards. They will miss any drops and experience from mobs and bosses not immediately nearby, however.
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