ChaosWotan wrote: »I get fed up hearing the same NPC dialogue right next to the writs board.
I usually have set dialogue volume in settings set to zero because of that. I only turn it back up when I'm questing.
On another note, the old man's singing is so bad in Alinor crafting areaThe lady with the guitar (or whatever that instrument is) right across the bridge near writ drop off location in Alinor sings the same song much better. Wish she was at the crafting area instead of old man.
That one is funny, same with how shady the guy taking your daily writs in Rawl-Kwa isEctheliontnacil wrote: »@ChaosWotan "Wanna cry me a river? Go ahead! " is an npc line that always plays near the writs in belkarth.
If you don't know it then I just come off as a giant **** haha.
Ectheliontnacil wrote: »ChaosWotan wrote: »I get fed up hearing the same NPC dialogue right next to the writs board.
You wanna cry me a river? Go ahead!
I usually have set dialogue volume in settings set to zero because of that. I only turn it back up when I'm questing.
On another note, the old man's singing is so bad in Alinor crafting areaThe lady with the guitar (or whatever that instrument is) right across the bridge near writ drop off location in Alinor sings the same song much better. Wish she was at the crafting area instead of old man.
ChaosWotan wrote: »When thinking about it, it would actually be cool if players had the option to write NPC dialogues. Then one can install the best dialogues and comments created by the community. And ESO can have a monthly or yearly award for the best playwright.
ChaosWotan wrote: »AI deep fake tech should make it possible to instantly give voices to written dialogue created by a player. Just click on a NPC and a window opens where you can change what the NPC says.
ChaosWotan wrote: »Let the ambience be customizable.
ShawnLaRock wrote: »I’d take hearing the NPCs over the persistent bug where every line of dialogue still appears in the chat window, with no way to toggle off.
ChaosWotan wrote: »Making the game more creative and dynamic, by customizing repetitive and slightly "intrusive"/boring content, is always a good idea. Drawing it ad absurdum is not the intention however. But including players in an interactive environment of creative writing can be fun, with new surprises each time you install new dialogue content.