1a) --> All glyphs which are dealing damage ... are they dealing that damage EVERYTIME you attack someone with any kind of attack (light or heavy attack or skill ability attack? )
1b) --> Glyph of hardening : Do you get the 5 second shield everytime you attack with your staff or weapon ? Is there a cooldown ? Does it also proc with abilities or only with your light and heavy attacks?
1c) --> Glyph of health and magicka absorb deals magic damage. What kind of effect does magic damage deal ? How does it compare to frost, fire and poison and shock damage?)
1d) --> Glyph of weakening or glyph of crushing do reduce targets damage . Is this standard or only when you attacked them with your weapon ?
1e) --> Evertyhing which has to do with recovery in jewelry glyphs, do that only start with light or heavy attacks ? IN other words , does the recovery not start if you use an ability instead of light or heavy attacks ?
1f) --> Glyph of shock : does that damage splash to other enemies or only stay to your one enemy ? DO the other damages like fire, frost, poison , disease ... also have another effect than solely the standard damage it gives ? Do they always or sometimes proc there status effects ?
DeanTheCat wrote: »Any Light/Heavy attack or Weapon Line ability will set off the Enchantment (Exception is Glyph of Rage, which only triggers off Light/Heavy attacks). Weapon enchantments do not stack, and have a cooldown. Two same enchants on both weapons will share the same cooldown.
Cooldown:
4 Seconds: Damage (Fire, Frost, Shock, Poison, Disease, Prismatic, Unresistable) Enchants, Absorb Enchants
5 Seconds: Crusher, Hardening, Rage
For example, if I had a Bow with a Poison damage enchantment, and I fire Scattershot at a target, the Poison Damage enchant will proc, then the Scattershot hits, dealing it's damage. If I were to immediately follow that with another Scattershot, the Poison Damage from the enchant will not proc, as the 4 seconds cooldown has not elapsed.
In another example, I have a a pair of Maces. On my main hand, I have a Mace with a Prismatic Damage enchant. On my off hand, I have a mace with a Rage enchantment. This means that my main hand has a cooldown of 4 seconds, and my off-hand has a cooldown of 5 seconds. If I were to use the same enchant on both weapons, they would share a cooldown, effectively wasting an enchant slot. This rule applies to Weapon Swap as well. Therefore, diversifying your enchant selection is important.
Dual Wield attacks in this pattern for Light attacks:
Main Hand -> Off-Hand -> Main Hand -> Repeat
This means that my Main Hand will be hitting targets twice as often as my Off Hand. In addition, a Dual Wield heavy attack has both attacks hit at the same time, so both enchantments will activate. For Dual Wield weapon abilities, only the Main Hand weapon enchant is used. As weapon abilities cannot proc the Glyph of Rage, placing it on the Main Hand is essentially a wasted enchantment.
The exception to this "Dual Wield abilities only use Main Hand enchant" rule is broken by Twin Slashes, which procs the Main Hand enchant on the first hit, and the Off-Hand enchant on the second hit. Glyph of Rage still cannot proc off the second hit.
All elemental enchantments have a 20% chance to proc a status effect. In addition, if a status effect activates vs a target that is weak to the status effect (Eg. Vampires and Fire), the target will be stunned after a 3 second delay and take a burst of elemental damage.
Status Effects:
- Fire - Burning, High Dot
- Frost - Chilled, 40% Snare
- Shock - Concussion, Minor Maim, Targets hit by a heavy attack while Concussed are set Off Balance
- Poison - Poisoned, Medium DoT, Stamina Regen reduced by 10% (Not shown on char sheet)
- Disease - Befouled, Low DoT, Minor Defile
Ok thankls @Blevil @ketsparrowhawk
it is more understandable now. Can i ask some more detailed questions though
1) So if i understood correctly : you will proc your weapon enchantment EVERYTIME unless it is already active for 4 seconds ... right?
2) Do weapon enchantments only proc on light and heavy attacks or do they also proc off Weapon abilities (for instance staff ability)
3) If weapon enchants proc of abilities ... do they also proc of non weapon abilitites (such as class abilities or guild abilities or world abilities) ?
4) Do the weapon enchantments proc off the 5 weapon abilities ? (also the ones which are not damaging or the ulitmates?)
5) Do glyph of fire, glyph of shock of frost ... solely add that extra damage (which is around 3K damage)? Because if so then i would not understand why you would chose one over the other ....
Is it correct to say that the only difference between those glyphs would be that they could proc a secondary "status effect" ? Would that be the difference between the various sorts of damage glyphs?
6) I always heard that light or heavy attacks dont proc secondary status effects. Is it correct that they do proc status effect if they have that appropiate "glyph of type of damage"? For example : a lightning staff does not proc status effects with light or heavy ... UNLESS it has a "glyph of shock ? "
7) They say that weapon enchants have 20% of giving status effects, abilities have 10% , etc etc
The 20 % is that only for the light and heavy attacks ? or is it also for the weapon abilities ???
the 10% is that for all abilities , or only for weapon abilities
(PS: i know that the % goes down depending on aoe, dot, ... )
8) Lets say i have "glyph of shock " and i light attack
--> i guess the extra damage will always proc as long as there is 4 seconds in between ?
--> this glyph only adds a fixed damage (nothing over duration right)
--> i guess secondary status effects will only proc 20% (so 1 out of 5 times) when i light attack or heavy attack ? (unless you can enhance the 20% of course, i know)
THANK you !