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Addon disabling NPC comments?

ChaosWotan
ChaosWotan
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With 12 toons picking up writs I get fed up hearing the same NPC dialogue right next to the writs board. Is it technically possible to create an addon that mutes NPC comments? Or must I just turn off the sound in ESO and listen to music instead?
Edited by ChaosWotan on August 14, 2020 2:18PM
  • LashanW
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    I usually have set dialogue volume in settings set to zero because of that. I only turn it back up when I'm questing.

    On another note, the old man's singing is so bad in Alinor crafting area :neutral: The lady with the guitar (or whatever that instrument is) right across the bridge near writ drop off location in Alinor sings the same song much better. Wish she was at the crafting area instead of old man.
    ---No longer active in ESO---
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  • Ectheliontnacil
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    LashanW wrote: »
    I usually have set dialogue volume in settings set to zero because of that. I only turn it back up when I'm questing.

    Turn it back on comrade! You wouldn't want to miss the guild requesting your help, would you?
    Edited by Ectheliontnacil on August 14, 2020 4:42PM
  • Ectheliontnacil
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    ChaosWotan wrote: »
    I get fed up hearing the same NPC dialogue right next to the writs board.

    You wanna cry me a river? Go ahead!

    Edited by Ectheliontnacil on August 14, 2020 4:37PM
  • ChaosWotan
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    How many rivers do you want? :)

    Reducing dialogue volume during writs is a tolerable solution.

    However, for the future I will hereby request that ESO gives players an option to create their own dialogue in all cases where NPCs keep repeating the same comments. I think this is much more important than ESO spending time and energy on fixing the lag in Cyrodiil for example.
  • Ectheliontnacil
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    @ChaosWotan "Wanna cry me a river? Go ahead! " is an npc line that always plays near the writs in belkarth. :)
    If you don't know it then I just come off as a giant **** haha.
    Edited by Ectheliontnacil on August 14, 2020 5:09PM
  • Nestor
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    LashanW wrote: »
    I usually have set dialogue volume in settings set to zero because of that. I only turn it back up when I'm questing.

    On another note, the old man's singing is so bad in Alinor crafting area :neutral: The lady with the guitar (or whatever that instrument is) right across the bridge near writ drop off location in Alinor sings the same song much better. Wish she was at the crafting area instead of old man.

    @LashanW

    Here is the trick, log out outside the Crafting area, by the Tree or Cart. Then when you go in, they will not spawn, assuming you talk to them one time after the quest they have is over. This does not really add any time to the loop, as you are still on the loop when you logout.

    I agree that guy is so annoying that i refuse to rescue him on principal with my alts.
    Enjoy the game, life is what you really want to be worried about.

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  • zaria
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    @ChaosWotan "Wanna cry me a river? Go ahead! " is an npc line that always plays near the writs in belkarth. :)
    If you don't know it then I just come off as a giant **** haha.
    That one is funny, same with how shady the guy taking your daily writs in Rawl-Kwa is :)

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • AlnilamE
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    ChaosWotan wrote: »
    I get fed up hearing the same NPC dialogue right next to the writs board.

    You wanna cry me a river? Go ahead!

    Maybe you'll float out of Craglorn.

    I love that line! It cracks me up every time and I wish I could use it with people who don't game, but they wouldn't get it.
    The Moot Councillor
  • ChaosWotan
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    When thinking about it, it would actually be cool if players had the option to write NPC dialogues. Then one can install the best dialogues and comments created by the community. And ESO can have a monthly or yearly award for the best playwright.
  • Elsonso
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    LashanW wrote: »
    I usually have set dialogue volume in settings set to zero because of that. I only turn it back up when I'm questing.

    On another note, the old man's singing is so bad in Alinor crafting area :neutral: The lady with the guitar (or whatever that instrument is) right across the bridge near writ drop off location in Alinor sings the same song much better. Wish she was at the crafting area instead of old man.

    Maybe he'll get better. The old man is full of surprises. Or, so I have heard.
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  • Athan1
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    You can just turn off the sound while crafting or play ESO music yourself. Personally I love ambient dialogue and songs. The only one I hate is Stuga.
    Athan Atticus Imperial Templar of Shezarr
  • Syldras
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    ChaosWotan wrote: »
    When thinking about it, it would actually be cool if players had the option to write NPC dialogues. Then one can install the best dialogues and comments created by the community. And ESO can have a monthly or yearly award for the best playwright.

    I wouldn't mind if they did a contest every now and then. I'd want the dialogues voiced.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • redspecter23
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    If they are not mandatory quest NPC's why can't we attack them?

    I remember back in the day, the bard in the undaunted enclave was killable. I'd get him every time I came back to cash in quests to stop his annoying singing. One day I logged in and found he was granted immunity.

    Meh, I guess cities would be much quieter if more NPC's were killable. I probably answered my own question.
  • ChaosWotan
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    AI deep fake tech should make it possible to instantly give voices to written dialogue created by a player. Just click on a NPC and a window opens where you can change what the NPC says. Customization like that, with an archive of the best downloadable dialogues created by the community, would be nice :) Instead of years with the same statically repeated voice content.
    Edited by ChaosWotan on August 14, 2020 8:15PM
  • Syldras
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    Like them or not: They're part of the ambience. Without them, all towns would be much emptier and look less alive, a thing there often were complains about. So I understand why ZOS made them unkillable.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • ChaosWotan
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    Let the ambience be customizable.
  • Syldras
    Syldras
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    ChaosWotan wrote: »
    AI deep fake tech should make it possible to instantly give voices to written dialogue created by a player. Just click on a NPC and a window opens where you can change what the NPC says.

    You know how text-to-speech currently sounds like?
    ChaosWotan wrote: »
    Let the ambience be customizable.

    If they start with that, what's next? The possibility to change the race of NPCs because someone might not like Argonians? Weather change for those who feel uneasy during virtual thunderstorms?
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • ShawnLaRock
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    I’d take hearing the NPCs over the persistent bug where every line of dialogue still appears in the chat window, with no way to toggle off. XBOX NA

    S.
  • ChaosWotan
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    Making the game more creative and dynamic, by customizing repetitive and slightly "intrusive"/boring content, is always a good idea. Drawing it ad absurdum is not the intention however. But including players in an interactive environment of creative writing can be fun, with new surprises each time you install new dialogue content.
  • Syldras
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    I’d take hearing the NPCs over the persistent bug where every line of dialogue still appears in the chat window, with no way to toggle off.

    Is it a bug? I had that once, then realized I must have accidentially changed something in the settings. There was a possibility to turn it off.
    ChaosWotan wrote: »
    Making the game more creative and dynamic, by customizing repetitive and slightly "intrusive"/boring content, is always a good idea. Drawing it ad absurdum is not the intention however. But including players in an interactive environment of creative writing can be fun, with new surprises each time you install new dialogue content.

    Well, I wouldn't mind a bit of customization. I'm just wondering what other people might demand if they start with one thing.

    I try to see it from the perspective of the original creators. They have made the things the way they are for a reason. If you can change everything, what's left of their original ideas?
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • volkeswagon
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    or just ignore it and don't let it bother you.
  • ChaosWotan
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    It's not all or nothing. Changing the dialogue of NPCs that are part of a storyline is out of the question, obviously. But it will make the ambience of all currently repetitive dialogue in cities and open world more realistic if the content changes now and then.
  • volkeswagon
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    would be nice if snooty high elves would occasionally say "what are you looking at" or "you don't belong here". That would be realistic.
  • ChaosWotan
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    With customization, one can have that. A lot of creative people playing ESO, I assume, so with a library of community-created content everybody can get what they want, with dialogues full of surprises instead of repetitions.

    AI deep fake tech may not be good enough today, but in the future I think we'll see games that are very customizable.
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