the1andonlyskwex wrote: »It's way too late to fundamentally change class identities like that.
Also, Nightblade is already the illusion-based class.
Each class has been designed with both stamina and magicka qualities, so having a class that encompasses all magicka abilities and damage types while essentially taking away all the magicka aspects of other classes would be madness.
If that is indeed what you're stating anyways.
Ummmm for mag
Dk = fire
Warden = ice
Sorcerer = lightning
Necro = all
Nb = illusion/magic
Templar = Restoration/magic/fire (vampire’s bane)
Each class has been designed with both stamina and magicka qualities, so having a class that encompasses all magicka abilities and damage types while essentially taking away all the magicka aspects of other classes would be madness.
If that is indeed what you're stating anyways.
I meant like classes that have a whole skill line for one element, like Warden having Ice and sorcerer having lightning, there really isn't a relation to the elements to the classes. Like I said it seems weird a design choice. I get Dragon knight having fire attacks though since it makes sense.
Each class has been designed with both stamina and magicka qualities, so having a class that encompasses all magicka abilities and damage types while essentially taking away all the magicka aspects of other classes would be madness.
If that is indeed what you're stating anyways.
I meant like classes that have a whole skill line for one element, like Warden having Ice and sorcerer having lightning, there really isn't a relation to the elements to the classes. Like I said it seems weird a design choice. I get Dragon knight having fire attacks though since it makes sense.
Each class has been designed with both stamina and magicka qualities, so having a class that encompasses all magicka abilities and damage types while essentially taking away all the magicka aspects of other classes would be madness.
If that is indeed what you're stating anyways.
Each class has been designed with both stamina and magicka qualities, so having a class that encompasses all magicka abilities and damage types while essentially taking away all the magicka aspects of other classes would be madness.
If that is indeed what you're stating anyways.
Sorry to be the bearer of bad news, but that may apply to most classes except the dk. The stamina dk only have 3 skills, yes, 3 (and all 3 are morph) of stamina, that's why it is the weakest pve class of stamina.
Warde having Ice and sorcer having Lightning make no sense. Sorcerers should have illusion and Warden should have replaced Ice with more nature, since they are a druid class. There should just be a Battle-mage that use long range spells that can be massive AOE. Opinions?
Warde having Ice and sorcer having Lightning make no sense. Sorcerers should have illusion and Warden should have replaced Ice with more nature, since they are a druid class. There should just be a Battle-mage that use long range spells that can be massive AOE. Opinions?
Technically any class can be an elementalist with the Destruction staff skill line but I understand what you're getting at. You want a class where all the damage types are weaved into the class kit.
Also people are forgetting Nightblade's other forms of illusion magic like fear, their ability to blur themselves to become harder to hit, and cripple their foes. Its more than just the shade and invisibility.
Each class has been designed with both stamina and magicka qualities, so having a class that encompasses all magicka abilities and damage types while essentially taking away all the magicka aspects of other classes would be madness.
If that is indeed what you're stating anyways.
Sorry to be the bearer of bad news, but that may apply to most classes except the dk. The stamina dk only have 3 skills, yes, 3 (and all 3 are morph) of stamina, that's why it is the weakest pve class of stamina.
universal_wrath wrote: »Ummmm for mag
Dk = fire
Warden = ice
Sorcerer = lightning
Necro = all
Nb = illusion/magic
Templar = Restoration/magic/fire (vampire’s bane)
Let me adjust this a bit,
DK= fire/magic
Warden=ice/magic/summon
Sorcerer=lightining/magic/summon
Necromancer=fire/ice/lightning/summon
Nightblade= summon/magic (dark magic)
Temar= fire/ magic (holy magic)
kendellking_chaosb14_ESO wrote: »I feel like the classes all need an update for their damages types. It would be very easy to do.
Dragonknights Magic = Fire / Stamina = Poison
Necromancer Magic = All Elements / Stamina = Disease
Nightblade Magic = Magic / Stamina = Disease
Sorcerer Magic = Lightning / Stamina = Physical
Templar Magic = Fire / Stamina = Physical
Warden Magic = Ice / Stamina = Poison
It would be a nice balance for the stamina classes and magic classes would all get a speciality that fits there classes Dragonknight are well dragons so fire they are mostly there. Templars have such a heavy focus on the sun and “burning” all fire would make more sense then this mixed bag. Nightblades are already pure magic damage.
Necromancers are already perfect elementals. Sorcerers get the title of lightning with their most used powers being magic damage it’s easy to fix charged fragments and just like that it’s shock damage. The class also need more AoEs seeing as Lightning Staff’s 8% is only to AoEs it’s off putting that Sorcerers can get more from fire staves then lightning staves.
Warden would be able to focus on ice damage once again mixed damage types makes it hard to focus your class to it’s full power. Pure damage types open up so many paths for all classes.
Berchelous wrote: »kendellking_chaosb14_ESO wrote: »I feel like the classes all need an update for their damages types. It would be very easy to do.
Dragonknights Magic = Fire / Stamina = Poison
Necromancer Magic = All Elements / Stamina = Disease
Nightblade Magic = Magic / Stamina = Disease
Sorcerer Magic = Lightning / Stamina = Physical
Templar Magic = Fire / Stamina = Physical
Warden Magic = Ice / Stamina = Poison
It would be a nice balance for the stamina classes and magic classes would all get a speciality that fits there classes Dragonknight are well dragons so fire they are mostly there. Templars have such a heavy focus on the sun and “burning” all fire would make more sense then this mixed bag. Nightblades are already pure magic damage.
Necromancers are already perfect elementals. Sorcerers get the title of lightning with their most used powers being magic damage it’s easy to fix charged fragments and just like that it’s shock damage. The class also need more AoEs seeing as Lightning Staff’s 8% is only to AoEs it’s off putting that Sorcerers can get more from fire staves then lightning staves.
Warden would be able to focus on ice damage once again mixed damage types makes it hard to focus your class to it’s full power. Pure damage types open up so many paths for all classes.
I haven't played necromancers. How does the class use all elements? All i see is just skeleton