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Easiest Dungeons for Skillpoints?

FlopsyPrince
FlopsyPrince
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I have been running, as I can, the "I" dungeons for all my alts to help them collect skill points. Which ones are the next easiest? The "II" version? Some other ones?

Does a reliable list exist out there on a page I can view? That might be the best way to know.
PC
PS4/PS5
  • Ackwalan
    Ackwalan
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    If you look at the dungeon finder and select the tab for specific dungeon, they are listed (mostly) on order of difficulty. The version II dungeons, while low on the list, generally need a group. Most of the base zone dungeons are solo-able, there are 2 or 3 that need at least 2 people. Direfrost being one that needs at least 2.
  • zaria
    zaria
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    As Ackwalan says, however all normal dungeons are easy, if in an group and not very unlucky with the group finder.
    The bottom ones as in the DLC are hardest, however not much of an problem.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • idk
    idk
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    Ackwalan wrote: »
    If you look at the dungeon finder and select the tab for specific dungeon, they are listed (mostly) on order of difficulty. The version II dungeons, while low on the list, generally need a group. Most of the base zone dungeons are solo-able, there are 2 or 3 that need at least 2 people. Direfrost being one that needs at least 2.

    Basically this. Early on the list, all that is not a II should be pretty easy. If they do not have a number they were originally a normal dungeon before 1T so they would be the equivalent of a I.

    BTW, I the only dungeon I can think of that would be a problem doing solo is Direfrost as there is a point that two pressure plates need to be activated and I think they have to be activated at the same time. The dungeon itself is easy though.
  • Hapexamendios
    Hapexamendios
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    Blackheart Haven might be hard with the skeleton mechanic on the last boss.
    Edited by Hapexamendios on August 26, 2020 5:47AM
  • tomofhyrule
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    In general, the difficulty order is:

    Base dungeons I
    Base dungeons without a number
    Base dungeons II
    Imperial City dungeons
    Rest of the DLCs
    Moon Hunter Keep only half joking

    Pretty well all of the 'I' dungeons have no mechanics you need to worry about, or if they do they're minimal and easy to burn though. The unnumbered ones may start to have some mechanics, and there are a handful of those that require at least one other person to deal with mechanics (two pressure plates in Direfrost or the skeleton thing in Blackheart). The 'II' dungeons are heavier on mechanics.

    For the DLC ones, the IC dungeons don't have too much going on beyond being really long, but each does have a mechanically heavy boss and the final boss has some tricks. The other DLC ones are starting to get tough even on normal with trash mobs that can one shot and mechanically intense fights.
  • Alienoutlaw
    Alienoutlaw
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    the level II dungeons are from the old vr days and used to be the "vet" version
    Edited by Alienoutlaw on August 26, 2020 6:12AM
  • redlink1979
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    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2360 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2190 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2345 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2090 CP
  • Nairinhe
    Nairinhe
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    In general, the difficulty order is:

    Base dungeons I
    Base dungeons without a number
    Base dungeons II
    Imperial City dungeons
    Rest of the DLCs
    Moon Hunter Keep only half joking

    Moon Hunter Keep is THE hardest when duo-ing. We are still stuck on Mylenne. On normal. Having done every single other dungeon. So many one-shots :(

    On DLC: I'd say Harrowstorm and Stonethorn dungeons are easier than most, maybe even around "base II" level
    Edited by Nairinhe on August 26, 2020 6:58AM
  • FlopsyPrince
    FlopsyPrince
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    Are those in a difficulty order?

    Is the list in the specific dungeon list a good guide? Though it does have II's mixed in earlier than they probably should be.
    PC
    PS4/PS5
  • tomofhyrule
    tomofhyrule
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    Are those in a difficulty order?

    Is the list in the specific dungeon list a good guide? Though it does have II's mixed in earlier than they probably should be.

    These aren't in a difficulty order. It just lists all of the dungeons in order by region, and the DLCs by release.

    The DLC difficulty order isn't exactly linear by release either. the IC dungeons are not bad - probably along the lines of a 'II' dungeon, but the ones above that start to fall apart. The Shadows of the Hist ones got nerfed a while back so they fall sort of in line, but then you have things like the newest ones like Harrowstorm being on the lower end of the difficulty scale and things like normal Moon Hunter just being worse than some basegame vets. They're not even the same by DLC either - March of Sacrifices and Moon hunter are the same DLC, but MoS is way easier to handle.

    And then there are the DLC Hardmodes, which for everything except the two IC dungeons is just stupid hard in most cases with all of the mechanics they throw at you.

    Closest thing to a difficulty list is one from reddit a few months ago, but it's a subjective community-based poll, and it's missing the last two DLC dungeon sets: https://www.reddit.com/r/elderscrollsonline/comments/f02b0q/eso_dungeon_difficulty_results/
  • OlumoGarbag
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    If you want skillpoints super easy and super quick just do the group bosses in all the public dungeons. It takes less then 2 Hours for 30 skillpoints if you have most of the ports.
    class representative for the working class, non-cp, bwb and Trolling
  • SydneyGrey
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    Also, some of the quest lines that give a whole lot of skill points are:
    Thieves Guild
    Dark Brotherhood
    Clockwork City
    Main questline
  • Grandchamp1989
    Grandchamp1989
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    In general, the difficulty order is:

    Base dungeons I
    Base dungeons without a number
    Base dungeons II
    Imperial City dungeons
    Rest of the DLCs
    Moon Hunter Keep only half joking

    Pretty well all of the 'I' dungeons have no mechanics you need to worry about, or if they do they're minimal and easy to burn though. The unnumbered ones may start to have some mechanics, and there are a handful of those that require at least one other person to deal with mechanics (two pressure plates in Direfrost or the skeleton thing in Blackheart). The 'II' dungeons are heavier on mechanics.

    For the DLC ones, the IC dungeons don't have too much going on beyond being really long, but each does have a mechanically heavy boss and the final boss has some tricks. The other DLC ones are starting to get tough even on normal with trash mobs that can one shot and mechanically intense fights.

    Normal moonhunter keep is seriously harder than most basegame vet dungeons lol.
    It got freaking tank one-shot mechanics if the team don't interrupt in time lol.

    Most basegame vet are not that unforgiven.
  • FlopsyPrince
    FlopsyPrince
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    SydneyGrey wrote: »
    Also, some of the quest lines that give a whole lot of skill points are:
    Thieves Guild
    Dark Brotherhood
    Clockwork City
    Main questline

    I have never tried the Clockwork City line. I will have to try that.

    The annoying thing about the Main questline is that you need to have Mages Guild to 5 requires finding a bunch of lorebooks, something I haven't always done.
    PC
    PS4/PS5
  • abigfishy
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    FGII is another one that is impossible to solo.
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  • santhoranb16_ESO
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    Besides the super fast dungeons, i do not recommend doing dungeons for skill points. Its nice to get a point if you do them anyway (for like- a pledge) but for the purpose of skillpoints a lot of other things is quite more effective.
    On the lead with skyshards, public dungeon group events, some quest lines.
  • Herr_Flocke
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    abigfishy wrote: »
    FGII is another one that is impossible to solo.

    yes, what I've soloed so far are all the classic I dungeons, except for Blackheart Heaven (mechanic). Direfrost Keep is somewhat argueable but I did it on a toon with a targetet charge even after the latest changes a few weeks ago. Dunno if they changed it in the meantime.

    Of the classic II dungeons Elden Hollow II, City of Ash II, Banished Cells II and Darkshade Caverns II are fairly easy to solo as well, with CoAII being painfully long ;) As for the others, I encounterd mechanics which prevented soloing, where I didn't find a way around and kind of lost interest... But maybe others have found a way soloing those.
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