Daemons_Bane wrote: »Daemons_Bane wrote: »The best idea I have yet heard is to remove all pets within town borders.. outside towns, remove them when close to interactable npcs/stations and such, unless in combat
Why? To make life worse for your fellow players?
NPCs have deadra pets all over the place, and players can't?
How does it make life worse for you.? Yes, npcs have pets, but they are placed so that they don't interfere.. If players had the skills/respect to do that, we would not discuss this problem
You do know there are quests that involve combat inside of towns and cities, right? They have to wait until an npc is beating on them before they can start summing pets? So they would have to resummon pets every time they go to a new mob to fight?
Daemons_Bane wrote: »Daemons_Bane wrote: »The best idea I have yet heard is to remove all pets within town borders.. outside towns, remove them when close to interactable npcs/stations and such, unless in combat
Why? To make life worse for your fellow players?
NPCs have deadra pets all over the place, and players can't?
How does it make life worse for you.? Yes, npcs have pets, but they are placed so that they don't interfere.. If players had the skills/respect to do that, we would not discuss this problem
You do know there are quests that involve combat inside of towns and cities, right? They have to wait until an npc is beating on them before they can start summing pets? So they would have to resummon pets every time they go to a new mob to fight?
Daemons_Bane wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »The best idea I have yet heard is to remove all pets within town borders.. outside towns, remove them when close to interactable npcs/stations and such, unless in combat
Why? To make life worse for your fellow players?
NPCs have deadra pets all over the place, and players can't?
How does it make life worse for you.? Yes, npcs have pets, but they are placed so that they don't interfere.. If players had the skills/respect to do that, we would not discuss this problem
You do know there are quests that involve combat inside of towns and cities, right? They have to wait until an npc is beating on them before they can start summing pets? So they would have to resummon pets every time they go to a new mob to fight?
Quests that involves fighting in town are few.. Pretty sure it won't be a HUGE inconvenience to have to summon after the fight has started.. Also, no suggestion is perfect, but I will still say it's the best I've heard so far
Daemons_Bane wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »The best idea I have yet heard is to remove all pets within town borders.. outside towns, remove them when close to interactable npcs/stations and such, unless in combat
Why? To make life worse for your fellow players?
NPCs have deadra pets all over the place, and players can't?
How does it make life worse for you.? Yes, npcs have pets, but they are placed so that they don't interfere.. If players had the skills/respect to do that, we would not discuss this problem
You do know there are quests that involve combat inside of towns and cities, right? They have to wait until an npc is beating on them before they can start summing pets? So they would have to resummon pets every time they go to a new mob to fight?
Quests that involves fighting in town are few.. Pretty sure it won't be a HUGE inconvenience to have to summon after the fight has started.. Also, no suggestion is perfect, but I will still say it's the best I've heard so far
Few???
Bleakrock, Auridon, Stonefalls, M Tor, Bankorai, Glenumbra, Stormhaven, The Rift... All of these zones have combat quests within their cities or towns. (And I could go on.)
So pve players have to live with pvp inspired spell changes as they are balanced the same, BUT pve players get additional burdens placed on them by having their spells act differently depending on if they are in a town or not?
What is few is the amount of players inconvenienced by other players pets. (And mounts? Really?)
Also a new player seeing a bear (or even some deadra) trailing after a player in town is a great inspirational “woah” factor that ZOS would be foolish to eliminate. Especially if they can make a “class” sale due to it.
Daemons_Bane wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »The best idea I have yet heard is to remove all pets within town borders.. outside towns, remove them when close to interactable npcs/stations and such, unless in combat
Why? To make life worse for your fellow players?
NPCs have deadra pets all over the place, and players can't?
How does it make life worse for you.? Yes, npcs have pets, but they are placed so that they don't interfere.. If players had the skills/respect to do that, we would not discuss this problem
You do know there are quests that involve combat inside of towns and cities, right? They have to wait until an npc is beating on them before they can start summing pets? So they would have to resummon pets every time they go to a new mob to fight?
Quests that involves fighting in town are few.. Pretty sure it won't be a HUGE inconvenience to have to summon after the fight has started.. Also, no suggestion is perfect, but I will still say it's the best I've heard so far
Few???
Bleakrock, Auridon, Stonefalls, M Tor, Bankorai, Glenumbra, Stormhaven, The Rift... All of these zones have combat quests within their cities or towns. (And I could go on.)
So pve players have to live with pvp inspired spell changes as they are balanced the same, BUT pve players get additional burdens placed on them by having their spells act differently depending on if they are in a town or not?
What is few is the amount of players inconvenienced by other players pets. (And mounts? Really?)
Also a new player seeing a bear (or even some deadra) trailing after a player in town is a great inspirational “woah” factor that ZOS would be foolish to eliminate. Especially if they can make a “class” sale due to it.
Few, yes.. Count the amount of quests in the game, then see how many involve fighting in a town.. I would imagine that it is not that many.. I have no idea why you want to mix PvP vs PvE into this though