How many other approaches need to be taken and other avenues gone down before finally the devs accept what causes the horrendous lag and stop the formation of large groups in PvP. You can change anything and everything else but the reality is a 3 faction fight of 70 zerglings at the final emp keep is going to cause a ridiculous amount of lag. The fact that most people play in a massive zerg combined with 20%+ of group players are healers and throw down camps and the game is unplayable. Here is an easy guaranteed fix that will instantly stop most lag. Cap max group size in PvP at 4, cap max health at 30k, reduce healing to others by 50%, remove forward camps. If the proposed AOE changes go through the devs are literally destroying AOEs for the entire rather than butchering the effectiveness of the zergs that make up probably 5% of the games total population.
Crispen_Longbow wrote: »The sad reality is most people don't have a clue how the game works or what known bugs exist in the game. So you have so many tinfoil hat theories that go around.
This is a side by side video of VE and Army of the Pact and the crazy theories that come out of some people. I love how they mass reports of players when they have no clue what is going on but let's blame the players anyway. No wonder Zos has no clue what to do when they try and get player feedback.
https://www.youtube.com/watch?v=aA8Ca9lq3eU
then the AoE caps were added, ranks removed, champion points introduced and blobbing became the more effective and normal play style to come across.
then the AoE caps were added, ranks removed, champion points introduced and blobbing became the more effective and normal play style to come across.
AOE caps were removed in 2018....hmm. iirc, it was done to combat ball groups.
My concern is how much of the game is going to get amputated to fix "lag".
AOE - get rid of it!
Healers - Get rid of it!
Grouping - get rid of it!
CP - get rid of it!
Openworld PVP - get rid of it!
then the AoE caps were added, ranks removed, champion points introduced and blobbing became the more effective and normal play style to come across.
AOE caps were removed in 2018....hmm. iirc, it was done to combat ball groups.
My concern is how much of the game is going to get amputated to fix "lag".
AOE - get rid of it!
Healers - Get rid of it!
Grouping - get rid of it!
CP - get rid of it!
Openworld PVP - get rid of it!
I'd hardly call reduction in efficiency "getting rid of it". Who exactly do you think caused most of those problems. How many solo/small group players build purely for aoe? How many solo/small scale players build purely for healing?
Since we are speaking about facts, I see no fact that indicates there would be any significant difference between having seventy players ungrouped vs 70 players in large groups. We know for a fact most people go into Cyrodiil for PvP and that with that fact there is the other fact they tend to congregate where there is PvP which is why we have the last fact that many tend to show up at the same location.
Real facts are needed on the subject. Maybe after Zos finishes with the AoE tests they can tests with different group sizes though we already do travel with different group sizes.
Since we are speaking about facts, I see no fact that indicates there would be any significant difference between having seventy players ungrouped vs 70 players in large groups. We know for a fact most people go into Cyrodiil for PvP and that with that fact there is the other fact they tend to congregate where there is PvP which is why we have the last fact that many tend to show up at the same location.
Real facts are needed on the subject. Maybe after Zos finishes with the AoE tests they can tests with different group sizes though we already do travel with different group sizes.
When they broke grouping in Cyrodill for a week or so, most of the lag went away, that's a fact.
Since we are speaking about facts, I see no fact that indicates there would be any significant difference between having seventy players ungrouped vs 70 players in large groups. We know for a fact most people go into Cyrodiil for PvP and that with that fact there is the other fact they tend to congregate where there is PvP which is why we have the last fact that many tend to show up at the same location.
Real facts are needed on the subject. Maybe after Zos finishes with the AoE tests they can tests with different group sizes though we already do travel with different group sizes.
When they broke grouping in Cyrodill for a week or so, most of the lag went away, that's a fact.
@Gorreck
As I said, it would be fine to test (in a controlled manner) and get real facts. What you mentioned was not a controlled test like what Zos is about to do. Again, talking real facts.
Edit: I missed waht Greasy pointed out about that week. Obviously, with fewer players at a keep, there would be less of a chance of lag.
You guys know you can lag people pretty bad with a 6 person group if you know which skills/sets to stack right? Cutting group size won't fix Cyro
I love the people calling ballgroups the easiest playstyle. Maybe you need to actually run in one durring a faction fight to actually get a perspective on that I think. You're welcome to come to one of mine and have your mind changed. I've had others of similar mind try it out lol if you think it's easy then you're being carried
ShadowProc wrote: »Crispen_Longbow wrote: »The sad reality is most people don't have a clue how the game works or what known bugs exist in the game. So you have so many tinfoil hat theories that go around.
This is a side by side video of VE and Army of the Pact and the crazy theories that come out of some people. I love how they mass reports of players when they have no clue what is going on but let's blame the players anyway. No wonder Zos has no clue what to do when they try and get player feedback.
https://www.youtube.com/watch?v=aA8Ca9lq3eU
See it every day. It can be three bar or pop locked and lag isn’t that bad. The second a group hits the field you can see performance tank. It’s not theories.
Spamming those cross heals and buffs is an enormous amount of calculations.
I agree with lowering group size. At the very least allow only cross healing to members within group as well as limit amount of players in group it hits
AND THE BIGGEST CULPRIT PURGE NEEDS TO GET NUKED