the1andonlyskwex wrote: »Won't all of those options just divide the player base? I was under the impression that the likely reason there aren't separate group and solo queues is that there aren't enough players to support two queues. What would happen with 4+?
MusicMaster wrote: »the1andonlyskwex wrote: »Won't all of those options just divide the player base? I was under the impression that the likely reason there aren't separate group and solo queues is that there aren't enough players to support two queues. What would happen with 4+?
I think it would do the opposite. It would pull the community together. Currently, there are a lot of people who dont play BG at all because the current system is just lackluster. I am one of those many players who only does it once a day for the XP bonus, if at all.
It sounds like a chicken vs egg argument in the beginning. Which comes first? Growing community involvement, or making improvements to the game? Personally, I believe the players will come if you put out a good product. Bad product = less players. Once they make the correct changes, players will come. In fact, many players will be attracted to the game just for the new BG ranked system. So you would actually GROW your player base, and get more involvement. It may even divert some population from Cyrodiil, helping with lag and server overload issues. Kill 2 birds with 1 stone.
roflcopter wrote: »MusicMaster wrote: »the1andonlyskwex wrote: »Won't all of those options just divide the player base? I was under the impression that the likely reason there aren't separate group and solo queues is that there aren't enough players to support two queues. What would happen with 4+?
I think it would do the opposite. It would pull the community together. Currently, there are a lot of people who dont play BG at all because the current system is just lackluster. I am one of those many players who only does it once a day for the XP bonus, if at all.
It sounds like a chicken vs egg argument in the beginning. Which comes first? Growing community involvement, or making improvements to the game? Personally, I believe the players will come if you put out a good product. Bad product = less players. Once they make the correct changes, players will come. In fact, many players will be attracted to the game just for the new BG ranked system. So you would actually GROW your player base, and get more involvement. It may even divert some population from Cyrodiil, helping with lag and server overload issues. Kill 2 birds with 1 stone.
Think of how many people would be pulled together if they added a CP enabled option! Would be glorious. Even if it was 99th on the list of options would be great to have... just as an option. I know I for one and many others haven't played no CP bg's because the cheese is pretty bad and CP allows for more diversity in builds.
I think BGs would grow more with CP enabled personally. Talk about a missing market!
Adding MM back is probably fine, but I think it would be the same population who played BGs before they removed group queing. Adding CP I think would grow its community.
roflcopter wrote: »MusicMaster wrote: »the1andonlyskwex wrote: »Won't all of those options just divide the player base? I was under the impression that the likely reason there aren't separate group and solo queues is that there aren't enough players to support two queues. What would happen with 4+?
I think it would do the opposite. It would pull the community together. Currently, there are a lot of people who dont play BG at all because the current system is just lackluster. I am one of those many players who only does it once a day for the XP bonus, if at all.
It sounds like a chicken vs egg argument in the beginning. Which comes first? Growing community involvement, or making improvements to the game? Personally, I believe the players will come if you put out a good product. Bad product = less players. Once they make the correct changes, players will come. In fact, many players will be attracted to the game just for the new BG ranked system. So you would actually GROW your player base, and get more involvement. It may even divert some population from Cyrodiil, helping with lag and server overload issues. Kill 2 birds with 1 stone.
Think of how many people would be pulled together if they added a CP enabled option! Would be glorious. Even if it was 99th on the list of options would be great to have... just as an option. I know I for one and many others haven't played no CP bg's because the cheese is pretty bad and CP allows for more diversity in builds.
I think BGs would grow more with CP enabled personally. Talk about a missing market!
Adding MM back is probably fine, but I think it would be the same population who played BGs before they removed group queing. Adding CP I think would grow its community.
the1andonlyskwex wrote: »But wouldn't everyone leave pretty quickly after experiencing 45 min queues?
roflcopter wrote: »MusicMaster wrote: »the1andonlyskwex wrote: »Won't all of those options just divide the player base? I was under the impression that the likely reason there aren't separate group and solo queues is that there aren't enough players to support two queues. What would happen with 4+?
I think it would do the opposite. It would pull the community together. Currently, there are a lot of people who dont play BG at all because the current system is just lackluster. I am one of those many players who only does it once a day for the XP bonus, if at all.
It sounds like a chicken vs egg argument in the beginning. Which comes first? Growing community involvement, or making improvements to the game? Personally, I believe the players will come if you put out a good product. Bad product = less players. Once they make the correct changes, players will come. In fact, many players will be attracted to the game just for the new BG ranked system. So you would actually GROW your player base, and get more involvement. It may even divert some population from Cyrodiil, helping with lag and server overload issues. Kill 2 birds with 1 stone.
Think of how many people would be pulled together if they added a CP enabled option! Would be glorious. Even if it was 99th on the list of options would be great to have... just as an option. I know I for one and many others haven't played no CP bg's because the cheese is pretty bad and CP allows for more diversity in builds.
I think BGs would grow more with CP enabled personally. Talk about a missing market!
Adding MM back is probably fine, but I think it would be the same population who played BGs before they removed group queing. Adding CP I think would grow its community.
I still have nightmares about cp enabled bgs, every deathmatch went the full 15 minutes.
And back then you could queue as a grp still.
No thank you.
MusicMaster wrote: »roflcopter wrote: »MusicMaster wrote: »the1andonlyskwex wrote: »Won't all of those options just divide the player base? I was under the impression that the likely reason there aren't separate group and solo queues is that there aren't enough players to support two queues. What would happen with 4+?
I think it would do the opposite. It would pull the community together. Currently, there are a lot of people who dont play BG at all because the current system is just lackluster. I am one of those many players who only does it once a day for the XP bonus, if at all.
It sounds like a chicken vs egg argument in the beginning. Which comes first? Growing community involvement, or making improvements to the game? Personally, I believe the players will come if you put out a good product. Bad product = less players. Once they make the correct changes, players will come. In fact, many players will be attracted to the game just for the new BG ranked system. So you would actually GROW your player base, and get more involvement. It may even divert some population from Cyrodiil, helping with lag and server overload issues. Kill 2 birds with 1 stone.
Think of how many people would be pulled together if they added a CP enabled option! Would be glorious. Even if it was 99th on the list of options would be great to have... just as an option. I know I for one and many others haven't played no CP bg's because the cheese is pretty bad and CP allows for more diversity in builds.
I think BGs would grow more with CP enabled personally. Talk about a missing market!
Adding MM back is probably fine, but I think it would be the same population who played BGs before they removed group queing. Adding CP I think would grow its community.
I think the ranked queue would be a HUGE hit! There is an entire gamer base that currently doesnt play, who would probably join just for that. Like I mention in the original post, there are entire franchises built solely on the concept of deathmatch style gameplay. Imagine how huge it could be for TESO just to implement that concept. It would be the ultimate end game experience, without every getting boring (with ranking system, there is always something to strive for). Choose between being challenged or not. Group play or solo. Small scale or large scale. I for one would 100% play BG alot more if I could play with friends. And a ranking system / 1v1 option would make it much more enticing to queue solo.
These are changes they did not have before they removed group play. And I think they make all the difference.
I dont care for CP option either way personally.
roflcopter wrote: »roflcopter wrote: »MusicMaster wrote: »the1andonlyskwex wrote: »Won't all of those options just divide the player base? I was under the impression that the likely reason there aren't separate group and solo queues is that there aren't enough players to support two queues. What would happen with 4+?
I think it would do the opposite. It would pull the community together. Currently, there are a lot of people who dont play BG at all because the current system is just lackluster. I am one of those many players who only does it once a day for the XP bonus, if at all.
It sounds like a chicken vs egg argument in the beginning. Which comes first? Growing community involvement, or making improvements to the game? Personally, I believe the players will come if you put out a good product. Bad product = less players. Once they make the correct changes, players will come. In fact, many players will be attracted to the game just for the new BG ranked system. So you would actually GROW your player base, and get more involvement. It may even divert some population from Cyrodiil, helping with lag and server overload issues. Kill 2 birds with 1 stone.
Think of how many people would be pulled together if they added a CP enabled option! Would be glorious. Even if it was 99th on the list of options would be great to have... just as an option. I know I for one and many others haven't played no CP bg's because the cheese is pretty bad and CP allows for more diversity in builds.
I think BGs would grow more with CP enabled personally. Talk about a missing market!
Adding MM back is probably fine, but I think it would be the same population who played BGs before they removed group queing. Adding CP I think would grow its community.
I still have nightmares about cp enabled bgs, every deathmatch went the full 15 minutes.
And back then you could queue as a grp still.
No thank you.
Having it as an option wouldn't force your finger to queue for it right?
roflcopter wrote: »roflcopter wrote: »MusicMaster wrote: »the1andonlyskwex wrote: »Won't all of those options just divide the player base? I was under the impression that the likely reason there aren't separate group and solo queues is that there aren't enough players to support two queues. What would happen with 4+?
I think it would do the opposite. It would pull the community together. Currently, there are a lot of people who dont play BG at all because the current system is just lackluster. I am one of those many players who only does it once a day for the XP bonus, if at all.
It sounds like a chicken vs egg argument in the beginning. Which comes first? Growing community involvement, or making improvements to the game? Personally, I believe the players will come if you put out a good product. Bad product = less players. Once they make the correct changes, players will come. In fact, many players will be attracted to the game just for the new BG ranked system. So you would actually GROW your player base, and get more involvement. It may even divert some population from Cyrodiil, helping with lag and server overload issues. Kill 2 birds with 1 stone.
Think of how many people would be pulled together if they added a CP enabled option! Would be glorious. Even if it was 99th on the list of options would be great to have... just as an option. I know I for one and many others haven't played no CP bg's because the cheese is pretty bad and CP allows for more diversity in builds.
I think BGs would grow more with CP enabled personally. Talk about a missing market!
Adding MM back is probably fine, but I think it would be the same population who played BGs before they removed group queing. Adding CP I think would grow its community.
I still have nightmares about cp enabled bgs, every deathmatch went the full 15 minutes.
And back then you could queue as a grp still.
No thank you.
Having it as an option wouldn't force your finger to queue for it right?
It was an option once and majority of people playing BG's didn't liked it. This game balance is not best suited for 4v4v4 with enabled CP's.
roflcopter wrote: »roflcopter wrote: »roflcopter wrote: »MusicMaster wrote: »the1andonlyskwex wrote: »Won't all of those options just divide the player base? I was under the impression that the likely reason there aren't separate group and solo queues is that there aren't enough players to support two queues. What would happen with 4+?
I think it would do the opposite. It would pull the community together. Currently, there are a lot of people who dont play BG at all because the current system is just lackluster. I am one of those many players who only does it once a day for the XP bonus, if at all.
It sounds like a chicken vs egg argument in the beginning. Which comes first? Growing community involvement, or making improvements to the game? Personally, I believe the players will come if you put out a good product. Bad product = less players. Once they make the correct changes, players will come. In fact, many players will be attracted to the game just for the new BG ranked system. So you would actually GROW your player base, and get more involvement. It may even divert some population from Cyrodiil, helping with lag and server overload issues. Kill 2 birds with 1 stone.
Think of how many people would be pulled together if they added a CP enabled option! Would be glorious. Even if it was 99th on the list of options would be great to have... just as an option. I know I for one and many others haven't played no CP bg's because the cheese is pretty bad and CP allows for more diversity in builds.
I think BGs would grow more with CP enabled personally. Talk about a missing market!
Adding MM back is probably fine, but I think it would be the same population who played BGs before they removed group queing. Adding CP I think would grow its community.
I still have nightmares about cp enabled bgs, every deathmatch went the full 15 minutes.
And back then you could queue as a grp still.
No thank you.
Having it as an option wouldn't force your finger to queue for it right?
It was an option once and majority of people playing BG's didn't liked it. This game balance is not best suited for 4v4v4 with enabled CP's.
If I remember correctly it was removed because performance was terrible in it. Not because people didn't like it.
Even if people didn't like it, like you said, why not just leave it as an option like cyro does with non cp options (which are generally unliked and low pop) and let it be low pop for the people who enjoy cp enabled 4v4v4 pvp?
You know how many small groups in cyro would die for some small scale cp enable pvp?
8v8 with larger maps and max group queue size of 4 will fix the vast vast majority of problems in BG's. That's it. That's all they need to do. Every major problem with BG's is directly caused by the 4v4v4 system. 4v4v4 has never been and will never be good. There is a reason no one in ESO plays BG's, and everyone in WoW queues for instanced pvp. People even prefer the lagfest that is Cyrodiil over BG's because 4v4v4 is an awful gameplay experience.
BG's seem extremely unpopular to me. Even on a brand new character, random queues are still like 10 minutes. Why are so few people queueing for them? In a game with 5% of the playerbase of ESO, instanced matches were instant queues. Look at how dead these forums are--a few threads a week related to a game mode that anyone in the game can join "instantly" at any time, regardless of experience, level, gear, etc.
To ZOS--give it up and implement normal two team instanced pvp that has worked just fine in every other game. The third team contributes absolutely nothing positive to instanced pvp. It was a mistake and the only way that BG's will ever be appealing is to fix that mistake with the implementation of a normal instanced game mode. Different isn't always better, and in this case, different is a whole lot worse.
8v8 with larger maps and max group queue size of 4 will fix the vast vast majority of problems in BG's. That's it. That's all they need to do. Every major problem with BG's is directly caused by the 4v4v4 system. 4v4v4 has never been and will never be good. There is a reason no one in ESO plays BG's, and everyone in WoW queues for instanced pvp. People even prefer the lagfest that is Cyrodiil over BG's because 4v4v4 is an awful gameplay experience.
BG's seem extremely unpopular to me. Even on a brand new character, random queues are still like 10 minutes. Why are so few people queueing for them? In a game with 5% of the playerbase of ESO, instanced matches were instant queues. Look at how dead these forums are--a few threads a week related to a game mode that anyone in the game can join "instantly" at any time, regardless of experience, level, gear, etc.
To ZOS--give it up and implement normal two team instanced pvp that has worked just fine in every other game. The third team contributes absolutely nothing positive to instanced pvp. It was a mistake and the only way that BG's will ever be appealing is to fix that mistake with the implementation of a normal instanced game mode. Different isn't always better, and in this case, different is a whole lot worse.
the1andonlyskwex wrote: »Something those other games have that ESO doesn't is a low barrier to entry. New players can buy games like CoD and Overwatch and compete on a nearly level playing field almost immediately. ESO doesn't work like that. First you need to level a character, then you need to grind skill points, then you need to grind gear, and then you can finally be competitive in PvP.
Just adding ranked queues won't change that. It will divide the existing player base and kill battlegrounds entirely long before any new players are leveled/geared enough to even participate.
MusicMaster wrote: »Hello Everyone!
I have had recent discussions with my guild on our disappointment with the current Battlegrounds system. We are incredibly sad that there is no option for group queue. We have so many ideas, that would require very little effort for improvement. I decided to post those ideas here instead of having them privately in our guild, so that maybe as a community we could look towards some sort of overhaul / rework of the BG system.
In my opinion, there is an entire market of gamers that TESO is missing out on, one that can easily be pulled in with minimal work. There are entire franchises that have built their legacy on the "Deathmatch" style of small scale team battles you see in most first person shooters and MOBA games (Call of Duty, League of Leagends, etc..), and I am sure that there would be plenty of people who would play TESO just for this (I know I would). Imagine the $$$ this game could make with very little in the way of work to make it happen.
Here is my idea for a rework. Offer the following queue options for Battlegrounds:
- Ranked (with tiers) - Solo or premade team option (solo players would be grouped with other PUGs). Performance can increase or decrease your rank. The queue would group similar ranks together for matches. Think of League of Legends style ranking system. Deathmatch only.
- Unranked Group - Queue as a group with friends (or solo and be stuck with PUGs). Choose between different games (Deathmatch, Capture the Flag, etc..) or random queue.
- Unranked Solo - Queue for solo players only (no groups). Have all the normal game modes in group play.
- 1v1 - Queue up to fight 1v1 versus another player on a smaller map.
I think these small changes (the ranked system is the only queue that might require a little more work in terms of programming) would make a LARGE difference for very little effort on the part of the TESO team. Not only will it enrich the experience for current players and make BG worth playing, but it will open up an entire new player base to the game.
Anyone else have similar ideas?
MusicMaster wrote: »Hello Everyone!
I have had recent discussions with my guild on our disappointment with the current Battlegrounds system. We are incredibly sad that there is no option for group queue. We have so many ideas, that would require very little effort for improvement. I decided to post those ideas here instead of having them privately in our guild, so that maybe as a community we could look towards some sort of overhaul / rework of the BG system.
In my opinion, there is an entire market of gamers that TESO is missing out on, one that can easily be pulled in with minimal work. There are entire franchises that have built their legacy on the "Deathmatch" style of small scale team battles you see in most first person shooters and MOBA games (Call of Duty, League of Leagends, etc..), and I am sure that there would be plenty of people who would play TESO just for this (I know I would). Imagine the $$$ this game could make with very little in the way of work to make it happen.
Here is my idea for a rework. Offer the following queue options for Battlegrounds:
- Ranked (with tiers) - Solo or premade team option (solo players would be grouped with other PUGs). Performance can increase or decrease your rank. The queue would group similar ranks together for matches. Think of League of Legends style ranking system. Deathmatch only.
- Unranked Group - Queue as a group with friends (or solo and be stuck with PUGs). Choose between different games (Deathmatch, Capture the Flag, etc..) or random queue.
- Unranked Solo - Queue for solo players only (no groups). Have all the normal game modes in group play.
- 1v1 - Queue up to fight 1v1 versus another player on a smaller map.
I think these small changes (the ranked system is the only queue that might require a little more work in terms of programming) would make a LARGE difference for very little effort on the part of the TESO team. Not only will it enrich the experience for current players and make BG worth playing, but it will open up an entire new player base to the game.
Anyone else have similar ideas?
good idea but no
not enought player to split the queues
ah and if u do the first thing u should fix is the lag of a cp option this is truly destroying bgs
FangOfTheTwoMoons wrote: »Its unlikely ZOS will do any big changes to BGs or really any major revamps for pvp. It's not how they make their money so it's a waste of resources for them. Only reason Cyrodiil AoE is getting nerfed is because its causing the game to break. Literally.
Nothing proves this point more than the lack of separate pvp balancing from pve, which further exacerbated the issue that we find ourselves dealing with today.
the1andonlyskwex wrote: »Something those other games have that ESO doesn't is a low barrier to entry. New players can buy games like CoD and Overwatch and compete on a nearly level playing field almost immediately. ESO doesn't work like that. First you need to level a character, then you need to grind skill points, then you need to grind gear, and then you can finally be competitive in PvP.
Just adding ranked queues won't change that. It will divide the existing player base and kill battlegrounds entirely long before any new players are leveled/geared enough to even participate.
MusicMaster wrote: »Hello Everyone!
I have had recent discussions with my guild on our disappointment with the current Battlegrounds system. We are incredibly sad that there is no option for group queue. We have so many ideas, that would require very little effort for improvement. I decided to post those ideas here instead of having them privately in our guild, so that maybe as a community we could look towards some sort of overhaul / rework of the BG system.
In my opinion, there is an entire market of gamers that TESO is missing out on, one that can easily be pulled in with minimal work. There are entire franchises that have built their legacy on the "Deathmatch" style of small scale team battles you see in most first person shooters and MOBA games (Call of Duty, League of Leagends, etc..), and I am sure that there would be plenty of people who would play TESO just for this (I know I would). Imagine the $$$ this game could make with very little in the way of work to make it happen.
Here is my idea for a rework. Offer the following queue options for Battlegrounds:
- Ranked (with tiers) - Solo or premade team option (solo players would be grouped with other PUGs). Performance can increase or decrease your rank. The queue would group similar ranks together for matches. Think of League of Legends style ranking system. Deathmatch only.
- Unranked Group - Queue as a group with friends (or solo and be stuck with PUGs). Choose between different games (Deathmatch, Capture the Flag, etc..) or random queue.
- Unranked Solo - Queue for solo players only (no groups). Have all the normal game modes in group play.
- 1v1 - Queue up to fight 1v1 versus another player on a smaller map.
I think these small changes (the ranked system is the only queue that might require a little more work in terms of programming) would make a LARGE difference for very little effort on the part of the TESO team. Not only will it enrich the experience for current players and make BG worth playing, but it will open up an entire new player base to the game.
Anyone else have similar ideas?
good idea but no
not enought player to split the queues
ah and if u do the first thing u should fix is the lag of a cp option this is truly destroying bgs
pauld1_ESO wrote: »Any form of true matchmaking would be good. Right now every match is the same with one team rolling over the other two, no rhyme or reason to it but I know I am rarely on that team.
Obviously when this is the case for 90% of my BGs there is something horribly wrong. If I didn't know better I would think this was premades ruining the solo queue, but obviously that's not a thing....unless people found a way to circumvent.
SweepsAllClowns wrote: »I don't see any point to even much discuss about some ranked battlegrounds in the current state, when nowadays so many matches start with extremely unbalanced numbers like 2v3v4, 2v4v4 or sometimes even 1v4v4. Also when someone quits or crashes in your team resulting more likely a loss, that means you take a penalty as a decrease in your rank, meaning the ranks wouldn't be accurate and therefore the whole rank system would be worthless.