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Mortal mask for vampires

Xarico
Xarico
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Please consider adding an option for a vampire character to temporarily assume their mortal appearance. I'm not suggesting anything free, or even something usable in-combat; for example, it could be an out-of-combat toggle that consumes a fixed portion of the character's magicka pool while it's active. Doing so is clearly established in ESO lore as being possible. The reason I'm asking for this is not even that I dislike the vampire appearance as it is (including stage 4), but merely because I want to have more customization options to play with for my main character.

Inb4
1) "Vampires are monsters and supposed to look scary, do you want to play Edward Cullen?" - Jeffrey Dahmer or John Gacy are/were infinitely more disturbing and monstrous than a veiny bloodfiend. Part of the reason they were so scary is precisely that they appeared normal or even attractive until they decided to attack you. If everyone could identify a serial killer (or a terrorist, or a r*pist, or a narcissistic abuser, or, well, a vampire) by their appearance, everyone would be far less afraid of such people. Personally, I'm very much in support of vampires being obligatory "monsters" and would make prolonged abstinence from human blood lethal, if we're talking about who I would like to play.
2) "Vampire appearance is a part of the skill line's penalties" - playing a vampire character is not an exploit, it shouldn't be discouraged and punished. Nowhere else in the game are you penalized for making gameplay (or RP) decisions by unrelated restrictions on your appearance customization options. I mean, for Christ's sake, you can even choose to wear revealing light clothes despite actually being in full heavy armor (and I have nothing against people having access to such an option). As of Greymoor, just playing a stage 1 vampire incurs a skill cost penalty while providing zero tangible benefits; surely players are already discouraged enough from being one unless they are truly interested in playing the (sub)class?
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    We should have an Ashen Lord look, where we keep our normal skin but get the glowing red Vampire eyes.

    Why does he get to look so special?
  • Ectheliontnacil
    Ectheliontnacil
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    Xarico wrote: »
    Please consider adding an option for a vampire character to temporarily assume their mortal appearance. I'm not suggesting anything free, or even something usable in-combat; for example, it could be an out-of-combat toggle that consumes a fixed portion of the character's magicka pool while it's active. Doing so is clearly established in ESO lore as being possible. The reason I'm asking for this is not even that I dislike the vampire appearance as it is (including stage 4), but merely because I want to have more customization options to play with for my main character.

    Inb4
    1) "Vampires are monsters and supposed to look scary, do you want to play Edward Cullen?"
    If you want to play Edward Cullen just equip the arctic rime skin.
    Edited by Ectheliontnacil on August 26, 2020 4:06PM
  • Kalik_Gold
    Kalik_Gold
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    Mentioned a Racial skin illusion in a skins thread earlier..... this could work in making Vampires appear Mortal.


    Basically each race would get a skin, so an male Altmer using male Altmer illusion would look mortal, or they could use other skin illusions to also appear Mortal and different race.... (can read the entire concept in the link below)

    https://forums.elderscrollsonline.com/en/discussion/comment/6925966/#Comment_6925966
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • josiahva
    josiahva
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    Xarico wrote: »
    Please consider adding an option for a vampire character to temporarily assume their mortal appearance. I'm not suggesting anything free, or even something usable in-combat; for example, it could be an out-of-combat toggle that consumes a fixed portion of the character's magicka pool while it's active. Doing so is clearly established in ESO lore as being possible. The reason I'm asking for this is not even that I dislike the vampire appearance as it is (including stage 4), but merely because I want to have more customization options to play with for my main character.

    Inb4
    1) "Vampires are monsters and supposed to look scary, do you want to play Edward Cullen?" - Jeffrey Dahmer or John Gacy are/were infinitely more disturbing and monstrous than a veiny bloodfiend. Part of the reason they were so scary is precisely that they appeared normal or even attractive until they decided to attack you. If everyone could identify a serial killer (or a terrorist, or a r*pist, or a narcissistic abuser, or, well, a vampire) by their appearance, everyone would be far less afraid of such people. Personally, I'm very much in support of vampires being obligatory "monsters" and would make prolonged abstinence from human blood lethal, if we're talking about who I would like to play.
    2) "Vampire appearance is a part of the skill line's penalties" - playing a vampire character is not an exploit, it shouldn't be discouraged and punished. Nowhere else in the game are you penalized for making gameplay (or RP) decisions by unrelated restrictions on your appearance customization options. I mean, for Christ's sake, you can even choose to wear revealing light clothes despite actually being in full heavy armor (and I have nothing against people having access to such an option). As of Greymoor, just playing a stage 1 vampire incurs a skill cost penalty while providing zero tangible benefits; surely players are already discouraged enough from being one unless they are truly interested in playing the (sub)class?

    Sure, a timed illusion skill would be acceptable that would take X magicka/second to maintain.....but if people don't want to look like a vampire they shouldn't be a vampire...pretty simple, its just one of the many downsides to being a vampire. I really am not sure why people are under the impression that they shouldn't be disfigured by a disfiguring disease. The illusion skill would be a realistic workaround though.

    On another note, my tank is a vampire(mainly because I haven't bothered to get cured since they made the changes) and I tend to wear the Amberplasm skin...it seems to negate the vampire look since I don't visually look like one....maybe some skins are a viable workaround for you?

    Remember Morrowind, Oblivion, and Skyrim...if you were a vampire you looked like a vampire and people treated you like one...why would this be any different in ESO?
  • Rohamad_Ali
    Rohamad_Ali
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    I didn't read everything so excuse me if this was already mentioned . You can use disguises to look mortal still . Just save the ones you like best . It would be a nice RP tool but not sure if that's lore friendly or not .
  • preevious
    preevious
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    Yeah, I wish there was a way, as well. I mean, the arctic rime skin is nice, but I wish we could do better.

    However, for reasons I can't quite wrap my head around, many players are against it, despite having no consequences on them. Go figure ..
  • Vevvev
    Vevvev
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    We should have an Ashen Lord look, where we keep our normal skin but get the glowing red Vampire eyes.

    Why does he get to look so special?

    You have a very good point! I mean look at this guy!
    SPOILER_20200526223756_1.jpg20200526231517_1.jpg

    I want to have something like this as well.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • SilverBride
    SilverBride
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    A similar idea was recently brought up on another thread. Basically that Vampires were often depicted as intelligent and well-mannered, rather than grotesque monsters. They have also traditionally been depicted as refined and enjoying the finer things in life. ESO must realize this, too, which is one reason this exists:

    https://eso.mmo-fashion.com/vampire-noble/

    I suggested that Vampires only assume the Vampiric appearance when in combat mode, and otherwise look as they do when going about their normal daily lives. These transformed appearances could still vary by stage, as they do now, thus indicating the level of commitment to Vampirism of the character.

    This should be possible since Werewolves only look like Werewolves when they trigger the transformation. For Vampires it could be triggered merely by entering combat mode.
    Edited by SilverBride on August 26, 2020 6:45PM
    PCNA
  • Phanex
    Phanex
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    I do know that the "Disguises" from the missions will remove all traces of vamparism from your features. You have to have find a cool looking disguise to use.
  • dsalter
    dsalter
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    Lore wise Elder Scrolls vampires always look vampuric, just some clans/strains are better at blending in than others because of either illusion spells making OTHERS think they look normal or they are very good at persuading others (usually the first one)
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • SilverBride
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    Phanex wrote: »
    I do know that the "Disguises" from the missions will remove all traces of vamparism from your features. You have to have find a cool looking disguise to use.

    This would be fine except that I, for one, want to look like a Vampire when in combat or feeding.
    PCNA
  • Phanex
    Phanex
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    Aye, I agree with ya, but the OP was wanting something Outside of battle and while in Town. Probably to use while working with vendors too, but my way won't work to confuse the vendors.
  • Xarico
    Xarico
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    dsalter wrote: »
    Lore wise Elder Scrolls vampires always look vampuric, just some clans/strains are better at blending in than others because of either illusion spells making OTHERS think they look normal or they are very good at persuading others (usually the first one)

    Extremely debatable, as nowhere in Daggerfall, Oblivion, Skyrim, or ESO is it explicitly stated or even implied that all vampires that are perceived as human use illusion magic. Even if it were true, (most) ESO polymorphs, outfits, and skins would be illusion magic lorewise, but the player is able to see their effects just like everyone else.
    josiahva wrote: »
    Sure, a timed illusion skill would be acceptable that would take X magicka/second to maintain.....but if people don't want to look like a vampire they shouldn't be a vampire...pretty simple, its just one of the many downsides to being a vampire. I really am not sure why people are under the impression that they shouldn't be disfigured by a disfiguring disease. The illusion skill would be a realistic workaround though.

    On another note, my tank is a vampire(mainly because I haven't bothered to get cured since they made the changes) and I tend to wear the Amberplasm skin...it seems to negate the vampire look since I don't visually look like one....maybe some skins are a viable workaround for you?

    Remember Morrowind, Oblivion, and Skyrim...if you were a vampire you looked like a vampire and people treated you like one...why would this be any different in ESO?

    Not X magicka/second, X magicka/toggle activation. A percentage of the total magicka pool would become unavailable for as long as the toggle is active.

    The vampires from Oblivion are said to be "indistinguishable from living persons" unless starved. The fact that the player can identify vampire NPCs by sight, or that playable vampires also look non-human even when fully fed, violates the game's own lore. Even so, other NPCs cannot recognize that the PC is a vampire unless the PC is starved - even if the NPC in question is a vampire hunter or a priest of Meridia - indicating that in all three games non-starved PC vampires are supposed to look human. That's also how it works in Skyrim and, most importantly, ESO.
    In addition to that, several prominent vampire NPCs (Rada al-Saran, Harkon, Valerica, Serana) only have glowing red/orange eyes to indicate their vampirism and otherwise appear as they did in life. For the most part, so does the vampire PC from Skyrim/Dawnguard. I wouldn't call them "disfigured."

    Tell me, do you avoid using the outfit system and would prefer to see it removed from the game, since people shouldn't be under the impression that they can use any armor or weapon but have an entirely different look? Isn't being aesthetically limited to wearing a specific leather coat the only fair consequence of choosing to wear it for the set bonus it provides? I see that you use skins - do you make sure that your character's ability to change their appearance so dramatically and then revert back to their normal form is well explained and justified in-universe? If so, then any of them (and especially the Blackmarrow Necromancer) can serve as the definitive proof that vampirism can be semi-permanently hidden with Illusion or Alteration magic even in the eyes of the vampire who is using the spell.

    Thank you for the skin suggestion, though! The only one that would somewhat address my issues is the Blackmarrow Necromancer skin, but I don't really see myself obtaining it in the foreseeable future (which is ok). Generally speaking, my issue is not that I dislike the vampire appearance (I would probably miss stage 3 and 4 looks if they were completely removed), but that I would like to have at least intermittent access to my character's original appearance (while having access to his clothing and costumes at the same time).
    Phanex wrote: »
    Aye, I agree with ya, but the OP was wanting something Outside of battle and while in Town. Probably to use while working with vendors too, but my way won't work to confuse the vendors.

    I mean, not necessarily, I very much support SilverBride's idea and think that it would be ideal. I just also think that it's even less likely to happen than something similar to my original suggestion.
    Edited by Xarico on August 27, 2020 12:22AM
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