If you look at the dungeon finder and select the tab for specific dungeon, they are listed (mostly) on order of difficulty. The version II dungeons, while low on the list, generally need a group. Most of the base zone dungeons are solo-able, there are 2 or 3 that need at least 2 people. Direfrost being one that needs at least 2.
tomofhyrule wrote: »In general, the difficulty order is:
Base dungeons I
Base dungeons without a number
Base dungeons II
Imperial City dungeons
Rest of the DLCs
Moon Hunter Keep only half joking
redlink1979 wrote: »@FlopsyPrince Take a look here: https://en.uesp.net/wiki/Online:Group_Dungeons
FlopsyPrince wrote: »redlink1979 wrote: »@FlopsyPrince Take a look here: https://en.uesp.net/wiki/Online:Group_Dungeons
Are those in a difficulty order?
Is the list in the specific dungeon list a good guide? Though it does have II's mixed in earlier than they probably should be.
tomofhyrule wrote: »In general, the difficulty order is:
Base dungeons I
Base dungeons without a number
Base dungeons II
Imperial City dungeons
Rest of the DLCs
Moon Hunter Keep only half joking
Pretty well all of the 'I' dungeons have no mechanics you need to worry about, or if they do they're minimal and easy to burn though. The unnumbered ones may start to have some mechanics, and there are a handful of those that require at least one other person to deal with mechanics (two pressure plates in Direfrost or the skeleton thing in Blackheart). The 'II' dungeons are heavier on mechanics.
For the DLC ones, the IC dungeons don't have too much going on beyond being really long, but each does have a mechanically heavy boss and the final boss has some tricks. The other DLC ones are starting to get tough even on normal with trash mobs that can one shot and mechanically intense fights.
SydneyGrey wrote: »Also, some of the quest lines that give a whole lot of skill points are:
Thieves Guild
Dark Brotherhood
Clockwork City
Main questline
FGII is another one that is impossible to solo.