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Damage Reduction Cap?

Texecutioner187
Texecutioner187
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Is there a damage reduction cap?

I'm looking at the vampire skills and my theorycrafting brain is moving this morning.... I see this:
  • "Dissolve into a bloody mist, reducing your damage taken by 75% for as long as you maintain the channel."
Well if damage reduction doesn't have a cap, I could see this adding up a bit more with some other skills and passives. I'm sure there is SOME sort of cap, but I'm only familiar with the block reduction at 90%. What about the damage reduction altogether?
  • YandereGirlfriend
    YandereGirlfriend
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    I am not familiar with hard, Skyrim-style cap on mitigation.

    But mitigation is multiplicative rather than additive so each additional source of blocking fewer points of damage than its listed value (though, more importantly, your effective health continues to increase).

    Armor Resistances are capped at ~33000 or 50% and then everything else (Major/Minor protection, Potentates, Buffer of the Swift, Necro passives, Blood Mist, etc.) is multiplied against that number.

    IIRC there is an informative post about on this forum though I'm not sure when it was last updated. The basics of what it says should still be accurate though.
  • Bolverkr
    Bolverkr
    Soul Shriven
    The usual math for these kinds of things in most RPG's is the following (though I don't know if there is a coded cap that overrides this, otherwise this is most likely how it works):

    We'll use 100 damage taken before reductions

    * 33K = 50% reduction
    100 x 0.5 = 50.

    * Mist form 75%
    50 x 0.25 = 12.5

    * Let's say you had another 90% from another source.
    12.5 x .1 = 1.25

    You can theoretically keep going infinitely and still never actually hit true 0, but it would get very small damage taken.
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