lucky_Sage wrote: »What if it made melee weapons deal flame dmg and return magicka instead
lucky_Sage wrote: »What if it made melee weapons deal flame dmg and return magicka instead
why not any weapon?
lucky_Sage wrote: »lucky_Sage wrote: »What if it made melee weapons deal flame dmg and return magicka instead
why not any weapon?
Because dks are a melee battle mage bruiser. There isn’t anything in the dks kit to use a bow
The problem with this skill is it's being balanced around providing arguably the most important buffs in the game: Major Brutality and Major Sorcery. Problem is, these buffs are so crucial that most players worth their salt have already figured out a way to incorporate these buffs into their builds. There are plenty of other skills and potions that do it. So the result is that no one's really asking a DK to provide these buffs for the party, because everyone already has it.
lucky_Sage wrote: »The problem with this skill is it's being balanced around providing arguably the most important buffs in the game: Major Brutality and Major Sorcery. Problem is, these buffs are so crucial that most players worth their salt have already figured out a way to incorporate these buffs into their builds. There are plenty of other skills and potions that do it. So the result is that no one's really asking a DK to provide these buffs for the party, because everyone already has it.
Only time I ever see if being used for group is puging tanks use it to make sure the group has it Atleast to help him/her to get through to dungeons with pugs
lucky_Sage wrote: »lucky_Sage wrote: »What if it made melee weapons deal flame dmg and return magicka instead
why not any weapon?
Because dks are a melee battle mage bruiser. There isn’t anything in the dks kit to use a bow
have it increase attack speed.
lucky_Sage wrote: »lucky_Sage wrote: »What if it made melee weapons deal flame dmg and return magicka instead
why not any weapon?
Because dks are a melee battle mage bruiser. There isn’t anything in the dks kit to use a bow
Original molten weapons added fire dmg on any light/heavy attack, even frost staff
YandereGirlfriend wrote: »have it increase attack speed.
Is that possible with the GCD system?
I know that there used to be a weapon trait that did this but I have to imagine that was before the advent of the GCD? Does anyone know?lucky_Sage wrote: »lucky_Sage wrote: »What if it made melee weapons deal flame dmg and return magicka instead
why not any weapon?
Because dks are a melee battle mage bruiser. There isn’t anything in the dks kit to use a bow
Original molten weapons added fire dmg on any light/heavy attack, even frost staff
That's awesome! Why did they change it to something so bland and pointless?
@YandereGirlfriend If I'm not mistaken I think a light attack cooldown is 700ms so Blood Moon would decrease that to 350ms. Aprox. 2.85 light attacks a second? Correct me if I'm wrong, can't find it online.YandereGirlfriend wrote: »@MashmalloMan Interesting! I've never used the set from MoS but have always been curious about how it worked. Do you happen to know what the maximum number of Light Attacks that you can fit into a 1-second interval is?
YandereGirlfriend wrote: »Adding Fire Damage to one morph and then maybe Poison to the other would be such nice class flavor addition. I'm honestly stunned that that it used to work that way but was subsequently removed for the non-morph that it is today.