VaranisArano wrote: »The lever mechanics for the Engine Guardian's poison phase in Darkshade 2. It's just easier to stack on the healer.
Though when I'm PUGing it, the Planar Inhibitor from WGT usually requires a reminder that "Hey, someone needs to hit the pinion before the tank dies, please."
I only recently found out that you can take the BC2 Daedroth to the fire trap and let it take damage from that (Seemed a bit tricky to do properly, but did a lot of damage). So there's that.
I only recently found out that you can take the BC2 Daedroth to the fire trap and let it take damage from that (Seemed a bit tricky to do properly, but did a lot of damage). So there's that.
This one is new to me! Here have a fun fact instead, vDoM last boss, during his spinny attack, if you move along the edges of the aoe (just outside of it) you can keep boss in place while taking no damage! (Tank mechanics)
universal_wrath wrote: »I only recently found out that you can take the BC2 Daedroth to the fire trap and let it take damage from that (Seemed a bit tricky to do properly, but did a lot of damage). So there's that.
This one is new to me! Here have a fun fact instead, vDoM last boss, during his spinny attack, if you move along the edges of the aoe (just outside of it) you can keep boss in place while taking no damage! (Tank mechanics)
Last boss, second phase of DoM, you can actually avoid damage from jesus beam if you move a great distance from the boss.
First boss in Vaults of Madness, where it seems players always end up killing one of their own hapless party members when it does that thing where it redirects all damage to one player.
universal_wrath wrote: »SCP last boss, you can avoid the damage from fire breath if you hide behind the broken pillar.
universal_wrath wrote: »I only recently found out that you can take the BC2 Daedroth to the fire trap and let it take damage from that (Seemed a bit tricky to do properly, but did a lot of damage). So there's that.
This one is new to me! Here have a fun fact instead, vDoM last boss, during his spinny attack, if you move along the edges of the aoe (just outside of it) you can keep boss in place while taking no damage! (Tank mechanics)
Last boss, second phase of DoM, you can actually avoid damage from jesus beam if you move a great distance from the boss.
No pulling the boss all over the place! How would dds damage him?
universal_wrath wrote: »universal_wrath wrote: »I only recently found out that you can take the BC2 Daedroth to the fire trap and let it take damage from that (Seemed a bit tricky to do properly, but did a lot of damage). So there's that.
This one is new to me! Here have a fun fact instead, vDoM last boss, during his spinny attack, if you move along the edges of the aoe (just outside of it) you can keep boss in place while taking no damage! (Tank mechanics)
Last boss, second phase of DoM, you can actually avoid damage from jesus beam if you move a great distance from the boss.
No pulling the boss all over the place! How would dds damage him?
This is incase of tank dies and boss tries to kill DDs/healer.
Another mechanic is, there are 3 spots on the edge of the map in second phase, 1 for tank, 1 for healer and 1 for DDs, if you stand correctly on these spots, the aururans will not be able to reach you.
First boss in Vaults of Madness, where it seems players always end up killing one of their own hapless party members when it does that thing where it redirects all damage to one player.
newtinmpls wrote: »
I only recently found out that you can take the BC2 Daedroth to the fire trap and let it take damage from that (Seemed a bit tricky to do properly, but did a lot of damage). So there's that.
Also most of the mechanics on poor Rakkhat! Many people never get to see Lunar Phase unless they're going for the achievement.
First boss in Vaults of Madness, where it seems players always end up killing one of their own hapless party members when it does that thing where it redirects all damage to one player.
UntilValhalla13 wrote: »Last boss, Tempest Island: you want to stack on her. Otherwise, she will gap close and destroy whoever is furthest away. Avoid the giant aoe then move back in.
UntilValhalla13 wrote: »First boss, Darkshade 1: if everyone fights him entirely from range, he will never move.
UntilValhalla13 wrote: »Last boss, Tempest Island: you want to stack on her. Otherwise, she will gap close and destroy whoever is furthest away. Avoid the giant aoe then move back in.
FG2, after second to last boss you can just port to FG2 dungeon from map menu to skip all that way to start ("port to player" trick doesn't work)
First boss in Vaults of Madness, where it seems players always end up killing one of their own hapless party members when it does that thing where it redirects all damage to one player.
First boss in Vaults of Madness, where it seems players always end up killing one of their own hapless party members when it does that thing where it redirects all damage to one player.
I.... I actually didn't know this but it finally explains why my tank suddenly evaporated during that one vet run even while blocking.