With a little experience (and no lag) it is very easy to predict ambushes and dodge roll.
kingsforged wrote: »With a little experience (and no lag) it is very easy to predict ambushes and dodge roll.
This is with NOTHING. No debuffs applied like mark, no stealth detected and literally from behind whilst in-between any relevant areas. They literally can't see me or the direction I'm coming from and I'm attacking from range but they just suddenly "happen" to dodge roll at the EXACT moment they need to.
I followed a couple of them too, they never just randomly rolled until I used an attack, this isn't skill.
kingsforged wrote: »With a little experience (and no lag) it is very easy to predict ambushes and dodge roll.
This is with NOTHING. No debuffs applied like mark, no stealth detected and literally from behind whilst in-between any relevant areas. They literally can't see me or the direction I'm coming from and I'm attacking from range but they just suddenly "happen" to dodge roll at the EXACT moment they need to.
I followed a couple of them too, they never just randomly rolled until I used an attack, this isn't skill.
It is skill.
Before your attack, your character becomes visible for a short period of time and typical sounds appears when someone leaves stealth. Dodge rolling can be performed very fast. If you are lagging a bit, then this helps also. That's also why dodge roll is considered by many the best defense.
kingsforged wrote: »kingsforged wrote: »With a little experience (and no lag) it is very easy to predict ambushes and dodge roll.
This is with NOTHING. No debuffs applied like mark, no stealth detected and literally from behind whilst in-between any relevant areas. They literally can't see me or the direction I'm coming from and I'm attacking from range but they just suddenly "happen" to dodge roll at the EXACT moment they need to.
I followed a couple of them too, they never just randomly rolled until I used an attack, this isn't skill.
It is skill.
Before your attack, your character becomes visible for a short period of time and typical sounds appears when someone leaves stealth. Dodge rolling can be performed very fast. If you are lagging a bit, then this helps also. That's also why dodge roll is considered by many the best defense.
I was BEHIND them at max snipe range, they didn't see me or hear me. They also just kept going like nothing had happened. That's not skill lol
kingsforged wrote: »kingsforged wrote: »With a little experience (and no lag) it is very easy to predict ambushes and dodge roll.
This is with NOTHING. No debuffs applied like mark, no stealth detected and literally from behind whilst in-between any relevant areas. They literally can't see me or the direction I'm coming from and I'm attacking from range but they just suddenly "happen" to dodge roll at the EXACT moment they need to.
I followed a couple of them too, they never just randomly rolled until I used an attack, this isn't skill.
It is skill.
Before your attack, your character becomes visible for a short period of time and typical sounds appears when someone leaves stealth. Dodge rolling can be performed very fast. If you are lagging a bit, then this helps also. That's also why dodge roll is considered by many the best defense.
I was BEHIND them at max snipe range, they didn't see me or hear me. They also just kept going like nothing had happened. That's not skill lol
snipe can always be heard. No matter the range, it does a sound clue that gives you more than enought time to react.
[snip]
kingsforged wrote: »kingsforged wrote: »With a little experience (and no lag) it is very easy to predict ambushes and dodge roll.
This is with NOTHING. No debuffs applied like mark, no stealth detected and literally from behind whilst in-between any relevant areas. They literally can't see me or the direction I'm coming from and I'm attacking from range but they just suddenly "happen" to dodge roll at the EXACT moment they need to.
I followed a couple of them too, they never just randomly rolled until I used an attack, this isn't skill.
It is skill.
Before your attack, your character becomes visible for a short period of time and typical sounds appears when someone leaves stealth. Dodge rolling can be performed very fast. If you are lagging a bit, then this helps also. That's also why dodge roll is considered by many the best defense.
I was BEHIND them at max snipe range, they didn't see me or hear me. They also just kept going like nothing had happened. That's not skill lol
snipe can always be heard. No matter the range, it does a sound clue that gives you more than enought time to react.
[snip]
There does seem to be some addon that is warning players when damage is coming in from behind. I know that some players can hear sounds and can anticipate damage from behind. But there have always been a few sketchy players who always seem to know something.
We had these same conversations years ago before Miat's addon was spread publicly. And before then, a few players would always say that the other players could hear the incoming damage. That those players were just better players. [snip]
Miat's doesn't work now. But there have been cheats in this game since the beginning. [snip]
Snipes from stealth DOES NOT always play the audio so the target could dodge when they hear it incoming. Most of the time, it's too late and you actually got hit twice already by snipe.
Also, I did encounter this already several times and I was not even from stealth. I noticed that the timing when they do dodge is just too perfect.
kingsforged wrote: »kingsforged wrote: »With a little experience (and no lag) it is very easy to predict ambushes and dodge roll.
This is with NOTHING. No debuffs applied like mark, no stealth detected and literally from behind whilst in-between any relevant areas. They literally can't see me or the direction I'm coming from and I'm attacking from range but they just suddenly "happen" to dodge roll at the EXACT moment they need to.
I followed a couple of them too, they never just randomly rolled until I used an attack, this isn't skill.
It is skill.
Before your attack, your character becomes visible for a short period of time and typical sounds appears when someone leaves stealth. Dodge rolling can be performed very fast. If you are lagging a bit, then this helps also. That's also why dodge roll is considered by many the best defense.
I was BEHIND them at max snipe range, they didn't see me or hear me. They also just kept going like nothing had happened. That's not skill lol
kingsforged wrote: »kingsforged wrote: »kingsforged wrote: »With a little experience (and no lag) it is very easy to predict ambushes and dodge roll.
This is with NOTHING. No debuffs applied like mark, no stealth detected and literally from behind whilst in-between any relevant areas. They literally can't see me or the direction I'm coming from and I'm attacking from range but they just suddenly "happen" to dodge roll at the EXACT moment they need to.
I followed a couple of them too, they never just randomly rolled until I used an attack, this isn't skill.
It is skill.
Before your attack, your character becomes visible for a short period of time and typical sounds appears when someone leaves stealth. Dodge rolling can be performed very fast. If you are lagging a bit, then this helps also. That's also why dodge roll is considered by many the best defense.
I was BEHIND them at max snipe range, they didn't see me or hear me. They also just kept going like nothing had happened. That's not skill lol
snipe can always be heard. No matter the range, it does a sound clue that gives you more than enought time to react.
[snip]
lol top 20 death, top 20 flag, top 30 land grab. Nice try though
That kind of talk just makes me think you're the type to use something like that...
kingsforged wrote: »kingsforged wrote: »With a little experience (and no lag) it is very easy to predict ambushes and dodge roll.
This is with NOTHING. No debuffs applied like mark, no stealth detected and literally from behind whilst in-between any relevant areas. They literally can't see me or the direction I'm coming from and I'm attacking from range but they just suddenly "happen" to dodge roll at the EXACT moment they need to.
I followed a couple of them too, they never just randomly rolled until I used an attack, this isn't skill.
It is skill.
Before your attack, your character becomes visible for a short period of time and typical sounds appears when someone leaves stealth. Dodge rolling can be performed very fast. If you are lagging a bit, then this helps also. That's also why dodge roll is considered by many the best defense.
I was BEHIND them at max snipe range, they didn't see me or hear me. They also just kept going like nothing had happened. That's not skill lol
kingsforged wrote: »kingsforged wrote: »With a little experience (and no lag) it is very easy to predict ambushes and dodge roll.
This is with NOTHING. No debuffs applied like mark, no stealth detected and literally from behind whilst in-between any relevant areas. They literally can't see me or the direction I'm coming from and I'm attacking from range but they just suddenly "happen" to dodge roll at the EXACT moment they need to.
I followed a couple of them too, they never just randomly rolled until I used an attack, this isn't skill.
It is skill.
Before your attack, your character becomes visible for a short period of time and typical sounds appears when someone leaves stealth. Dodge rolling can be performed very fast. If you are lagging a bit, then this helps also. That's also why dodge roll is considered by many the best defense.
I was BEHIND them at max snipe range, they didn't see me or hear me. They also just kept going like nothing had happened. That's not skill lol
snipe can always be heard. No matter the range, it does a sound clue that gives you more than enought time to react.
[snip]
There does seem to be some addon that is warning players when damage is coming in from behind. I know that some players can hear sounds and can anticipate damage from behind. But there have always been a few sketchy players who always seem to know something.
We had these same conversations years ago before Miat's addon was spread publicly. And before then, a few players would always say that the other players could hear the incoming damage. That those players were just better players. [snip]
Miat's doesn't work now. But there have been cheats in this game since the beginning. [snip]
kingsforged wrote: »kingsforged wrote: »With a little experience (and no lag) it is very easy to predict ambushes and dodge roll.
This is with NOTHING. No debuffs applied like mark, no stealth detected and literally from behind whilst in-between any relevant areas. They literally can't see me or the direction I'm coming from and I'm attacking from range but they just suddenly "happen" to dodge roll at the EXACT moment they need to.
I followed a couple of them too, they never just randomly rolled until I used an attack, this isn't skill.
It is skill.
Before your attack, your character becomes visible for a short period of time and typical sounds appears when someone leaves stealth. Dodge rolling can be performed very fast. If you are lagging a bit, then this helps also. That's also why dodge roll is considered by many the best defense.
I was BEHIND them at max snipe range, they didn't see me or hear me. They also just kept going like nothing had happened. That's not skill lol
snipe can always be heard. No matter the range, it does a sound clue that gives you more than enought time to react.
[snip]
There does seem to be some addon that is warning players when damage is coming in from behind. I know that some players can hear sounds and can anticipate damage from behind. But there have always been a few sketchy players who always seem to know something.
We had these same conversations years ago before Miat's addon was spread publicly. And before then, a few players would always say that the other players could hear the incoming damage. That those players were just better players. [snip]
Miat's doesn't work now. But there have been cheats in this game since the beginning. [snip]
Before Miat's addon was publicly, pretty much nobody knew about how you could abuse the API to do those things (despite the API documentation being publicly available for anyone), so leaving Miat and his friends aside that probably had an internal version of the addon before it was made public, probably nobody was running anything like that. And you can ask any old pvp player, nobody knew until it was made public.
[snip]
kingsforged wrote: »lol all these flat out denial types just look totally suspect same kinds of people who said the same things on Destiny 2... a game now publicly known for being filled with cheaters.
I'm not denying that a skilled player COULD get a perfect dodge roll off an audio cue, I'm saying I saw incredibly AVERAGE (based on their scores, positioning, group combat etc) players suddenly pull off flawlessly timed dodge rolls seemingly out of nowhere that DIDN'T fit the rest of their performance.
Trying to attack me for even SUGGESTING that a cheat could exist... super suspect
kingsforged wrote: »I was BEHIND them at max snipe range, they didn't see me or hear me. They also just kept going like nothing had happened. That's not skill lol
With a little experience (and no lag) it is very easy to predict ambushes and dodge roll.
kingsforged wrote: »With a little experience (and no lag) it is very easy to predict ambushes and dodge roll.
This is with NOTHING. No debuffs applied like mark, no stealth detected and literally from behind whilst in-between any relevant areas. They literally can't see me or the direction I'm coming from and I'm attacking from range but they just suddenly "happen" to dodge roll at the EXACT moment they need to.
I followed a couple of them too, they never just randomly rolled until I used an attack, this isn't skill.
It is skill.
Before your attack, your character becomes visible for a short period of time and typical sounds appears when someone leaves stealth. Dodge rolling can be performed very fast. If you are lagging a bit, then this helps also. That's also why dodge roll is considered by many the best defense.
kingsforged wrote: »lol you've all just latched onto snipe this isn't a snipe post. My original post didn't say anything about snipe, that was just 1 example that was especially suspect from 2 players that seemed to know more than they were capable of actually playing with. I've seen it on a bunch of different attacks, from players who haven't had the skill to back it up.
I'm not saying it's everyone, every single time, I'm just saying I've seen some REALLY suspect perfectly timed dodge rolls that did not seem to match the players ability and looked to me a lot like they were warned or were automatically dodging.
kingsforged wrote: »I've seen it several times now on my Nightblade, players with no other enemies or any action going on around them will suddenly dodge roll my attacks from stealth. No detection, no provocation, they just "suddenly" know to dodge roll to avoid my attack without even looking at me. I've also had some players try to aim light attacks at me in stealth despite not being detetced.
There's clearly an add-on or some cheat script they're using to warn them of attacks or automatically dodge rolls for them, there's no way they've seen me and there's no way they just "randomly" rolled at that point as it's PRECISELY when it needs to dodge the attack.