Werewolves have better self healing than vampires.
Let that sink in.
TX12001rwb17_ESO wrote: »Vampires have access to all abilities of their class, all weapon skill lines, guild abilities and more, Werwwolves only have 5 abilities.
TX12001rwb17_ESO wrote: »Vampires have access to all abilities of their class, all weapon skill lines, guild abilities and more, Werwwolves only have 5 abilities.
yet that 5 abilities is still more of a complete kit than what vampire gets and you can only bandied fix vampire's kit with other abilities so much.
Yet werewolves already have a complete kit right there. I still think vampires would lose simply because werewolves receive no negatives.
TX12001rwb17_ESO wrote: »TX12001rwb17_ESO wrote: »Vampires have access to all abilities of their class, all weapon skill lines, guild abilities and more, Werwwolves only have 5 abilities.
yet that 5 abilities is still more of a complete kit than what vampire gets and you can only bandied fix vampire's kit with other abilities so much.
Yet werewolves already have a complete kit right there. I still think vampires would lose simply because werewolves receive no negatives.
This is a Vampire versus a Werewolf, nothing indicates the Vampire need use any Vampire abilities though.
So basically this can be Werewolf vs Stamina DK/Mage templar/Stam Sorceror who just also happens to have the Vampire skill-line and just having said skill-line makes them a Vampire.
Im a werewolf but I admit: class abilities + vamp > werewolf. Only because class abilities > vamp and werewolf.
Was nerfing wolves the intention of this thread? That's what it's going to cause.
I know vamps are mad about nerfs but getting werewolf nerfed will just make everyone angry. Werewolf was dumpstered already for a long time, and they still are inferior to normal classes.
Tommy_The_Gun wrote: »Ahh... The salty thread... Wonder why we did not had those last year during Elsweyr story when WW was laying around on the floor with its limbs cut-off...
Back then even thinking of comparing those was considered "a joke". Vamps were um... "meta" for both PvE & PvP... And yet they wanted so much to finally have a "re-vamp"... Well I was warning people it may happen if you ask for changes... I guess a lot of Vamps would want to re-vert Vampire skill line to how it was before...
Anyway, I am not advocating for any of them. When I play on my Vamp - I like Vamp. When I play on my WW - I like WW. So I am not trying to "pick a side" here. I am trying to be objective.
I guess it would all depend on a context / build / player, but I would say that in a duel it would be 50/50. WW could try to burst vamp down. True. On the other hand Vamp could try to sprint / invisibilty and attack from stelth to stun / burst down WW (or use vamp ulti). WW has a poison dmg /snare / negative effects removal weakness that can be easily exploited. Vamp has fire dmg / low health recovery weakness - but it is more universal imho. It can still use class / weapon / guild skills. And low health recovery is compensated by vamp health drain abbilities.
Cyro is different. In open world PvP without a doubt Vamp is winning there. WW does not have access to some ctitical skills like snare / negative effect removal - while Vamp can and this makes it more universal and an obvious winner.
IC and BGs I do not consider because in IC basically whoever is using Imperial Physique and has more stacks - wins. BGs on the other hand have team mm RNG.
Overall I would like to say WW & Vamp are close to each other, on a similar level. They both have its strenghs & weakneses. They both have its unique playstyle and usecase. The only desiding factor is type of content and guess curently there is more content in which Vamp has better chances of winning.
Edit: One important thing I forgot about. Rare, but it happens. If WW build is caught outside of its WW form it has no chances vs average Vamp.
Tommy_The_Gun wrote: »Ahh... The salty thread... Wonder why we did not had those last year during Elsweyr story when WW was laying around on the floor with its limbs cut-off...
Back then even thinking of comparing those was considered "a joke". Vamps were um... "meta" for both PvE & PvP... And yet they wanted so much to finally have a "re-vamp"... Well I was warning people it may happen if you ask for changes... I guess a lot of Vamps would want to re-vert Vampire skill line to how it was before...
Anyway, I am not advocating for any of them. When I play on my Vamp - I like Vamp. When I play on my WW - I like WW. So I am not trying to "pick a side" here. I am trying to be objective.
I guess it would all depend on a context / build / player, but I would say that in a duel it would be 50/50. WW could try to burst vamp down. True. On the other hand Vamp could try to sprint / invisibilty and attack from stelth to stun / burst down WW (or use vamp ulti). WW has a poison dmg /snare / negative effects removal weakness that can be easily exploited. Vamp has fire dmg / low health recovery weakness - but it is more universal imho. It can still use class / weapon / guild skills. And low health recovery is compensated by vamp health drain abbilities.
Cyro is different. In open world PvP without a doubt Vamp is winning there. WW does not have access to some ctitical skills like snare / negative effect removal - while Vamp can and this makes it more universal and an obvious winner.
IC and BGs I do not consider because in IC basically whoever is using Imperial Physique and has more stacks - wins. BGs on the other hand have team mm RNG.
Overall I would like to say WW & Vamp are close to each other, on a similar level. They both have its strenghs & weakneses. They both have its unique playstyle and usecase. The only desiding factor is type of content and guess curently there is more content in which Vamp has better chances of winning.
Edit: One important thing I forgot about. Rare, but it happens. If WW build is caught outside of its WW form it has no chances vs average Vamp.
What is vampire's unique play style, exactly?
Killing itself? Dying alone?
If you GENUINELY think the vampire health recovery penalty is compensated by vampire drain (vampire's only drain ability) then that is pretty much all I need to see. I hope you know that vampiric drain is one of the worst abilities in the game? And slotting it is literally harmful to the character you're playing as? You heal more for simply tapping radiating regen once. Or any other class heal for that matter.
And that....werewolf has more self-healing than vampire? Yeah, kinda crazy.
If a full bar vampire fought a transformed werewolf, assuming both chars have builds focused on being a werewolf or vampire. Vampire will lose every single time because it'll be too busy killing itself to actually deal any damage. All werewolf has to do is kite out the Blood Scion since vamps have no gap closer. Boom. Instant win. Or even better, kite out the vamp till they kill themselves with blood frenzy. Instant win.
And that 'heal' you say compensates the lack of HP recovery can be interrupted by Werewolf's fearing roar and put on a CD.
You are trying to be objective without taking any of ^ that into consideration.
(Also I think it is pretty clear the OP is referring to a pure vamp vs pure werewolf 1v1, no class abilities and all of that jaz. If a vamp wins because they can slot class abilities, then that really isn't winning because they are a vampire, that's winning because they're x class.)
Tommy_The_Gun wrote: »Ahh... The salty thread... Wonder why we did not had those last year during Elsweyr story when WW was laying around on the floor with its limbs cut-off...
Back then even thinking of comparing those was considered "a joke". Vamps were um... "meta" for both PvE & PvP... And yet they wanted so much to finally have a "re-vamp"... Well I was warning people it may happen if you ask for changes... I guess a lot of Vamps would want to re-vert Vampire skill line to how it was before...
Anyway, I am not advocating for any of them. When I play on my Vamp - I like Vamp. When I play on my WW - I like WW. So I am not trying to "pick a side" here. I am trying to be objective.
I guess it would all depend on a context / build / player, but I would say that in a duel it would be 50/50. WW could try to burst vamp down. True. On the other hand Vamp could try to sprint / invisibilty and attack from stelth to stun / burst down WW (or use vamp ulti). WW has a poison dmg /snare / negative effects removal weakness that can be easily exploited. Vamp has fire dmg / low health recovery weakness - but it is more universal imho. It can still use class / weapon / guild skills. And low health recovery is compensated by vamp health drain abbilities.
Cyro is different. In open world PvP without a doubt Vamp is winning there. WW does not have access to some ctitical skills like snare / negative effect removal - while Vamp can and this makes it more universal and an obvious winner.
IC and BGs I do not consider because in IC basically whoever is using Imperial Physique and has more stacks - wins. BGs on the other hand have team mm RNG.
Overall I would like to say WW & Vamp are close to each other, on a similar level. They both have its strenghs & weakneses. They both have its unique playstyle and usecase. The only desiding factor is type of content and guess curently there is more content in which Vamp has better chances of winning.
Edit: One important thing I forgot about. Rare, but it happens. If WW build is caught outside of its WW form it has no chances vs average Vamp.
What is vampire's unique play style, exactly?
Killing itself? Dying alone?
If you GENUINELY think the vampire health recovery penalty is compensated by vampire drain (vampire's only drain ability) then that is pretty much all I need to see. I hope you know that vampiric drain is one of the worst abilities in the game? And slotting it is literally harmful to the character you're playing as? You heal more for simply tapping radiating regen once. Or any other class heal for that matter.
And that....werewolf has more self-healing than vampire? Yeah, kinda crazy.
If a full bar vampire fought a transformed werewolf, assuming both chars have builds focused on being a werewolf or vampire. Vampire will lose every single time because it'll be too busy killing itself to actually deal any damage. All werewolf has to do is kite out the Blood Scion since vamps have no gap closer. Boom. Instant win. Or even better, kite out the vamp till they kill themselves with blood frenzy. Instant win.
And that 'heal' you say compensates the lack of HP recovery can be interrupted by Werewolf's fearing roar and put on a CD.
You are trying to be objective without taking any of ^ that into consideration.
(Also I think it is pretty clear the OP is referring to a pure vamp vs pure werewolf 1v1, no class abilities and all of that jaz. If a vamp wins because they can slot class abilities, then that really isn't winning because they are a vampire, that's winning because they're x class.)