Too often, and I mean like all of the time I'm not able to finish a group dungeon due to fake tanks, low DPS, "lazy day" DPS spamming heavy attacks as if we're at an anchor grind, or hard casting crystal, or the group just doesn't know the mecs or care to avoid them.
I think there should be a way to screen players prior to pugging with them.
Also...
Having to wait like 10 minutes after leaving a group dungeon too soon sucks, if a group can't handle it then they just can't. Why do I have to wait longer because of that?
And it's weird saying to a group that we should kick player x or player y because or reasons x y or z even when you all know that you should. But, instead people will just drop from the group.
If you can't DPS, maybe try something else?
I can't DPS, I can't get past 55k with my Ultimate, normally around 20-25k. So I switched roles.
Anyone have any ideas as to how we could do this?
Now I know there will be people who feel compelled to say something simple like "no, nope, or never"... But please don't waste the time. I'm asking for ideas here, I doubt DEVS wants to read people's mindless banter and bickering, so the more we actually try to figure this out for them I think the higher our chances are of making a change.
In other words, I'm saying I'm sure that their busy enough so maybe we should try to do some of the work here too.