Good point, they probably call then channels ineternaly because instances are temporary.They don't easily reveal details on how the megaserver works. We have to guess, based on snippets of information dropped like crumbs. Here is what I remember, without going back and re-reading past threads on this subject...
A few years back, there was a dev interview where they revealed that these "instances" were called "channels". The word "instances" was used for something else for ESO, according to the dev.
Everyone in a zone channel would be able to see each other and chat via zone chat, say, or yell. This only worked within the zone channel, not across zone channels. Probably the same, today.
Independent of that interview, it was revealed that people are placed in these zone channels based on social criteria. A player is more likely to be placed in a channel with someone from the friends list or who share a common guild. There may, or may not, be other criteria.
Observations from the open beta weekends that they had before launch indicate that there are multiple zone channels that can cover the same zone, and that they have the ability to merge them together dynamically. Presumably, they can also split them.
Based on things that they said this year, it seems reliable to speculate that there are zone servers, and that players on the same zone server are split into zone channels so that they can be managed better. It is likely that a zone can have more than one zone server. From a dev comment, apparently, the servers that handle Cyrodiil are not split into channels, leading to the conclusion that each Cyrodiil campaign has a separate zone server.
No one knows how many zone channels there are, or how many might exist for a given zone. Estimates from a few years back suggest that zone channels hold somewhere between 300 and 500 players. That estimate may no longer be valid.
Dungeons, trials, battlegrounds, even player houses is an instance, you have solo instances like maelstrom and instanced quests. Don't think its actual zone servers outside of Cyrodil campaigns.
The problem with Cyrodil is that you can have some very epic battles you don't get that overland.
But they probably try to hold channels on the same zone on the same physical server but its likely multiple server for new zones or during events.
Benefit is that its faster to move you to another channel.
Not sure if they can close channels, yes they can move people out then you port but say you are farming an zone at slow hours and don't port anyplace for hours. You could end up alone in the zone if all else are moved out. They can probably create new channels. In the middle of the night you can find busy places like Rawl very empty.
Guess maintenance after an event is in part to close down all the extra channels.
Remember that Morrowind was very crowded at launch wit say 20 players inside an quest house or more players than mob in an delve, overland this is more of an problem than server load.
Sometimes you can be grouped with people and in certain areas they will disappear. Our guild had fishing events and sometimes members of the group would be gone. It happened because we were at different points of some quest in the area as best we could tell.
markulrich1966 wrote: Β»ok, the answers clarify that zone chat is not "above" layers as I assumed.
So when you do not meet the one who asked for help with a worldboss, there must be a different explanation if you cannot find him.
Most likely then using a wayshrine to reach him switches the layer, so you arrive in a different one.
Good point, they probably call then channels ineternaly because instances are temporary.They don't easily reveal details on how the megaserver works. We have to guess, based on snippets of information dropped like crumbs. Here is what I remember, without going back and re-reading past threads on this subject...
A few years back, there was a dev interview where they revealed that these "instances" were called "channels". The word "instances" was used for something else for ESO, according to the dev.
Everyone in a zone channel would be able to see each other and chat via zone chat, say, or yell. This only worked within the zone channel, not across zone channels. Probably the same, today.
Independent of that interview, it was revealed that people are placed in these zone channels based on social criteria. A player is more likely to be placed in a channel with someone from the friends list or who share a common guild. There may, or may not, be other criteria.
Observations from the open beta weekends that they had before launch indicate that there are multiple zone channels that can cover the same zone, and that they have the ability to merge them together dynamically. Presumably, they can also split them.
Based on things that they said this year, it seems reliable to speculate that there are zone servers, and that players on the same zone server are split into zone channels so that they can be managed better. It is likely that a zone can have more than one zone server. From a dev comment, apparently, the servers that handle Cyrodiil are not split into channels, leading to the conclusion that each Cyrodiil campaign has a separate zone server.
No one knows how many zone channels there are, or how many might exist for a given zone. Estimates from a few years back suggest that zone channels hold somewhere between 300 and 500 players. That estimate may no longer be valid.
Yes, this is another system, some towns are under attack and can be liberated who change it from an combat zone to an restored town. I assume this is an sort of mini channel inside the overall one it hide players who is in the other state as.Sometimes you can be grouped with people and in certain areas they will disappear. Our guild had fishing events and sometimes members of the group would be gone. It happened because we were at different points of some quest in the area as best we could tell.
The guild also had a hide and seek event for a while but had to give that up because we couldn't always get everybody in the same instance.
There have been few times when I was talking to a guild member in Discord and would tell them hey someone just started a trial group. They would port to the zone and would be seeing different zone chat than I was. We learned to port to each other rather than use wayshrines so we end up in same instance.
Yes, this is another system, some towns are under attack and can be liberated who change it from an combat zone to an restored town. I assume this is an sort of mini channel inside the overall one it hide players who is in the other state as.
Say you fight mobs but other can not see the mobs and walk right over them.
Adrion and Reaper march has many of these.