Enchantments - Explained ?

eMKa8
eMKa8
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Hi everyone,

I have been playing ESO for over 8 months now and understand most of the game.
One thing i still dont understand well and that is how enchantments and status effects etc really work.

I have some very specific questions and I hope someone can answer them in normal language :smile:

1) Weapon glyphs
1a) --> All glyphs which are dealing damage ... are they dealing that damage EVERYTIME you attack someone with any kind of attack (light or heavy attack or skill ability attack? )
for instance : Glyph of Frost --> do you deal frost damage with every light attack or heavy attack and with abilities as well ? (or only with normal weapon attacks)?
1b) --> Glyph of hardening : Do you get the 5 second shield everytime you attack with your staff or weapon ? Is there a cooldown ? Does it also proc with abilities or only with your light and heavy attacks?
1c) --> Glyph of health and magicka absorb deals magic damage. What kind of effect does magic damage deal ? How does it compare to frost, fire and poison and shock damage?)
1d) --> Glyph of weakening or glyph of crushing do reduce targets damage . Is this standard or only when you attacked them with your weapon ?
1e) --> Evertyhing which has to do with recovery in jewelry glyphs, do that only start with light or heavy attacks ? IN other words , does the recovery not start if you use an ability instead of light or heavy attacks ?
1f) --> Glyph of shock : does that damage splash to other enemies or only stay to your one enemy ? DO the other damages like fire, frost, poison , disease ... also have another effect than solely the standard damage it gives ? Do they always or sometimes proc there status effects ?


Thank you all !
  • ketsparrowhawk
    ketsparrowhawk
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    1a) --> All glyphs which are dealing damage ... are they dealing that damage EVERYTIME you attack someone with any kind of attack (light or heavy attack or skill ability attack? )

    These have a 4-second cooldown by default. They will proc from your light/heavy attacks or weapon abilities.
    1b) --> Glyph of hardening : Do you get the 5 second shield everytime you attack with your staff or weapon ? Is there a cooldown ? Does it also proc with abilities or only with your light and heavy attacks?

    It has a 5-second cooldown, procs the same way as described above. Glyph of weapon damage and weakening work the same way.
    1c) --> Glyph of health and magicka absorb deals magic damage. What kind of effect does magic damage deal ? How does it compare to frost, fire and poison and shock damage?)

    I don't believe magic damage applies any kind of status effect.
    1d) --> Glyph of weakening or glyph of crushing do reduce targets damage . Is this standard or only when you attacked them with your weapon ?

    Not sure I understand this question, but the glyph procs the same was as other glyphs. Light/heavy attacks or weapon abilities. Weakening and crushing have a 5s duration and cooldown.
    1e) --> Evertyhing which has to do with recovery in jewelry glyphs, do that only start with light or heavy attacks ? IN other words , does the recovery not start if you use an ability instead of light or heavy attacks ?

    Jewelry glyphs provide their benefit at all times. No need to attack anything. However, your "resting" recovery behaves differently than your in-combat recovery.
    1f) --> Glyph of shock : does that damage splash to other enemies or only stay to your one enemy ? DO the other damages like fire, frost, poison , disease ... also have another effect than solely the standard damage it gives ? Do they always or sometimes proc there status effects ?

    No splash damage. But it can apply concussion which in turn applies minor vulnerability. Fire can apply burning, poison can apply poison status, frost can apply chilled, disease can apply minor defile. The status effect has a % chance to proc. Can't remember the exact %.
  • eMKa8
    eMKa8
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    When do weapon enchants proc ?
    Do they proc everytime you light or heave attack ?

    Or does it only proc 20% of the time that you are using light or heavy attacks?
  • Blevil
    Blevil
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    Weapon enchantment proc once every 4 seconds when you light or heavy attack.

    They don't proc after every light or heavy attack.

    Enchants proc with 100% of the time as long as you follow the 4 seconds cooldown of light or heavy attacks.


    Only POISONS have the 20% change to proc. (not poison enchant but poisons added in the Poison category)
    When you have a poison selected, your weapon enchantment won't proc as it is overridden by the poison selected.
    |--| /-\ \/\/ /-\ | | `"*-.,
  • eMKa8
    eMKa8
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    Ok thankls @Blevil @ketsparrowhawk

    it is more understandable now. Can i ask some more detailed questions though

    1) So if i understood correctly : you will proc your weapon enchantment EVERYTIME unless it is already active for 4 seconds ... right?

    2) Do weapon enchantments only proc on light and heavy attacks or do they also proc off Weapon abilities (for instance staff ability)

    3) If weapon enchants proc of abilities ... do they also proc of non weapon abilitites (such as class abilities or guild abilities or world abilities) ?

    4) Do the weapon enchantments proc off the 5 weapon abilities ? (also the ones which are not damaging or the ulitmates?)

    5) Do glyph of fire, glyph of shock of frost ... solely add that extra damage (which is around 3K damage)? Because if so then i would not understand why you would chose one over the other ....
    Is it correct to say that the only difference between those glyphs would be that they could proc a secondary "status effect" ? Would that be the difference between the various sorts of damage glyphs?

    6) I always heard that light or heavy attacks dont proc secondary status effects. Is it correct that they do proc status effect if they have that appropiate "glyph of type of damage"? For example : a lightning staff does not proc status effects with light or heavy ... UNLESS it has a "glyph of shock ? "

    7) They say that weapon enchants have 20% of giving status effects, abilities have 10% , etc etc
    The 20 % is that only for the light and heavy attacks ? or is it also for the weapon abilities ???
    the 10% is that for all abilities , or only for weapon abilities
    (PS: i know that the % goes down depending on aoe, dot, ... )

    8) Lets say i have "glyph of shock " and i light attack
    --> i guess the extra damage will always proc as long as there is 4 seconds in between ?
    --> this glyph only adds a fixed damage (nothing over duration right)
    --> i guess secondary status effects will only proc 20% (so 1 out of 5 times) when i light attack or heavy attack ? (unless you can enhance the 20% of course, i know)

    THANK you !


  • eMKa8
    eMKa8
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    @Nestor

    Hi nestor, care to answer these questions as well?
    You seem to know a lot about the matter and you do explain it rather well !
  • Unified_Gaming
    Unified_Gaming
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    Damage enchantments proc every 4 seconds and once procced go onto cooldown so can't reproc. As soon as it can proc a light attack/heavy attack or weapon skill can proc it again (this includes aoe dots like wall of elements but not single target dotd like flame clench).

    There are augmentation glyphs like crushing or berserk that give a 5 second buff/debuff. These proc the same as above but have a 10 second cooldown I believe but an infused weapon can keep the buff active 100% of the time if you use an aoe weapon ability like wall of elements or endless hail.

    Absorption glyphs follow the same rules for procing as damage but I think their timer is longer ( I'd need to check - 5 seconds if I recall).

    Oblivion glyphs do damage based on the targets max health up to a cap - typically never use the glyphs.

    With glyphs, they can apply their respective status effect 20% of the time. Charged trait can increase this as can passives.

    Hope that helps.
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  • SeaGtGruff
    SeaGtGruff
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    This is a very educational and helpful thread! B)
    I've fought mudcrabs more fearsome than me!
  • Nestor
    Nestor
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    I am going to let an old friend of mine explain the nuances of Enchants
    DeanTheCat wrote: »
    Any Light/Heavy attack or Weapon Line ability will set off the Enchantment (Exception is Glyph of Rage, which only triggers off Light/Heavy attacks). Weapon enchantments do not stack, and have a cooldown. Two same enchants on both weapons will share the same cooldown.

    Cooldown:
    4 Seconds: Damage (Fire, Frost, Shock, Poison, Disease, Prismatic, Unresistable) Enchants, Absorb Enchants
    5 Seconds: Crusher, Hardening, Rage

    For example, if I had a Bow with a Poison damage enchantment, and I fire Scattershot at a target, the Poison Damage enchant will proc, then the Scattershot hits, dealing it's damage. If I were to immediately follow that with another Scattershot, the Poison Damage from the enchant will not proc, as the 4 seconds cooldown has not elapsed.

    In another example, I have a a pair of Maces. On my main hand, I have a Mace with a Prismatic Damage enchant. On my off hand, I have a mace with a Rage enchantment. This means that my main hand has a cooldown of 4 seconds, and my off-hand has a cooldown of 5 seconds. If I were to use the same enchant on both weapons, they would share a cooldown, effectively wasting an enchant slot. This rule applies to Weapon Swap as well. Therefore, diversifying your enchant selection is important.

    Dual Wield attacks in this pattern for Light attacks:

    Main Hand -> Off-Hand -> Main Hand -> Repeat

    This means that my Main Hand will be hitting targets twice as often as my Off Hand. In addition, a Dual Wield heavy attack has both attacks hit at the same time, so both enchantments will activate. For Dual Wield weapon abilities, only the Main Hand weapon enchant is used. As weapon abilities cannot proc the Glyph of Rage, placing it on the Main Hand is essentially a wasted enchantment.

    The exception to this "Dual Wield abilities only use Main Hand enchant" rule is broken by Twin Slashes, which procs the Main Hand enchant on the first hit, and the Off-Hand enchant on the second hit. Glyph of Rage still cannot proc off the second hit.

    All elemental enchantments have a 20% chance to proc a status effect. In addition, if a status effect activates vs a target that is weak to the status effect (Eg. Vampires and Fire), the target will be stunned after a 3 second delay and take a burst of elemental damage.

    Status Effects:
    • Fire - Burning, High Dot
    • Frost - Chilled, 40% Snare
    • Shock - Concussion, Minor Maim, Targets hit by a heavy attack while Concussed are set Off Balance
    • Poison - Poisoned, Medium DoT, Stamina Regen reduced by 10% (Not shown on char sheet)
    • Disease - Befouled, Low DoT, Minor Defile


    Take away, don't use the same enchantment on your weapons if your Dual Wielding, nor on the Front and Back Bars. Also, with Dual Wield, the Primary Hand Enchant should Proc more than the Off Hand one, but it does not always seem that way with me, based on how often I have to recharge the Enchant (using a Filled or Crown Soul Gem)

    Also:

    1. If you get Gear with an enchant already in place, if you improve the item, you also improve the enchant.
    2. If you apply your own enchant, it will not upgrade with the gear.
    3. Rekuta's are pretty cheap, so use those to test out Enchant Combos, the replace with Kuta based Glyphs once you figure out your combo.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • hamsterontherocksb16_ESO
    eMKa8 wrote: »
    Ok thankls @Blevil @ketsparrowhawk

    it is more understandable now. Can i ask some more detailed questions though

    1) So if i understood correctly : you will proc your weapon enchantment EVERYTIME unless it is already active for 4 seconds ... right?

    2) Do weapon enchantments only proc on light and heavy attacks or do they also proc off Weapon abilities (for instance staff ability)

    3) If weapon enchants proc of abilities ... do they also proc of non weapon abilitites (such as class abilities or guild abilities or world abilities) ?

    4) Do the weapon enchantments proc off the 5 weapon abilities ? (also the ones which are not damaging or the ulitmates?)

    5) Do glyph of fire, glyph of shock of frost ... solely add that extra damage (which is around 3K damage)? Because if so then i would not understand why you would chose one over the other ....
    Is it correct to say that the only difference between those glyphs would be that they could proc a secondary "status effect" ? Would that be the difference between the various sorts of damage glyphs?

    6) I always heard that light or heavy attacks dont proc secondary status effects. Is it correct that they do proc status effect if they have that appropiate "glyph of type of damage"? For example : a lightning staff does not proc status effects with light or heavy ... UNLESS it has a "glyph of shock ? "

    7) They say that weapon enchants have 20% of giving status effects, abilities have 10% , etc etc
    The 20 % is that only for the light and heavy attacks ? or is it also for the weapon abilities ???
    the 10% is that for all abilities , or only for weapon abilities
    (PS: i know that the % goes down depending on aoe, dot, ... )

    8) Lets say i have "glyph of shock " and i light attack
    --> i guess the extra damage will always proc as long as there is 4 seconds in between ?
    --> this glyph only adds a fixed damage (nothing over duration right)
    --> i guess secondary status effects will only proc 20% (so 1 out of 5 times) when i light attack or heavy attack ? (unless you can enhance the 20% of course, i know)

    THANK you !


    1. It proccs once every 4 sec. If the glyph goes off, the next light/heavy/weapon attacks do NOT procc it for 4 seconds.
    2. also on weapon abilities. Every ability in the weapon tree that does dmg proccs the glyph.
    3. No, only light/heavy attacks and weapon abilities.
    4. yes as long as they do dmg to a target. If its an AOE attack it does dmg to the enemy closes to you.
    5. The damage is also improved by modifiers (like CP and pasisves). The main reason fire is usually taken is that it has the secondary burning effect that gives extra dmg for dd.
    6. no idea
    7. 20% for light/heavy, 10% for weapon abilities
    8. > yes > one time dmg buffed by modifiers > yes
    Hope that helps. ALso check out https://www.youtube.com/watch?v=JlELN0YmAgM
  • eMKa8
    eMKa8
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    Very good video ! Very clear !

    Also thanks to nestor ! Also clear!
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